User:ZHEPHEN
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My personal research notes into the new Enchant (925) formula:
Bonuses:
MIU: trunc(ranks/10) AS: trunc(ranks/10) EMC: trunc(ranks/2) Wizard: +2 per rank, up to current level +1 per rank above current level Lores: trunc (COMBINED skill bonuses / 4) Familiar: +25 if in same room Workshop: +50 in guild workshop +25 in regular workshop
Notes:
MjE and MnE do not play any roll anymore Familiar does not create any penalty by being in separate room then the wizard, but no bonus either. No additional penalty for not being in a node/workshop anymore.
To test these things I found skill combinations that would push me just into a difficulty read, then increment a skill by 1 repeatedly till I received a new message on difficulty
For lores, I did this while paying attention to ranks and combined bonuses. I found 40 ranks (140 bonus) of a single lore increased enchanting skill by the same margin as 13 ranks in 1 lore and 17 ranks in a second lore (combined 140 bonus). 8 ranks each in the two remaining lores produced another +20 to skill (an additional 80 bonus for a total bonus of 220)
I have not been able to directly test the impact of INT and LOG stats/bonus or character level on enchanting skill.
MTP Cost per point(pt) skill
MIA/AS: 10/pt to 1x 20/pt to 2x EMC: 8/pt to 1x 16/pt to 2x Lores: For 1x combined 4.8/pt rank 1 to 10 6/pt rank 11 to 20 8/pt rank 21 to 30 12/pt rank 31 to 40 24/pt rank 41+ For 2x combined ranks just double those cost values Wizard: If > 1x and < 2x combined spells and wizard ranks < level 8/pt If >= 2x combined spells and wizard ranks < level 16/pt If > 1x and < 2x combined spells and wizard ranks >= level 16/pt IF >= 2x combined spells and wizard ranks >= level 32/pt