Talk:Shock Weapon

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Revision as of 03:40, 9 November 2022 by ARCHYVER (talk | contribs) (formatting edit for linebreaks)
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Stuff to organize later

https://discord.com/channels/226045346399256576/832466682291027998/1031318398409388042

Shock Lances and Staves

Hey everyone! The shock lances and staves have been updated and modernized some. A lot of the unlocks have been rolled into the base script.

The charge system has been removed. This removed the unlocks to max charges and charge efficiency. This also removed the need to LOAD your weapon with essences.
The degredation system has been removed. This would cause the weapon to lose durability over time per shot use. You no longer need to FIX the weapon. This removed the need for the unlock.
The feedback system has been removed. This would rarely damage the wielder on use. This removed the need for the unlock.
Roundtime for the shot is 3 for all weapons. This removed the need for the unlock.
The critical potency unlock has been removed. This doubled the potential damage range and brought it more in line with current flares. This removed the need for the unlock.
The unlockable ambients were moved into the base fluff unlock at max unlock. This removed the need for the unlock.
The major elemental AUCTION UNLOCK wave once an hour has been revamped to be 40 charges per day.
The extra target unlock remains untouched.
The cooldown reduction unlock has been removed. The weapon is now a baseline 2 minutes per shot. This removed the need for the unlock.
The shot itself has been updated from the convoluted formula to use SMR. It will use the greater of Spell Aim, Polearm skill, or your level.

Enjoy
-Retser
ARCHYVER (talk) 03:38, 9 November 2022 (CST)