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Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13641
Author: GS4-ESTILD
Date: 8/23/2021
Subject: Dramatic Drapery

In the next few days, [Sigil Shop, Storage] will open up in the [Sigil Shop] and offer Dramatic Drapery garments for sale.

Analyze
>analyze my cloak

You analyze your burnt velvet cloak and sense that the creator has provided the following information:
This is a tier 5 Dramatic Drapery.
Tier
1: Sigil - Unique actions, and the ability to draw a special sigil in your vicinity. Base 6 minute cooldown, reduced by 1 minute per tier.
2: Flourish - Extravagantly gesture and throw the folds of the cloak around yourself, temporarily becoming invisible for 10 seconds. Base 30 minute cooldown, reduced by 5 minutes per tier.
3: Masquerade - Conceal your attire fully beneath the dramatic folds of your drapery, and confound dispel attempts to strip your least desirable wards first. Base 30 minute cooldown, reduced by 5 minutes per tier.
Setting: Unnatural Writhing
4: Grandiose Travel - Enhance the theatrics of your movement as you amble from place to place. Even while invisible!
Setting: Motes of Light
5: Wondrous Weave - Your drapery will flare with protective magics to help you defend against maneuvers.
Unlocked verbs: close, cover, open, pull, push, raise, rub, shake, sigil, turn
Customization settings:
Material: velvet
Color: violet
Cover Type: collar
Cover Adjective: crystal-beaded
Sigil Article: an intricate
Sigil Color: violet (defaults to the cloak color if not set)
Sigil Noun: sigil
Alteration Guidelines:
Aesthetically, the garment can be any kind of cloak, cape, or long, loose coat or robe. It billows, it swirls, it drapes, so nothing short or cut close. The material can be heavy like leather or canvas, but it must be pliable.
Dramatic Drapery does not have fastenings to secure it. Any buttons or clasps would be nonfunctional and decorative.
Keep customizations to a few words to best flow with the messaging that uses them. One is ideal, two or three may be acceptable.
Color customizations should only be describing a color itself, not a quality. 'Peacock blue' is fine, 'brilliant peacock blue' is not.
Covering customizations should be an adjective describing the hood, cowl, or collar.
Sigil customizations are limited to 15 characters each (15/15/15) for the article, color (adjective), and noun.
You might be able to have a talented merchant lighten the burnt velvet cloak for you or deepen its pockets.


Verbs

>remove my cloak
At your touch, a faint violet light wells from the velvet beneath your fingers. The burnt velvet cloak releases its hold and falls from your shoulders with a susurrant sigh.

>wear my cloak
With a buoyant swirl of velvet, you throw your burnt velvet cloak around yourself. It settles and clings to your shoulders, draping fluidly with no obvious fastening.

>close my cloak
You seal your burnt velvet cloak with a touch, threads of violet light stitching it closed under the slide of your fingertips.

>open my cloak
You brush your fingertips along a seam of your burnt velvet cloak. The threads there take on a lucent violet glow and unravel, allowing the edges to part and the cloak to hang open.

>pull my cloak
You tug sharply at the crystal-beaded collar of your burnt velvet cloak to give yourself some breathing room.

>push my cloak
You adjust the crystal-beaded collar of your burnt velvet cloak and smooth it into place.

>turn my cloak
As you turn, your burnt velvet cloak flares and billows with more drama than can be attributed to the force of your movement. Luminous violet plumes ripple and dance across the velvet from hem to shoulders, fading as the drape of the cloak settles.

>put pendant in my cloak
You slip a black coral pendant beneath your burnt velvet cloak and into one of several concealed pockets.

>get pendant from my cloak
You retrieve a black coral pendant from one of the concealed pockets lining your burnt velvet cloak.


Sigil
Messaging changes based upon the combination of also having a Sigil Staff or Mana-Infused Armor.

>sigil cloak
Focusing on the air before you, you reach out with your will. Your burnt velvet cloak ripples and sways, the velvet lifting as though windblown. Lines of violet power leap from it and etch themselves upon the emptiness in an intricate collection of angles, arcs, and whorls, until they form an intricate violet sigil emblazoned on the air.

>look
[Wehnimer's, Land's End Rd.]
Vigilant guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The frenetic pace of the city to the south is a far cry from the deceptive calm of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see an intricate violet sigil emblazoned on the air.
Obvious paths: south, west

>kneel sigil
You fall to your knees before an intricate violet sigil emblazoned on the air!

>lie sigil
You collapse to the ground in a heap, one arm outstretched, and the light of the sigil casts a violet sheen across your prone form.

>pose sigil
You strike a dramatic pose, choosing your position carefully to take full advantage of the violet-tinted atmospheric lighting.

>raise sigil
You throw your arms forcefully skyward, and your garments flare and snap as though caught in a sudden gale.

>snap sigil
You slowly raise one hand toward the violet sigil and, with deliberate timing, snap your fingers.

>wave sigil
You slice your hand sharply through the air, leaving a short-lived violet streak in its wake to punctuate the force of your gesture.

>kick sigil
An intricate violet sigil emblazoned on the air is not substantial enough to do that.
>
[Areawide Firework]

>light sigil
You focus your will upon the violet sigil, your eyes narrowed to mere slits. Violet threads peel away from it and go spiraling upward as its structure unravels explosively!
Wisps of light stream from an intricate violet sigil emblazoned on the air, trailing translucent threads behind as they accelerate into the sky. The threads broaden and merge into a scintillating beam, pearlescent at its core and a hazy violet at its perimeter. As the beam snaps out of existence, violet starbursts shatter into wavering sparks high overhead.
Third Person, outside in the same area when the sigil is lit:
Wisps of violet light gather overhead, streaming up from below in threads that build and merge into a single, scintillating beam with a pearlescent core. Abruptly, the beam snaps out of existence, and simultaneously, violet starbursts shatter across the heavens. Sparks waver across the beam's hazy afterimage as they fall, fading into nothing before they reach the ground.


Flourish

First Person:
>raise my cloak
You grasp the edges of your burnt velvet cloak and fling up your arms with a theatrical flourish! The velvet surges around you in a tight spiral, shimmering and growing transparent as it does so. Your skin tingles with arcane feedback from your invocation of invisibility, but you know the concealment won't last long.
I>spell active
You currently have the following active effects:
Spells:
No spells found.
Cooldowns:
Flourish (Dramatic Drapery) ............. 00:05:00
Buffs:
Flourish of Invisibility (Dramatic ..... 00:00:10
Debuffs:
No debuffs found.
I>[10 seconds later]
The transparency of your burnt velvet cloak stutters once, twice, then its color fills back in at speed as your invisibility falls.
Third Person:
Estild flings his arms skyward with a flourish! The velvet of his cloak surges with the motion, coruscating with violet light. With one final flash of brilliance, he is gone!
>[10 seconds later]
A distortion on the air flickers oddly, then swiftly resolves into the visible form of Estild.


Masquerade

Third Person:
>look Estild
You see Estild the Evoker.
He appears to be a Human.
He is tall. He appears to be extremely young. He has piercing grey-green eyes and tanned skin. He has very short, dark brown hair.
He is in good shape.
The velvet of his cloak writhes unnaturally about him, concealing his form.
Other options:
[2] Violet-sheened velvet billows about him, obscuring all else.
[3] His form is concealed within the folds of an ebon burnt velvet cloak patterned with sheer runic shapes.
[4] Enshrouded as he is within an ebon burnt velvet cloak patterned with sheer runic shapes, naught else of his attire can be seen.
[5] Little can be seen of his attire, only a dark silhouette enveloped by an ebon burnt velvet cloak patterned with sheer runic shapes.
First Person, toggle:
>shake my cloak
You give your burnt velvet cloak a subtle shake, and it writhes unnaturally, enveloping you in deep, concealing folds of velvet. [1]
>shake my cloak
You give your burnt velvet cloak a subtle shake, and it billows with a violet sheen, enveloping you in deep, concealing folds of velvet. [2]
>shake my cloak
You give your burnt velvet cloak a subtle shake, and it drapes about you in deep, concealing folds of velvet. [3]
>shake my cloak
You give your burnt velvet cloak a subtle shake, and it enshrouds you in deep, concealing folds of velvet. [4]
>shake my cloak
You give your burnt velvet cloak a subtle shake, and it casts your attire in deep shadow, enveloping you in deep, concealing folds of velvet. [5]
>shake my cloak
You give your burnt velvet cloak a subtle shake, and it shifts and settles into a more natural drape that reveals your attire beneath. [off]


Masquerade Dispel

An Ithzir seer suddenly opens its eyes and stares directly at you!
A cerulean haze distorts the air around you, confounding an Ithzir seer's spell!
The light blue glow leaves you.
You are coated in a hazy film.


To somewhat clarify on how it works, the "least desirable" spells are removed first. Every spell is given a "desirability rating" that is based off a number of factors such as Minor vs. Major vs. Profession spell circle, spell level, and duration remaining. Certain spells like Iron Skin (1202) are weighted higher (treated as a level 20 spell), Spirit Barrier (102) (treated as a level 10 spell) or lower, such as Fasthr's Reward (115) and Blink (1215) (both are treated as a level 5 spell).

Grandiose Travel

Estild dissolves into motes of violet light that flow east.
>
Motes of violet light flow in and resolve into Estild.
Other options:
[2]:
Thin, violet lines of energy creep along the ground ahead of Estild, heading east.
>
Thin, violet lines of energy creep in along the ground, with Estild following close behind.
[3]:
Estild strolls east, leaving a fading trail of violet footprints behind.
>
Estild strolls in, leaving a trail of rapidly fading violet footprints.
[4]:
Estild stalks east, framed by a shifting, sourceless violet glow.
>
Estild stalks in, framed by a shifting, sourceless violet glow.
[5]:
Estild flounces east amidst a diffuse cloud of violet glitter.
>
Estild flounces in amidst a diffuse cloud of violet glitter.
First Person, toggle:
>rub my cloak
You surreptitiously rub the velvet between your fingers, deliberately brushing over specific runes and sigils in sequence. As light blooms within the arcane figures, tiny motes of violet light flow along the folds of your cloak before winking out. [1]
>rub my cloak
You surreptitiously rub the velvet between your fingers, deliberately brushing over specific runes and sigils in sequence. As light blooms within the arcane figures, thin lines of violet energy creep among the folds of your cloak before fading away. [2]
>rub my cloak
You surreptitiously rub the velvet between your fingers, deliberately brushing over specific runes and sigils in sequence. As light blooms within the arcane figures, tiny violet footprints meander along the folds of your cloak before trailing out of sight. [3]
>rub my cloak
You surreptitiously rub the velvet between your fingers, deliberately brushing over specific runes and sigils in sequence. As light blooms within the arcane figures, a shifting violet glow rolls through the folds of your cloak before dimming into obscurity. [4]
>rub my cloak
You surreptitiously rub the velvet between your fingers, deliberately brushing over specific runes and sigils in sequence. As light blooms within the arcane figures, a few specks of violet glitter drift along the folds of your cloak before disappearing from sight. [5]
>rub my cloak
You surreptitiously rub the velvet between your fingers, deliberately brushing over specific runes and sigils in sequence. The arcane figures dim, their glow extinguishing with a final flicker. [off]


Wondrous Weave

A shan ranger nods at you!
Dozens of long thorns suddenly grow out from the ground underneath your feet!
Branching filaments of power snap outward from your burnt velvet cloak in a lambent violet corona!
[SMR result: 18 (Open d100: 94, Penalty: 20)]
You manage to jump out of the way!


Set Bonus This cloak is considered to be a part of the Sigil Staff and Mana-Infused Armor set, which provides a chance to root a target when attacking as a set bonus. The % chance is equal to the total tiers of all 3 pieces of equipment (2-15%). Any combination of 2 out of the 3 items in the set will work to first enable the bonus, but having 3 out of 3 will provide the most benefit.

Pricing
T1: 1,000 bloodscrip
T2: 10,000 bloodscrip
T3: 50,000 bloodscrip
T4: 50,000 bloodscrip
T5: 200,000 bloodscrip

As noted in much of the messaging and ANALYZE, there's numerous references to the color and fabric of the garment. Those options can be customized by any merchant. A huge thanks to GameMaster Gyres for all their hard work on the customization options and messaging for these items!

GameMaster Estild

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13645
Author: GS4-ESTILD
Date: 8/23/2021
Subject: Dramatic Drapery

KRAKII
Some questions:
- It looks like essentially all of the "interaction with set items" is fluff/messaging related, correct?
[Compare vs. Animalistic Headgear.]
- Most of the things that refer to "cooldown reduced per tier" seem to be 30 minutes with -5/tier. Since everything is at least Tier1... does that mean "25 minutes" is the answer? And for Tier5, "5 minutes" is the answer?
- BardSong durations are essentially never going to be >11 minutes (barring some bizarre Erithian build with a crap-ton of stat Enhancives), so does the Masquerade Dispel wind up going after them disproportionately?
- Can you quantify the degree of maneuver defense provided by Tier5? (Honestly, I am looking at it as "311k bloodscrip for CMan help.)
[Compare vs. Shield Cape, for example, flat #Tier percentage to block attacks.]
* If point1 is accurate & point4 is "comparatively slim", would you consider a Set-Boost for combined Tier-power of Staff & Armor?

1) My apology - I did forget to reference the set bonus.

Set Bonus: This cloak is considered to be a part of the Sigil Staff and Mana-Infused Armor set, which provides a chance to root a target when attacking as a set bonus. The % chance is equal to the total tiers of all 3 pieces of equipment (2-15%). Any combination of 2 out of the 3 items in the set will work to first enable the bonus (on any attack/spell), but having 3 out of 3 will provide the most benefit.

2) Correct, it would technically start at 25 minutes.

3) Bard spellsongs are treated as having a 2 hour duration for spells for the calculation, but since they're also profession spells, they're weighed higher than Minor Elemental.

4) It's standard flare chance (same as weapons) to receive a static +20 bonus (not affected by diminishing returns).

GameMaster Estild

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13651
Author: GS4-ESTILD
Date: 8/23/2021
Subject: Dramatic Drapery

KRAKII
If I understand your "desirability" clarifications, it seems like I can do things like:
- run 101, 103, 202, 401, and 503 at "just one cast" to keep them down below the 2-hour threshold of BardSongs, and make them that much more likely to be hit?
- (and since 103 & 202 are other-cast as "just one cast" by default, that isn't too tough to engineer);
- keep AirWall/102 stacked up in the 2:30-4:00 range like I normally do, so that it counts as a longer-duration 10th level spell to be that much less "desirable"?

You don't really need to worry about duration. It's the smallest factor by a significant margin:

250 points per spell level x spell circle mod (1x for Minor, 2x for Major, and 3x for Profession spell circles) + 1 point per minute duration remaining

However, keep in mind, dispels will generally target the same sphere spells first, so even with the above rules, it will still override some of that logic.

KRAKII
As I understand it, the Tier3 Masquerade would be able to trigger every 15 minutes (4/hour) at the point that you buy it, down to as quickly as 5 minutes (12/hour) if the cloak is maxed out, correct? (With a stop at 10 minutes [6/hour] along the way, at Tier4?)
- And it does this automatically, no user interaction required to turn it on/activate it? (Other than wearing the Drapery.)
- Presumably, it triggers for the first spell AFTER Arcane Decoy/1701 fires off, correct?
- In the case of the mass-dispel effects (be it getting hit by Kroderine, a cast from a Sigil Staff, 230 or 530), does the Masquerade trigger for "the incoming effect [in its entirety]", or for "The First Thing Trying To Dispel"?


Yes, the Masquerade dispel ability is only a 5 minute cooldown at T5. It's automatic. Arcane Decoy (1701) is always removed first. I'd have to check on multiple dispel flares, but at least for Mass Dispel spells (Spiritual Abolition (230) and Elemental Disjunction (530)), Masquerade applies to all the spells that are dispelled in that single cast.

GameMaster Estild