Damage factor

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Damage Factor determines the amount of damage, and therefore the severity of the critical, caused by a certain die roll. A higher Damage Factor results in greater damage.


One-Handed Edged Weapons

Weapon Cloth Leather Scale Chain Plate Speed Damage Type STR/DU
Arrow/Bolt .200 .100 .080 .100 .040 1 Slashing/Piercing 20/40
Dagger .250 .200 .100 .125 .075 1 Slashing/Piercing 18/195
Main Gauche .275 .210 .110 .125 .075 2 Slashing/Piercing 18/190
Rapier .325 .225 .125 .125 .075 2 Slashing/Piercing 30/100
Whip-blade .333 .225 .125 .115 .065 2 Slashing 30/100
Katar .325 .250 .225 .200 .175 3 Slashing/Piercing 70/175
Short sword .350 .240 .200 .150 .125 3 Slashing/Piercing/Crushing 70/185
Scimitar .375 .260 .210 .200 .165 4 Slashing/Piercing/Crushing 60/150
Estoc .425 .300 .200 .200 .150 4 Slashing/Piercing 65/160
Longsword .425 .275 .225 .200 .175 4 Slashing/Piercing/Crushing 65/160
Handaxe .420 .300 .270 .240 .210 5 Slaching/Crushing 70/160
Backsword .440 .310 .225 .240 .150 5 Slashing/Piercing/Crushing 75/160
Broadsword .450 .300 .250 .225 .200 5 Slashing/Piercing/Crushing 75/160
Falchion .450 .325 .250 .250 .175 5 Slashing/Crushing 75/160
Katana .450 .325 .275 .225 .175 5 Slashing 75/225
Bastard sword .450 .325 .275 .250 .185 6 Slashing/Crushing 75/200