Spirit Beast Battle Guide/Status Effects
Positive Status Effects
Airwall
Airwall causes all automatic attacks against the spirit beast to automatically fail. This failure will never result in generating a special ability charge for the user, but will not prevent special ability charges generated by dodging. Airwall lasts 10 turns.
Sources:
Spirit Beast | Special Ability |
---|---|
Featherdancer | Stormfury |
Titanic Shaman | Savage Prayer |
Airwall Information Type | Airwall Information Content |
---|---|
Interactions | Airwall's block occurs after checking for a Dodge, which means the user can still generate charges defensively while Airwall is active, particularly while Fortified. |
Strategies | Using Airwall
|
Against Airwall
| |
Start Message | A protective wall of air swirls into being around Kolita's sylph. |
Activation Message | With a single finger snap, your master arcanist attacks Kolita's winged sylph! As your the arcanist attempts to attack the sylph, a wall of air whirls between them, driving the arcanist back. |
End Message | The protective wall of air around a serene winged sylph falls away. |
Berserk
Berserk increases automatic attack damage and improves the chances of the spirit beast gaining Surges of Speed and dealing critical hits. The damage bonus appears to be about +50%. Berserk lasts 6 turns.
Sources:
Spirit Beast | Special Ability |
---|---|
Frostwyrm | Cold Rage |
Berserk Information Type | Berserk Information Content |
---|---|
Interactions | Unlike Haste, Berserk does not guarantee Surges of Speed but it does significantly increase the chance. |
Strategies | Using Beserk
|
Against Berserk
| |
Start Message | Your serpent goes into a berserker rage! |
Activation Message | Your blue serpent charges forward, enraged. |
End Message | The berserker rage suffusing a winged blue serpent dims. |
Bone Shield
Bone Shield causes all automatic attacks against the spirit beast to automatically fail. This failure will never result in generating a special ability charge for the user. Bone Shield lasts 10 turns or until 3 automatic attacks are blocked.
Sources:
Spirit Beast | Special Ability |
---|---|
Lady of Skulls | Bonestorm |
Bone Shield Information Type | Bone Shield Information Content |
---|---|
Interactions | Bone Shield's block occurs after checking for a missing and Fortify which means the user can still generate charges defensively while Bone Shield is active. |
Unlike Airwall, Bone Shield can be removed faster by attempting to attack the opponent. | |
Strategies | Using Bone Shield
|
Against Bone Shield
| |
Start Message | Spinning bones form a shield around your arcanist. |
Activation Message | Kolita's winged sylph lifts a graceful arm and sends a swirl of razor-edged feathers after your master arcanist! A rapidly spinning bone deflects the efforts of Kolita's sylph as it tries to attack the arcanist. |
End Message | The bones swirling around a wizened master arcanist spiral away. |
Haste
Haste causes the spirit beast to automatically gain a Surge of Speed on every action for the duration of the effect, including the turn it was activated. Haste lasts 5 actions.
Sources:
Spirit Beast | Special Ability |
---|---|
Flameborn Lich | Time is the Fire |
Dread Stallion | TBD |
Haste Information Type | Haste Information Content |
---|---|
Interactions | TBD |
Strategies | Using Haste
|
Against Haste
| |
Start Message | The form of Pidro's stallion blurs with incredible speed! |
Activation Message | The stallion surges with speed, hastening its next move. |
End Message | The unnatural speed fades from a fiery-eyed midnight black stallion. |
Regen
Regen causes the spirit beast to regain 10-20 health before performing an action. Regen heals three times and expires on the fourth action.
Sources:
Spirit Beast | Special Ability |
---|---|
Ki-lin | Healing Horn |
Moon Serpent | Lunar Charge |
Mistwood Treant | Lifebloom |
Regen Information Type | Regen Information Content |
---|---|
Interactions | Regen activates before the damage from Bleed and Immolate. |
Regen also activates on turns when your beast uses DETECT or HEAL, and under the effects of Stun or Unconscious. | |
Strategies | Using Regen
|
Against Regen
| |
Start Message | In a whirl of healing light, restorative sparks of energy surround your serpent. |
Activation Message | Glittering sparks of restorative energy restore 20 health to a ruby-eyed pale silver serpent. |
End Message | The glittering sparks of restorative energy die down around a ruby-eyed pale silver serpent. |
Reflective Shield
When a spirit beast with Reflective Shield is damage by an automatic attack, 75% of the damage inflicted will be dealt back to the attacker. Reflective Shield lasts ?? turns or until 3 automatic attacks are reflected.
Sources:
Spirit Beast | Special Ability |
---|---|
Dwarven Zealot | Spirit of Adamantine |
Ancient Jeweler | Jeweled Shield |
Reflective Shield Information Type | Reflective Shield Information Content |
---|---|
Interactions |
|
Strategies | Using Reflective Shield
|
Against Reflective Shield
| |
Start Message | Reflective energy cloaks the jeweler's form. |
Activation Message | The reflective shield around an ancient halfling jeweler reacts violently, flaring reactively at a lithe grim-faced archer! |
End Message | An ancient halfling jeweler's reflective shield twinkles away. |
Rebirth
Rebirth causes the spirit beast to heal ??% health after their health reaches 0, usually preventing its death. Rebirth lasts until it is triggered.
Sources:
Spirit Beast | Special Ability |
---|---|
Phoenix Hatchling | From the Ashes |
Armament | Troll's Tenacity |
Rebirth Information Type | Rebirth Information Content |
---|---|
Interactions |
|
Strategies | Using Rebirth
|
Against Rebirth
| |
Start Message | Kayos's hatchling is surrounded by a pulsing incandescent glow. |
Activation Message | Phoenix Hatchling:A scintillating phoenix hatchling falls to the ground. Just as it appears that the hatchling has fallen, the pulsing incandescence around it ignites. The hatchling rises from the ground, the glow around it flaring brightly before going out.Armament: Against all odds, the urchin struggles for life with the tenacity of a troll! |
End Message | n/a |
Stat Boost
When the spirit beast use a Stat Boost special ability, one or more stats are increased. The stat boost lasts for the duration of the battle. Secondary status effects last their normal duration.
Sources:
Spirit Beast | Special Ability |
---|---|
Golden Champion | Temper |
Tortured Paladin | Aegis of Light |
Mysterious Huntsman | Wisdom of the Woods |
Dwarven Zealot | Spirit of Adamantine |
Great Machinist | Fundamental Reassembly |
Stat Boost Information Type | Stat Boost Information Content |
---|---|
Interactions |
|
Strategies | Using Stat Boost
|
Against Stat Boost
| |
Start Message | Varies:Millaus's golden-clad warrior unleashes its special ability! The warrior calls upon the power of its Arkati to bolster its strength and defenses. A steely hardness settles into the warrior's skin and musculature. Flaish's inhuman machinist unleashes its special ability! The machinist draws upon tremendous cosmic powers. Ripples of matter and energy travel through its form as it redesigns itself at a fundamental level, altering the essential laws that govern it. When the machinist is whole once more, it appears considerably more dangerous. |
Activation Message | n/a |
End Message | n/a |
Negative Status Effects
Bleed
Bleed causes the afflicted spirit beast to lose health before performing an action. The health lost is roughly 5% of the spirit beast's max health. Bleed will activate 4 times, not including HEAL turns.
Sources:
Spirit Beast | Special Ability |
---|---|
Ghostfin | Hunger of the Deep |
Rose Lord | Embrace of Thorns |
Pale Woman | Bloody Precision |
flayer | Crimson Offering |
Bleed Information Type | Bleed Information Content |
---|---|
Interactions |
|
Strategies | Using Bleed
|
Against Bleed
| |
Start Message | Your arcanist begins to seep life energy. |
Activation Message | Vital life energy seeps from your arcanist's wounds. ...7 damage! |
End Message | Your arcanist ceases to bleed. |
Distract
Distract does not have any noticeable effect on the afflicted spirit beast but it is assumed to reduce the beast's chance to hit with automatic attacks as well as reduced the probability of actions succeeding by an unknown amount. Distract lasts ?? turns.
Interactions:
- It is assumed that Distract affects critical hits, blocking attacks with Fortify, Detecting the opponent's stance, and possibly more.
Sources:
Spirit Beast | Special Ability |
---|---|
ravenous incubus | Thirst |
Drowned Lover | Heartache |
Headless Pooka | Pitiful Stare |
Start Message:
Activation Message:
End Message:
Immolate
Immolate covers the opponent in flames which deal damages to the spirit beast before they performing an action on their turn. Immolate deals between 10% and 15% of the spirit beast's max health when it activates. Distract lasts 2 turns.
Interactions:
- Immolate functions the exact same as Bleed except it deals higher, more varied damage over a shorter duration. Any Interactions that apply to Bleed also apply to Immolate.
Sources:
Spirit Beast | Special Ability |
---|---|
Pyrelord | Pyrelight |
reckless firestormer | Burning Cloud |
Start Message:
Magical flames roar up around your arcanist.
Activation Message:
The fires burning around your arcanist flare up! ...14 damage!
End Message:
The fires burning around your arcanist die down.
Madness
Madness causes the afflicted spirit beast to become uncontrollable and will attempt to automatically attack every turn. The spirit beast cannot be commanded to take any action other than Heal. Madness lasts ?? turns.
Interactions:
- If you wait for Madness to end naturally without trying to Heal, your spirit beast will perform the action it was commanded to take. This may or may not be a good thing.
- It is recommended to immediately Detect once Madness ends because your opponent will probably have stance advantage.
- Madness does not affect the spirit beast's damage or critical chance in anyway. Spirit beasts with high Power or Accuracy might be able to use Madness to their advantage if they are healthy and have stance advantage.
- The afflicted spirit beast can still benefit from special effects such as Surge of Speed and Flash of Insight. It can also block attacks with Fortify provided the command was used before being afflicted with Madness.
Sources:
Spirit Beast | Special Ability |
---|---|
scaled shaper | Summon Lurks |
Nightchild | Kiss of the Jackal |
Demonic Echo | Sheer Fear |
Start Message:
Activation Message:
End Message:
Slow
Slow dramatically reduces the Speed stat of the afflicted spirit beast. The exact amount is unknown but it is assumed to be 50%. Slow lasts ?? turns.
Interactions:
- The Slowed spirit beast will usually get 1 turn for every 2 turns the opponent.
- Detect can be used to try to rush through Slow but you might not have the time to due so if your life is low.
Sources:
Spirit Beast | Special Ability |
---|---|
Two-headed Snake | Double-Strike |
Frost Lich | Freezing Grip |
Start Message:
Activation Message:
End Message:
Stun
Stun makes the afflicted spirit beast unable to be commanded or take any actions other than Heal. Slow lasts 2 turns.
Interactions:.
- The activation message will not give you an end of round update on your remaining health. It is very easy to lose due to Stun if you are not careful.
- If you wait for Stun to end naturally without trying to Heal, your spirit beast will perform the action it was commanded to take. This may or may not be a good thing.
- It is recommended to immediately Detect once Stun ends because your opponent will probably have stance advantage.
- The afflicted spirit beast can still benefit from Flash of Insight. It can also block attacks with Fortify provided the command was used before being Stunned.
Sources:
Spirit Beast | Special Ability |
---|---|
painted doll | Reality Render |
Whiskey Spirit | Douse |
willow spirit | Boil Earth |
weeping farlook | Gorgon Stare |
Saltsinger | Stunning Strike |
Start Message:
Activation Message:
Your arcanist stumbles about in a daze.
>DETECT Your master arcanist is stunned and cannot heed your commands!
End Message:
Your arcanist shakes off the stun afflicting it.
Sympathy
While under the effects of Sympathy, there is a chance that any automatic attack damage, including critical hits, will be dealt to the afflicted spirit beast instead of the opponent. Sympathy lasts 6 turns.
Interactions:
- It is usually better to "waste turns" by using other actions such as Detect, Fortify, Lash, or Special instead of risking the self-damage from Sympathy.
- There is no change in the damage calculation when Sympathy triggers. If the spirit beast was going to deal 20 damage to the opponent when sympathy triggers, they will instead deal 20 damage to themselves.
Sources:
Spirit Beast | Special Ability |
---|---|
Oceanic Oracle | Mentalism |
Questionable Warcat | Bellyflop |
Rotting Seductress | Seduction |
krolvin warfarer | Break Will |
Start Message:
Your arcanist's eyes shine with sympathy for Ysaea's seductress.
Activation Message:
With a single finger snap, your master arcanist transmutes the air to water around Ysaea's elven seductress! At the last moment, your arcanist succumbs to the effects of Sympathy and turns on itself! ...9 damage!
End Message:
Your arcanist's eyes cease to glow with sympathy.
Unconscious
Unconscious cause the target to fall asleep, where it cannot be commanded or take any actions other than Heal. Unconscious immediately ends if the target is attacked in any way. Unconscious lasts ?? turns.
Interactions:
- Unconscious is considered to be a weaker version of Stun due to the effect ending after an attack.
- If you put your opponent to sleep, you have the opportunity to Heal, Fortify, or Detect before starting to attack again.
- It still possible to block attacks with Fortify while Unconscious.
- The spirit beast must take damage to wake up from Unconscious. If the damage is blocked by Fortify, Airwall, Bone Shield, or an automatic attack misses, the spirit beast will not wake up.
Sources:
Spirit Beast | Special Ability |
---|---|
mournful nymph | Slumber Song |
Weary Rider | Dreamstrike |
Start Message:
Your arcanist falls into a drowsing slumber.
Activation Message:
Your arcanist snores loudly, unable to shake off the magical slumber.
>SPECIAL Your master arcanist is asleep and cannot hear your commands!
End Message:
Startled by the attack, a wizened master arcanist shakes free from slumber!