User contributions for GS4-XERAPHINA

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1 February 2021

  • 11:2011:20, 1 February 2021 diff hist +319 N Ascension: PorterCreated page with "{{Player System Manager |mnemonic = porter |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = 10 ascension ranks comb..." current
  • 11:1911:19, 1 February 2021 diff hist +244 N Ascension: WisdomCreated page with "{{Player System Manager |mnemonic = wisdom |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Rank..." current
  • 11:1811:18, 1 February 2021 diff hist +248 N Ascension: StrengthCreated page with "{{Player System Manager |mnemonic = strength |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Ran..." current
  • 11:1711:17, 1 February 2021 diff hist +242 N Ascension: LogicCreated page with "{{Player System Manager |mnemonic = logic |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Rank /..." current
  • 11:1611:16, 1 February 2021 diff hist +250 N Ascension: IntuitionCreated page with "{{Player System Manager |mnemonic = intuition |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Ra..." current
  • 11:1511:15, 1 February 2021 diff hist +250 N Ascension: InfluenceCreated page with "{{Player System Manager |mnemonic = influence |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Ra..." current
  • 11:1411:14, 1 February 2021 diff hist +252 N Ascension: DisciplineCreated page with "{{Player System Manager |mnemonic = discipline |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(R..." current
  • 11:1311:13, 1 February 2021 diff hist +250 N Ascension: DexterityCreated page with "{{Player System Manager |mnemonic = dexterity |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Ra..." current
  • 11:1211:12, 1 February 2021 diff hist +256 N Ascension: ConstitutionCreated page with "{{Player System Manager |mnemonic = constitution |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL..." current
  • 11:1011:10, 1 February 2021 diff hist +240 N Ascension: AuraCreated page with "{{Player System Manager |mnemonic = aura |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Rank /..." current
  • 11:0911:09, 1 February 2021 diff hist +246 N Ascension: AgilityCreated page with "{{Player System Manager |mnemonic = agility |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Rank..." current
  • 11:0811:08, 1 February 2021 diff hist +261 N Ascension: Two-Handed WeaponsCreated page with "{{Player System Manager |mnemonic = twohandedweapon |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = C..." current
  • 11:0711:07, 1 February 2021 diff hist +260 N Ascension: Two Weapon CombatCreated page with "{{Player System Manager |mnemonic = twoweaponcombat |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = C..." current
  • 11:0511:05, 1 February 2021 diff hist +242 N Ascension: TradingCreated page with "{{Player System Manager |mnemonic = trading |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Rank..." current
  • 11:0411:04, 1 February 2021 diff hist +255 N Ascension: Thrown WeaponsCreated page with "{{Player System Manager |mnemonic = thrownweapons |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEI..." current
  • 11:0311:03, 1 February 2021 diff hist +244 N Ascension: SwimmingCreated page with "{{Player System Manager |mnemonic = swimming |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Ran..." current
  • 11:0111:01, 1 February 2021 diff hist +244 N Ascension: SurvivalCreated page with "{{Player System Manager |mnemonic = survival |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Ran..." current
  • 10:5910:59, 1 February 2021 diff hist +255 N Ascension: Stalking and HidingCreated page with "{{Player System Manager |mnemonic = stalking |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Ran..." current
  • 10:5410:54, 1 February 2021 diff hist +265 N Ascension: Spiritual Lore, SummoningCreated page with "{{Player System Manager |mnemonic = slsummoning |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(..." current
  • 10:5210:52, 1 February 2021 diff hist +263 N Ascension: Spiritual Lore, ReligionCreated page with "{{Player System Manager |mnemonic = slreligion |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(R..." current
  • 10:4910:49, 1 February 2021 diff hist +265 N Ascension: Spiritual Lore, BlessingsCreated page with "{{Player System Manager |mnemonic = slblessings |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(..." current
  • 10:4710:47, 1 February 2021 diff hist +255 N Ascension: Spirit Mana ControlCreated page with "{{Player System Manager |mnemonic = spiritmc |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Ran..." current
  • 10:4510:45, 1 February 2021 diff hist +251 N Ascension: Spell AimingCreated page with "{{Player System Manager |mnemonic = spellaiming |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(..." current
  • 10:4310:43, 1 February 2021 diff hist +268 N Ascension: Sorcerous Lore, NecromancyCreated page with "{{Player System Manager |mnemonic = solnecromancy |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEI..." current
  • 10:4010:40, 1 February 2021 diff hist +268 N Ascension: Sorcerous Lore, DemonologyCreated page with "{{Player System Manager |mnemonic = soldemonology |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEI..." current
  • 10:3810:38, 1 February 2021 diff hist +247 N Ascension: Shield UseCreated page with "{{Player System Manager |mnemonic = shielduse |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Ra..." current
  • 10:3610:36, 1 February 2021 diff hist +255 N Ascension: Ranged WeaponsCreated page with "{{Player System Manager |mnemonic = rangedweapons |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEI..." current
  • 10:3510:35, 1 February 2021 diff hist +258 N Ascension: Polearm WeaponsCreated page with "{{Player System Manager |mnemonic = polearmsweapons |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = C..."
  • 10:3110:31, 1 February 2021 diff hist +257 N Ascension: Picking PocketsCreated page with "{{Player System Manager |mnemonic = pickingpockets |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CE..." current
  • 10:2810:28, 1 February 2021 diff hist +253 N Ascension: Picking LocksCreated page with "{{Player System Manager |mnemonic = pickinglocks |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL..." current
  • 10:2710:27, 1 February 2021 diff hist +259 N Ascension: Physical FitnessCreated page with "{{Player System Manager |mnemonic = physicalfitness |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = C..." current
  • 10:2510:25, 1 February 2021 diff hist +248 N Ascension: PerceptionCreated page with "{{Player System Manager |mnemonic = perception |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(R..." current
  • 10:2310:23, 1 February 2021 diff hist +262 N Ascension: Multi Opponent CombatCreated page with "{{Player System Manager |mnemonic = multiopponent |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEI..." current
  • 10:2110:21, 1 February 2021 diff hist +255 N Ascension: Mental Mana ControlCreated page with "{{Player System Manager |mnemonic = mentalmc |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Ran..." current
  • 10:1910:19, 1 February 2021 diff hist +267 N Ascension: Mental Lore, TransformationCreated page with "{{Player System Manager |mnemonic = mltransform |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(..." current
  • 10:1510:15, 1 February 2021 diff hist +268 N Ascension: Mental Lore, TransferenceCreated page with "{{Player System Manager |mnemonic = mltransference |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CE..." current
  • 10:1210:12, 1 February 2021 diff hist +262 N Ascension: Mental Lore, TelepathyCreated page with "{{Player System Manager |mnemonic = mltelepathy |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(..." current
  • 10:0610:06, 1 February 2021 diff hist +268 N Ascension: Mental Lore, ManipulationCreated page with "{{Player System Manager |mnemonic = mlmanipulation |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CE..." current
  • 10:0010:00, 1 February 2021 diff hist +264 N Ascension: Mental Lore, DivinationCreated page with "{{Player System Manager |mnemonic = mldivination |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL..." current
  • 09:5609:56, 1 February 2021 diff hist +254 N Ascension: Magic Item UseCreated page with "{{Player System Manager |mnemonic = magicitemuse |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL..." current
  • 09:5009:50, 1 February 2021 diff hist +253 N Ascension: Harness PowerCreated page with "{{Player System Manager |mnemonic = harnesspower |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL..." current
  • 09:4809:48, 1 February 2021 diff hist +245 N Ascension: First AidCreated page with "{{Player System Manager |mnemonic = firstaid |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Ran..." current
  • 09:4609:46, 1 February 2021 diff hist +261 N Ascension: Elemental Mana ControlCreated page with "{{Player System Manager |mnemonic = elementalmc |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(..." current
  • 09:4109:41, 1 February 2021 diff hist +257 N Ascension: Elemental Lore, WaterCreated page with "{{Player System Manager |mnemonic = elwater |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Rank..." current
  • 09:3709:37, 1 February 2021 diff hist +255 N Ascension: Elemental Lore, FireCreated page with "{{Player System Manager |mnemonic = elfire |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Rank..." current
  • 09:3309:33, 1 February 2021 diff hist +257 N Ascension: Elemental Lore, EarthCreated page with "{{Player System Manager |mnemonic = elearth |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Rank..." current
  • 09:3009:30, 1 February 2021 diff hist +253 N Ascension: Elemental Lore, AirCreated page with "{{Player System Manager |mnemonic = elair |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Rank /..." current
  • 09:2509:25, 1 February 2021 diff hist +253 N Ascension: Edged WeaponsCreated page with "{{Player System Manager |mnemonic = edgedweapons |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL..." current
  • 09:2309:23, 1 February 2021 diff hist +242 N Ascension: DodgingCreated page with "{{Player System Manager |mnemonic = dodging |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CEIL(Rank..." current
  • 09:2109:21, 1 February 2021 diff hist +257 N Ascension: Disarming TrapsCreated page with "{{Player System Manager |mnemonic = disarmingtraps |type = Passive Buff |requirements = None |availableto = All |availablein = Ascension |prereqs = |points = CE..." current
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