User:WINTERDAWN/Areas of Investigation
This page is for me to communicate complex bug reports.
The Curious Case of Brisker's Cove (port location)
TLDR: The OSA port for Brisker's Cove is too far south in game.
Look at the below map. Take notice of where Solhaven, Brisker's Cove, and River's Rest are. Brisker's Cove is in the middle of Solhaven and River's Rest. Also take notice of the borders for Seareach.
Look at the below map. Take notice of where Solhaven, Brisker's Cove, Fairport, Maelstrom Bay, and River's Rest are. For the most part, Brisker's Cove is in the middle of Solhaven and River's Rest. Further, take notice of where Fairport is in relation to River's Rest and Maelstrom Bay. Of note, there's no indication of just how large Maelstrom Bay is.
Now, finally, look at the below map. This is a player created OSA map (created by me). However, the base "ocean squares" of the map are from GM Retser's OSA map which, as best as can be done, faithfully follows the coastline design of the various maps of Elanith. For the purposes of this, ignore the locations of Brisker's Cove and Fairport on the below map.
The X is where the Brisker's Cove OSA port is currently located. It's most definitely not in the middle of Solhaven and River's Rest. Take notice of the size of Maelstrom Bay and how you have the Viridian Sea and Kestral (e) Sea on the way to Solhaven.
Based on these images I believe that the Brisker's Cove OSA port is too far south. A solution to this issue is that the ocean rooms are not all the same size. The ocean rooms for Kestrel Sea and Viridian Sea could be very tiny while the ocean rooms for Maelstrom Bay could be extremely large. This solves the distance issue, but creates a very warped map. This would also create a size for Maelstrom Bay of it going halfway to Solhaven from River's Rest.
I believe, however, that the proper solution is to move the Brisker's Cove OSA port farther north (the corner of the Kestrel Sea seems like a good spot).