Sprite Armor

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The teaser was posted on the forums on 07/13/2020.

Analyze

You take a closer look at some marred full plate.
You analyze the full plate and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
 Verb
  PUSH     Activates/Deactivates Armor.
  PROD     Turns on and off sprite defensive flares.
  PUNCH    Clears attunement and owner.
  TOUCH    Allows infusion of mana and storage of mana for Spritely Reserves
  PRAY     Advance your bond or bind to the armor.

Unlocked Abilities

General Information
 Tier: 0                                  Affinity Level: 0
 Total Mana Bound: 0                   Daily Mana Cap: 0/1000
 22 Hour Mana Tracker: Expired
 Spritely Reserves: Locked
 Spritely Maneuvering: Locked
 Spritely Intervention: Locked
 Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
 Sprite Color: white
 Defensive Strength Barrier Color: black
 Combat Maneuver Barrier Color: green

Inactive Armor Customization
 Article: some marred
 Adjective: full
 Long (Post Noun): 

Active Armor Customization
 Article: some glowing
 Adjective: full
 Long (Post Noun): 
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Tier 3

The creator has also provided the following information:
 Verb
  PUSH     Activates/Deactivates Armor.
  PROD     Turns on and off sprite defensive flares.
  PUNCH    Clears attunement and owner.
  TOUCH    Allows infusion of mana and storage of mana for Spritely Reserves
  PRAY     Advance your bond or bind to the armor.
  TAP      Fluff
  POINT    Fluff
  POKE     Fluff
  PULL     Fluff
  COVER    Fluff
  APPLAUD  Fluff
  NUZZLE   Fluff
  KISS     Fluff
  HUG      Fluff
Unlocked Abilities

 Spritely Intervention: The sprite will pull you to your feet and provide a defensive barrier in front of you when you are attacked.
 Costs 25 mana prioritizing reserves over player mana.
 Cooldown: 6 Hours.

 Spritely Maneuvering: Provides a chance to increase your SMR2 defense upon being attacked lasting 60/60 seconds.  (Scaling up with tier.)
 Cooldown: 5 minutes.

 Sprite Defensive Flares: Provides a chance to increase defensive strength upon being attacked at the cost of mana.
 Costs 1-3 mana prioritizing reserves over player mana.
 Verb: Prod to turn ON/OFF.
  Sprite Defensive flares are currently ON.

 Spritely Reserves: Once every 5 minutes the mana stored when using TOUCH fills the reserves of the armor.
 Most abilities prioritize mana reserves over your mana.

 Mana Master: Channeling with your sprite, you are able to create up to 5 spheres of mana.  Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time.  You can also send the sphere at an ally to share that mana with them using share skills.
 Verb: TURN converts mana into spheres
 WAVE armor will reclaim mana
 WAVE armor at TARGET will send a player mana.

 Spritely Bombardment: While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability.  This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour.  This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds.  You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor.  The total number of pulses of this effect will be ((Weapon Affinity + Armor Affinity) / 3).  This will happen a minimum of 1 pulse with a maximum of 6 pulses.  This effect will use your MIU skill and SMR2.
 Verb: RUB your armor to activate.
General Information
 Tier: 3                                  Affinity Level: 9
 Total Mana Bound: 145982                   Daily Mana Cap: 144/5000
 22 Hour Mana Tracker: Expired
 Spritely Reserves: Ready  Total Stored: 816/900
 Spritely Maneuvering: Ready
 Spritely Intervention: Ready
 Mana Infusion (TOUCH): Mana Infusion (TOUCH) Required

Customization
 Sprite Color: azure
 Defensive Strength Barrier Color: steel grey
 Combat Maneuver Barrier Color: winter white

Inactive Armor Customization
 Article: some imperfect
 Adjective: vultite
 Long (Post Noun): held together with straps of polar bearskin

Active Armor Customization
 Article: some luminous
 Adjective: ice blue
 Long (Post Noun): studded with tiny blooms of rhimar
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