User:ZHEPHEN
Jump to navigation
Jump to search
My personal research notes into the new Enchant (925) formula:
Bonuses:
MIU: trunc(ranks/10)
AS: trunc(ranks/10)
EMC: trunc(ranks/2)
Wizard: +2 per rank, up to current level
+1 per rank above current level
Lores: trunc (COMBINED skill bonuses / 4)
Familiar: +25 if in same room
Workshop: Have not seen any change as of yet
Notes:
MjE and MnE do not play any roll anymore
Familiar does not create any penalty by being in separate room then the wizard, but no bonus either.
I have not found any determinable difference between locations. Node = workshop = any where around town
To test these things I found skill combinations that would push me just into a difficulty read, then increment a skill by 1 repeatedly till I received a new message on difficulty
For lores, I did this while paying attention to ranks and combined bonuses. I found 40 ranks (140 bonus) of a single lore increased enchanting
skill by the same margin as 13 ranks in 1 lore and 17 ranks in a second lore (combined 140 bonus). 8 ranks each in the two remaining lores
produced another +20 to skill (an additional 80 bonus for a total bonus of 220)
I have not been able to directly test the impact of INT and LOG stats/bonus or character level on enchanting skill.
MTP Cost per point(pt) skill
MIA/AS: 10/pt to 1x
20/pt to 2x
EMC: 8/pt to 1x
16/pt to 2x
Lores: For 1x combined
4.8/pt rank 1 to 10
6/pt rank 11 to 20
8/pt rank 21 to 30
12/pt rank 31 to 40
24/pt rank 41+
For 2x combined ranks just double those cost values
Wizard: If > 1x and < 2x combined spells and wizard ranks < level 8/pt
If >= 2x combined spells and wizard ranks < level 16/pt
If > 1x and < 2x combined spells and wizard ranks >= level 16/pt
IF >= 2x combined spells and wizard ranks >= level 32/pt