Research:Open ambushing

The official GemStone IV encyclopedia.
Revision as of 08:34, 14 May 2009 by KHARIZ555 (talk | contribs) (New page: ==Open Ambushing (ambushing without hiding)== Ambushing without hiding is modified by ranks in Combat Maneuvers and Ambush skill only (barring of course different players having different...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Open Ambushing (ambushing without hiding)

Ambushing without hiding is modified by ranks in Combat Maneuvers and Ambush skill only (barring of course different players having different STATS that could affect this skill).

The the more Combat Maneuvers ranks you get, the less Ambush ranks you will need to see the relative maximum benefit of the skill. Even at level 50 with 2x CM ranks you will start to hit a plateau of diminishing results with the Ambush skill on open aiming, even with large weapons.

That plateau is at around 25 to 30 ranks for a level 60ish player with 2x CM. So it's possible that if you are level 25, you might see benefit of up to say 50 ranks, or if you are 75, maybe only up to say 20 ranks.

The last time I did the math, when I was about level 75, I could achieve a say 75% success rate vs legs with a maul with 2x CM and 25 ranks of ambush, and an 80% with 2x CM and 30 ranks of ambush. It then took nearly 30 more ranks of ambush for me to notice and even 1% increase in accuracy.

How much ambush helps is a diminishing effect that seems linked to how close to the designed maximum accuracy you get with CM training, via basically gaining levels and continuing to double train in the skill.

Note: The percentages in this document are not mathematically correct, but are rather designed to make a point. While not accurate, they convey how the ambush-CM relationship works, and give the rough plateaus as one player has experienced them.