FMShop:GHOUL Gaming Hall/full archive

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2016

a large rickety wooden hall, Room 20, go2 18245

Foyer

[GHOUL Gaming Hall, Foyer]
In the center of this spacious foyer is a claw-footed gnarled oak pedestal, prominently featured amongst the drab surroundings of scratched oak flooring and the dull red velvet tapestries which cover every wall. A rough woolen carpet is set in front of the maple door leading into the ballroom. You also see a velvet-lined ebony display case and a large white wooden placard.
Obvious exits: out
In the Common language, it reads:
Welcome to Master Boring's GHOUL Gaming Hall, home of the original GHOUL game!  You can purchase game cards from the folio, and don't forget to buy a dauber to mark your cards!

See the rules sign within the ballroom for a more information on how the game is played.

On the gnarled oak pedestal you see

a simple GHOUL folio In the Common language, it reads:
GHOUL Gaming Hall *~* Ebon Gate Festival, circa {current year}
2500

In the ebony display case you see

a drawstring red velvet pouch embroidered with a grinning ghoul small amount several items 1000
a scratched wooden dauber 1000
a ivy-twined thick kakore dauber 1500
a carved ornate ruic dauber 1500
a wax-capped floral pastel dauber 1500
a silver diamond-dusted dauber 3000
a gold-inlaid ebonwood dauber 2500
a wax-capped bright pink dauber 1500
a wax-capped slim maple dauber 1500

Ballroom

[GHOUL Gaming Hall, Ballroom]
The high vaulted ceilings of this ballroom are the only aspect of grandiosity to be seen in an otherwise meager setting. Rows of rickety tables have tall silver wastebins set at each end, but lack any apparent seating. A short wooden chair sits next to a glass-paned polished teak case on a small stage, opposite the maple door leading to the foyer. You also see a very important rules sign.
Obvious exits: none
In the Common language, it reads:
GHOUL is a traditional BINGO-style game.  In order to play, you must be holding a valid game card and dauber.  You can type DAUB HELP to get more information on how to mark your card with the dauber.

GAMEPLAY:
On your GHOUL card are 24 random numbers out of 75 total possible numbers, laid out in a 5x5 grid, and with each number corresponds to a certain letter - 01-15 for G, 16-30 for H, 31-45 for O, 46-60 for U and 61-75 for L.

Before each game, the host will announce a winning pattern, prize and number of winners.  Then, the game will start by numbers randomly being selected by the host.  When a number you have is called, you can DAUB it in order to mark it on your card.

RULES:
* You must DAUB your card only with numbers which have been called and are marked on the case.  Cards marked with numbers not called are ineligible to win.
* Only patterns which are listed on the case or announced by the host are valid to win.
* You must call 'GHOUL!' when you have won.  In case of multiple winners, first to shout is first to win.
* You can use GHOUL cards purchased at any time during the current festival.  If unmarked, GHOUL cards can also be reused as you like.
* You can only play one GHOUL card at one time.
* Prizes will be announced before the game commences.  No refunds; all payouts are final.

WINNING PATTERNS:
Each game will have a different winning pattern and may or may not include the FREE space as applicable.

SINGLE LINE - This pattern is any line of 5 numbers, either vertical, horizontal or diagonal.
DOUBLE LINE - This pattern is any two single lines of 5 numbers; they may or may not be able intersect.  Some games may require certain intersections like the X- or L-patterns.
BLACKOUT - All numbers on the card must have been called.
4 CORNERS - This pattern is simply the four corners of the 5x5 grid.
OUTERFRAME - This pattern is the outer ring of numbers on the edge of the card - the inner 9, including the FREE spot, will not count.
Z-PATTERN - This pattern consists of three lines, two of which must be on opposite sides and the third a diagonal betwixt them, and can be rotated either way like the letters Z or N.
The next GHOUL game will be 7 PM Elven on Feastday 10/22.

WARM-UP GAMES (any single line or 4 corners) for a minor prize.

GAME 1: Blackout for a prize of a kitten (first featured on the Dhu Gillywack).

GAME 2: Any double line for a GHOUL-exclusive spell prep phrase book.

GAME 3: Last to have an unmarked space on their card wins choice of a metallic gown, disarm enhancement vial or consolation cloak.
Major Prizes Include the Following:

Vial that makes Disarm Enhancement 10% stronger up to +50 bonus, self-recharges with some limitations TBA (3 left)
Dhu kittens (3 left)
Fully unlocked metallic gown (3 left)
Spell prep phrase book: a blood red mist, GHOUL Exclusive (15 left)
Dhu consolation cloak, 19 verb traps, choice of new or applied to existing cloak (5 left)

Minor prizes include General Alterations, Lightening, Deepening, Feature Alteration or possibly some unlocking.
This large case prominently features a huge board of crystal-inlaid runes, arranged in a matrix of five rows of fifteen two-digit numbers, each row headed by a single letter.  Below the board is a hopper paned with murky glass and containing a multitude of painted wooden balls.  A silver bin is surreptitiously located on the back of the hopper next to a tiny gold-lined opening.
|================================================================================|
| G |~| 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 |
| H |~| 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
| O |~| 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 |
| U |~| 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |
| L |~| 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 |
|================================================================================|
A sign below the board indicates that the win condition for the current game is "DOUBLE LINE (any)", with a prize of "2x Lighten/Deepen", and has been set to reward 2 winner(s).

2015

a large rickety wooden hall, Room 20, go2 18245

Foyer

[GHOUL Gaming Hall, Foyer]
In the center of this spacious foyer is a claw-footed gnarled oak pedestal, prominently featured amongst the drab surroundings of scratched oak flooring and the dull red velvet tapestries which cover every wall. A rough woolen carpet is set in front of the maple door leading into the ballroom. You also see a velvet-lined ebony display case and a large white wooden placard.
Obvious exits: out
In the Common language, it reads:
Welcome to Master Boring's GHOUL Gaming Hall, home of the original GHOUL game!  You can purchase game cards from the folio, and don't forget to buy a dauber to mark your cards!

See the rules sign within the ballroom for a more information on how the game is played.

On the gnarled oak pedestal you see

a simple GHOUL folio In the Common language, it reads:
GHOUL Gaming Hall *~* Ebon Gate Festival, circa {current year}
2500

In the ebony display case you see

a drawstring red velvet pouch embroidered with a grinning ghoul small amount several items 1000
a scratched wooden dauber 1000
a ivy-twined thick kakore dauber 1500
a carved ornate ruic dauber 1500
a wax-capped floral pastel dauber 1500
a silver diamond-dusted dauber 3000
a gold-inlaid ebonwood dauber 2500
a wax-capped bright pink dauber 1500
a wax-capped slim maple dauber 1500

Ballroom

[GHOUL Gaming Hall, Ballroom]
The high vaulted ceilings of this ballroom are the only aspect of grandiosity to be seen in an otherwise meager setting. Rows of rickety tables have tall silver wastebins set at each end, but lack any apparent seating. A short wooden chair sits next to a glass-paned polished teak case on a small stage, opposite the maple door leading to the foyer. You also see a very important rules sign.
Obvious exits: none
In the Common language, it reads:
GHOUL is a traditional BINGO-style game.  In order to play, you must be holding a valid game card and dauber.  You can type DAUB HELP to get more information on how to mark your card with the dauber.

GAMEPLAY:
On your GHOUL card are 24 random numbers out of 75 total possible numbers, laid out in a 5x5 grid, and with each number corresponds to a certain letter - 01-15 for G, 16-30 for H, 31-45 for O, 46-60 for U and 61-75 for L.

Before each game, the host will announce a winning pattern, prize and number of winners.  Then, the game will start by numbers randomly being selected by the host.  When a number you have is called, you can DAUB it in order to mark it on your card.

RULES:
* You must DAUB your card only with numbers which have been called and are marked on the case.  Cards marked with numbers not called are ineligible to win.
* Only patterns which are listed on the case or announced by the host are valid to win.
* You must call 'GHOUL!' when you have won.  In case of multiple winners, first to shout is first to win.
* You can use GHOUL cards purchased at any time during the current festival.  If unmarked, GHOUL cards can also be reused as you like.
* You can only play one GHOUL card at one time.
* Prizes will be announced before the game commences.  No refunds; all payouts are final.

WINNING PATTERNS:
Each game will have a different winning pattern and may or may not include the FREE space as applicable.

SINGLE LINE - This pattern is any line of 5 numbers, either vertical, horizontal or diagonal.
DOUBLE LINE - This pattern is any two single lines of 5 numbers; they may or may not be able intersect.  Some games may require certain intersections like the X- or L-patterns.
BLACKOUT - All numbers on the card must have been called.
4 CORNERS - This pattern is simply the four corners of the 5x5 grid.
OUTERFRAME - This pattern is the outer ring of numbers on the edge of the card - the inner 9, including the FREE spot, will not count.
Z-PATTERN - This pattern consists of three lines, two of which must be on opposite sides and the third a diagonal betwixt them, and can be rotated either way like the letters Z or N.
The next GHOUL game will be 7 PM Elven on Feastday 10/22.

WARM-UP GAMES (any single line or 4 corners) for a minor prize.

GAME 1: Blackout for a prize of a kitten (first featured on the Dhu Gillywack).

GAME 2: Any double line for a GHOUL-exclusive spell prep phrase book.

GAME 3: Last to have an unmarked space on their card wins choice of a metallic gown, disarm enhancement vial or consolation cloak.
Major Prizes Include the Following:

Vial that makes Disarm Enhancement 10% stronger up to +50 bonus, self-recharges with some limitations TBA (3 left)
Dhu kittens (3 left)
Fully unlocked metallic gown (3 left)
Spell prep phrase book: a blood red mist, GHOUL Exclusive (15 left)
Dhu consolation cloak, 19 verb traps, choice of new or applied to existing cloak (5 left)

Minor prizes include General Alterations, Lightening, Deepening, Feature Alteration or possibly some unlocking.
This large case prominently features a huge board of crystal-inlaid runes, arranged in a matrix of five rows of fifteen two-digit numbers, each row headed by a single letter.  Below the board is a hopper paned with murky glass and containing a multitude of painted wooden balls.  A silver bin is surreptitiously located on the back of the hopper next to a tiny gold-lined opening.
|================================================================================|
| G |~| 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 |
| H |~| 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
| O |~| 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 |
| U |~| 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 |
| L |~| 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 |
|================================================================================|
A sign below the board indicates that the win condition for the current game is "DOUBLE LINE (any)", with a prize of "2x Lighten/Deepen", and has been set to reward 2 winner(s).