Quality of Life Requests
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Alchemy:
- Allow us to transmute any greater essence to any other greater essence via a new alchemy recipe.
- Allow us to create greater essence using a quantity of minor essence via a new alchemy recipe.
Box Mechanics:
- Remove the mechanic that prevents you from gathering all the coins from an open, unlocked box on the ground if there is an ungrouped person in the room.
You gather 55 of the coins.
You gather 50 of the coins.
You gather 45 of the coins.
vs
You gather the remaining 1234 silvers from box.
Herbs:
- Add missing forage-able herbs.
a bolmara root major nerve wounds a rose-marrow flower minor head & neck wounds a brostheras root major head & neck scars a talneo root minor torso & eye scars a wingstem root major torso & eye scars a bur-clover flower missing torso & eyes
- Please make them weigh less than 2 pounds.
- Reduce the weight of foraged haphip roots from about 2 pounds to less than 2 pounds.
Hunting Areas:
- Remove the falling on ice mechanics from griffins keen or heavily reduce the survival requirements.
Magic:
200's:
- Bring the spiritual disabling spells in line with other disabling spell durations. (210, 212, 214, 216, 217).
435:
- Allow "incant 435 <element>" at 25 ranks of the appropriate Elemental Lore training.
502
- Allow "incant 502 <element>" at 20 ranks of the appropriate Elemental Lore training.
506:
- Allow the spell to automatically refresh at 1.5x the base mana cost when EVOKEd. Must use STOP 506 to end the cycle.
512:
- Allow "incant 512 evoke" for a double cast of 512 to instantly encase targets.
520:
- Allow 520 to block the dispel effect that elementals have in the Confluence.
714:
- Add a non-component based version via evoke that will quick charge and instantly lock a scroll, similar to 517.
735:
- Allow a sorcerer to SENSE to check their current energy.
1015:
- Allow single-cast version of 1015.
- Allow prep+sing to perform same function as renewal, if song is active.
1016:
- Allow for AoE version of 1016.
Paid Quests:
Night at the Academy:
- Remove the ability for the creatures to disarm and implode. This would be an amazingly fun quest if you could bring out weapons and not immediately die.
Plinite Cores:
- Allow the "glowing cores" to be sold when selling a container at the gem shop, keep the "unique" cores as sold individually.
Or just allow us to sell all of them in a container and people can manually pull out the ones they want to keep.
Towns:
Ta'Illistim:
- Add an "AI Crystal".