Shock Weapon

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'Shock Weapons The base concept of the weapon line is a weapon that can be loaded with elemental essences, and fired at creatures. This script cannot be placed on existing items. This weapon can be unlocked a lot. There are a plethora of potential upgrades, and each upgrade can be further upgraded. These are not including the fluff unlocks. These are being sold OTS with base stats, and no upgrades. Each weapon can be upgraded at least 9 times. They hold the elemental power of the metal they are made out of or adorned with: gornar, zorchar, drakar, or rhimar. Each weapon off the shelf will be a 4x weapon. All the messaging is tied to the associated element of the weapon. These will be available OTS for polearms, and runestaves.

The Verb/fluff upgrades are separate and easier to find and receive

Analyze Notes on OTS weapons:

You analyze your WEAPON and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
* General Alterations are fine if you find an extremely skilled and rare merchant to work with this.
* It CAN have a long or a show description, if the merchant is comfortable adding one.


Currently Unlocked Verbs:
Unlock Status: Off the Shelf (1 of 3 on unlocking)
Verbs Trapped: Point, Put (to load), Fix
Percent Damaged: 1%
Total Possible Charges: 10
Total Charges Remaining: 0

MERCHANT OPTIONS:


Current Stats:

 Current Cooldown: 20 Minutes
   This can be upgraded to have its cooldown reduced to 10 minutes.

 Current Critical Strength.
  The WEAPON is currently set to default range.
   This can be unlocked to have an increased minimum range.

 Degredation chance
  The WEAPON currently has a 2%-5% chance to degrade.
   This can be upgraded to have its degredation chance reduced to 1%-3%.

 Feedback Chance
  The WEAPON currently has a 5% chance for feedback.
   This can be upgraded to have its feedback chance reduced to 3%.

 Total Charge Capacity
  The WEAPON currently can hold 10 charges.
   This can be upgraded to have 25 charges.

 Repair Difficulty
  The WEAPON is currently HARD to repair.
   This can be upgraded to have a reduced repair difficulty to MEDIUM.

 Charge Efficiency
  The WEAPON is currently a 1 essence to 1 charge ratio.
   This can be upgraded to 1:2.

 Roundtime
  The WEAPON currently has a 5 second roundtime.
   This can be upgraded to be reduced to 3 seconds.

Total Upgrades: 0
This WEAPON can be upgraded 9 more times

Resources