Griffin Sword Saga/saved posts
Topic: The Griffon Sword Saga
Message #: 7369
Author: GS3-VORAVIEL
Date: 4/15/2003 2:37:41 PM
Subject: Re: Invasion suggestion
Ah, the ever-elusive "real invasion" mechanics.
Currently, critters aren't at the level of customability where you can tell them to *stay* in a specific range of rooms. They'll wander everywhere they can, and there's only a few hard limits to where they can't go. Unfortunately, this does not do well when you want to simulate real warfare automatically.
Otherwise, when manually running invasions, I try to bring a more realistic feel to it. I tend to stress guarding choke-points, mainly because things like bridges, etc, objects you can actually GO/CLIMB through, are one of the things critters don't normally go through unless you flag it as critter-crossable. However, this is not perfect since I can't see every person and every group of people and how their progress is and adjust things accordingly.
I eventually want to try making a system wherein everything is automatically taken into account - group bonuses, player numbers vs. critter numbers - if players are guarding a pass, then the critters can't just go past them unless a significant amount of them are dead or incapicitated in some way. If players smash a significant portion of the critters numbers, then they'll retreat for a while only to come back at a specified starting point (and have to fight back to their 'goal' which can also be set). However, right now, telling a critter go on a path is pretty hard since there's a hell of a lot of things to take into account.
I do have ideas on how to accomplish these things, tho, but we'll see if they're feasible and approved in the future. But, I doubt we'll see it in time for this invasion. That's alright, tho, since this incursion is just the appetizer for what's to come.
~ V, insert evil laughter.