Lizard pet
Also known as Frazerarg’s lizards, these attuned pets cannot be sold or in any way transferred to another character than the one they are attuned to. Typically they are worn, weighing in at a severe 9 pounds. If you remove them, they can be placed in a locker for safekeeping.
These lizards require live crickets or they will slip into a coma and possibly die. Crickets can be obtained via the Wizened Gnome in Solhaven.
Ambient Scripts
You feel your lizard slowly edging closer to your cheek. Uncertain what the little rascal is up to (and not trusting its motives for an instant), you turn your head and glance at it. The lizard is staring intently at you. It does nothing for a moment, than leans over and rubs its little head against your chin with obvious affection. You feel yourself trying not to grin, even though you know in your heart that the scamp was probably going to try something like climbing your face.
Verbs
PET: As you pet your lizard, the little creature nuzzles your hand in response.
TICKLE: As you reach up and tickle your lizard, the little creature rears back on its hind legs and bats playfully at your fingers. It coos in delight and finally tackles your hand, gnawing gently and growling like a tiny bear.
RUB (sleep): As you stroke your lizard, its eyes slowly close and it drifts off to sleep.
RUB (wake): As you stroke your lizard, its eyes pop open and it begins to give off little huffs of pleasure.
REMOVE: You lift your hand to remove your lizard from your shoulder. The scamp begins to dash back and forth across your shoulders in a favorite game -- the lizard's favorite, not yours. You finally corral it against your neck and lift the lizard gently, though it squirms and huffs in protest. Spoiled little beggar!
WEAR: You carefully place your lizard on your shoulder, making sure that it is balanced and comfortable. The lizard gives a hum of contentment, apparently happy at being out of confinement.