Minor Shock (901)
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Minor Shock hurls a small surge of electricity at a target.
Factors That Affect Minor Shock
The Attack Strength for this spell is determined by dexterity bonus and Spell Aiming bonus. Training in Elemental Lore, Water and Elemental Lore, Air increases the spell's damage factor if one posesses greater than half as many ranks in one as the other. The damage factor increase is .001 per combined rank until rank 50 and .0005 per rank until the 100th rank.
Spell Usage
Casting at oneself or characters from defensive or guarded stance will cause a crackling halo of static to swirl about the target's head, standing all their hair straight on end.
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Minor Shock | DF | .150 | .133 | .111 | .122 | .128 | ||||||||||||
AvD | 35 | 25 | 24 | 23 | 22 | 30 | 28 | 26 | 24 | 33 | 29 | 25 | 21 | 36 | 30 | 24 | 18 |
Reference
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#901