EHShop:Tooth and Claw/2023

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< EHShop:Tooth and Claw
Revision as of 17:24, 29 September 2023 by GS4-TIVVY (talk | contribs) (Created page with "<noinclude>__NoTOC__</noinclude> {{Festshop2 |look=a crooked hide-wrapped shelter |location=[Map Room XX], Room# 8083097, Lich# LXX, go hide-wrapped shelter}} ===Tooth and Cla...")
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a crooked hide-wrapped shelter, [Map Room XX], Room# 8083097, Lich# LXX, go hide-wrapped shelter

Tooth and Claw, Entry

[Tooth and Claw, Entry - 8084086]
The crooked construction of the hide walls of this shelter makes this space closed and cramped. A wide wooden work table carved with a plethora of wild animals on the legs, its surface covered in bits of paper and tools, takes up one entire wall. Shoved into the opposite corner are a wood-framed chest paneled with various skins and a hide-sided box, their interiors full with wares. A ragged curtain constructed from several squares of fur leads to a sectioned-off area in the back. You also see a tooth-edged bleached bone sign.
Obvious exits: out
a tooth-edged bleached bone sign

In the Common language, it reads:
The items in this shop are precision instruments for extracting teeth of all kinds.
Teeth and fangs extracted from dead creatures can be used in Weaving various adornments.
While you can use these items to investigate tooth ailments of your fellow adventurers, you will have to unlock your toothkey or pelican with the provided slip to give it enough strength to be able to extract a tooth from them once a day.
The provided note will let you unlock better ways to use your toothkey or pelican to diagnose dental issues, though these additions are purely decorative.
Please remember that you will always need CONSENT to go poking around in someone's mouth, unless that someone is a dead creature!
Currently, we can only guarantee that teeth from animal-like creatures will be extractable with these instruments.
The twig on the table can help you prevent your own teeth from needing to be extracted by keeping them clean!

On the wooden work table you see: a bone white parchment note, a flimsy yellowed slip, and a thin ebonwood twig with a splintered end.

Item Type Info Details Price
a bone white parchment note unlock certificate
This will unlock the Fluff Actions on a Tooth Extractor from T1/OTS to T2. 200
a flimsy yellowed slip unlock certificate
This will unlock the Player Tooth Extraction feature on a Tooth Extractor, allowing a player tooth to be extracted once a day. 2,500
a thin ebonwood twig with a splintered end < 1 lb
25

In the wood-framed chest you see: a copper-handled toothkey topped with a hooked bronze claw, an intricate silver toothkey set with a mother-of-pearl handle, a blackened iron toothkey set with a yellowed bone handle, a squat steel toothkey, and a flared mithril toothkey with a leather-wrapped oak handle.

Item Type Info Details Price
a copper-handled toothkey topped with a hooked bronze claw < 1 lb
Analyze
Analyze:
        -- Tooth Extracter --
  This copper-handled toothkey is an instrument designed to extract teeth from certain dead creatures.
  If unlocked, player teeth can also be extracted once a day (with consent).
  Extracted teeth/fangs can be used in the Weaving system.
    ==Alteration Guidelines==
  * The 15/15/15, long, and show of this copper-handled toothkey can be freely altered as long as they follow all guidelines.
  * The only approved nouns for this toothkey are "pelican" or "toothkey".
  * These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped.  The Elanthian versions additionally include a small crank to tighten the claw against the bolster.
  * The claw should be made of metal and can have a custom material and custom descriptor.
  * The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.
  * Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.
    ==Features==
  * Extract Weaveable Creature Teeth/Fangs
    POINT the copper-handled toothkey at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.
    POINT the copper-handled toothkey with no target to clear the selection.
    Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system.  Each creature can only be extracted from once.
    Different creatures will have different-looking teeth.  Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial).  Not all creatures have all types.
  The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the copper-handled toothkey.
  * Extract Player Teeth [Locked]
    Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.
    The player must be alive and must give CONSENT.  This action will injure and stun them.
  This will give you only a single tooth.
  * Fluff Actions [Tier 1 of 2]
    Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues.  Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT.
    At this tier, your copper-handled toothkey captures:
      POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth).
    ==Current Settings==
  * Claw Material: bronze
  * Claw Descriptor: hooked
  * Handle Material: copper
  * Handle Descriptor: polished
2,000
an intricate silver toothkey set with a mother-of-pearl handle < 1 lb
Analyze
Analyze:
        -- Tooth Extracter --
  This silver toothkey is an instrument designed to extract teeth from certain dead creatures.
  If unlocked, player teeth can also be extracted once a day (with consent).
  Extracted teeth/fangs can be used in the Weaving system.
    ==Alteration Guidelines==
  * The 15/15/15, long, and show of this silver toothkey can be freely altered as long as they follow all guidelines.
  * The only approved nouns for this toothkey are "pelican" or "toothkey".
  * These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped.  The Elanthian versions additionally include a small crank to tighten the claw against the bolster.
  * The claw should be made of metal and can have a custom material and custom descriptor.
  * The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.
  * Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.
    ==Features==
  * Extract Weaveable Creature Teeth/Fangs
    POINT the silver toothkey at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.
    POINT the silver toothkey with no target to clear the selection.
    Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system.  Each creature can only be extracted from once.
    Different creatures will have different-looking teeth.  Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial).  Not all creatures have all types.
  The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the silver toothkey.
  * Extract Player Teeth [Locked]
    Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.
    The player must be alive and must give CONSENT.  This action will injure and stun them.
  This will give you only a single tooth.
  * Fluff Actions [Tier 1 of 2]
    Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues.  Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT.
    At this tier, your silver toothkey captures:
      POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth).
    ==Current Settings==
  * Claw Material: silver
  * Claw Descriptor: curved
  * Handle Material: mother-of-pearl
  * Handle Descriptor: smooth
2,000
a blackened iron toothkey set with a yellowed bone handle < 1 lb
Analyze
Analyze:
        -- Tooth Extracter --
  This iron toothkey is an instrument designed to extract teeth from certain dead creatures.
  If unlocked, player teeth can also be extracted once a day (with consent).
  Extracted teeth/fangs can be used in the Weaving system.
    ==Alteration Guidelines==
  * The 15/15/15, long, and show of this iron toothkey can be freely altered as long as they follow all guidelines.
  * The only approved nouns for this toothkey are "pelican" or "toothkey".
  * These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped.  The Elanthian versions additionally include a small crank to tighten the claw against the bolster.
  * The claw should be made of metal and can have a custom material and custom descriptor.
  * The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.
  * Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.
    ==Features==
  * Extract Weaveable Creature Teeth/Fangs
    POINT the iron toothkey at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.
    POINT the iron toothkey with no target to clear the selection.
    Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system.  Each creature can only be extracted from once.
    Different creatures will have different-looking teeth.  Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial).  Not all creatures have all types.
  The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the iron toothkey.
  * Extract Player Teeth [Locked]
    Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.
    The player must be alive and must give CONSENT.  This action will injure and stun them.
  This will give you only a single tooth.
  * Fluff Actions [Tier 1 of 2]
    Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues.  Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT.
    At this tier, your iron toothkey captures:
      POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth).
    ==Current Settings==
  * Claw Material: iron
  * Claw Descriptor: pitted
  * Handle Material: bone
  * Handle Descriptor: yellowed
2,000
a squat steel toothkey < 1 lb
Analyze
Analyze:
        -- Tooth Extracter --
  This steel toothkey is an instrument designed to extract teeth from certain dead creatures.
  If unlocked, player teeth can also be extracted once a day (with consent).
  Extracted teeth/fangs can be used in the Weaving system.
    ==Alteration Guidelines==
  * The 15/15/15, long, and show of this steel toothkey can be freely altered as long as they follow all guidelines.
  * The only approved nouns for this toothkey are "pelican" or "toothkey".
  * These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped.  The Elanthian versions additionally include a small crank to tighten the claw against the bolster.
  * The claw should be made of metal and can have a custom material and custom descriptor.
  * The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.
  * Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.
    ==Features==
  * Extract Weaveable Creature Teeth/Fangs
    POINT the steel toothkey at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.
    POINT the steel toothkey with no target to clear the selection.
    Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system.  Each creature can only be extracted from once.
    Different creatures will have different-looking teeth.  Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial).  Not all creatures have all types.
  The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the steel toothkey.
  * Extract Player Teeth [Locked]
    Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.
    The player must be alive and must give CONSENT.  This action will injure and stun them.
  This will give you only a single tooth.
  * Fluff Actions [Tier 1 of 2]
    Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues.  Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT.
    At this tier, your steel toothkey captures:
      POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth).
    ==Current Settings==
  * Claw Material: steel
  * Claw Descriptor: curved
  * Handle Material: oak
  * Handle Descriptor: polished
2,000
a flared mithril toothkey with a leather-wrapped oak handle < 1 lb
Analyze
Analyze:
        -- Tooth Extracter --
  This flared toothkey is an instrument designed to extract teeth from certain dead creatures.
  If unlocked, player teeth can also be extracted once a day (with consent).
  Extracted teeth/fangs can be used in the Weaving system.
    ==Alteration Guidelines==
  * The 15/15/15, long, and show of this flared toothkey can be freely altered as long as they follow all guidelines.
  * The only approved nouns for this toothkey are "pelican" or "toothkey".
  * These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped.  The Elanthian versions additionally include a small crank to tighten the claw against the bolster.
  * The claw should be made of metal and can have a custom material and custom descriptor.
  * The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.
  * Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.
    ==Features==
  * Extract Weaveable Creature Teeth/Fangs
    POINT the flared toothkey at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.
    POINT the flared toothkey with no target to clear the selection.
    Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system.  Each creature can only be extracted from once.
    Different creatures will have different-looking teeth.  Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial).  Not all creatures have all types.
  The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the flared toothkey.
  * Extract Player Teeth [Locked]
    Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.
    The player must be alive and must give CONSENT.  This action will injure and stun them.
  This will give you only a single tooth.
  * Fluff Actions [Tier 1 of 2]
    Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues.  Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT.
    At this tier, your flared toothkey captures:
      POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth).
    ==Current Settings==
  * Claw Material: mithril
  * Claw Descriptor: curved
  * Handle Material: oak
  * Handle Descriptor: leather-wrapped
2,000

In the hide-sided box you see: a twisted silver pelican set with a spiral-carved oak handle, a bone-handled iron pelican set with a bloodstained claw, a rowan-handled mithril pelican tipped with a split claw, a curved steel pelican with a ruby-set ironwood handle, and a compact faenor pelican.

Item Type Info Details Price
a twisted silver pelican set with a spiral-carved oak handle < 1 lb
Analyze
Analyze:
        -- Tooth Extracter --
  This silver pelican is an instrument designed to extract teeth from certain dead creatures.
  If unlocked, player teeth can also be extracted once a day (with consent).
  Extracted teeth/fangs can be used in the Weaving system.
    ==Alteration Guidelines==
  * The 15/15/15, long, and show of this silver pelican can be freely altered as long as they follow all guidelines.
  * The only approved nouns for this pelican are "pelican" or "toothkey".
  * These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped.  The Elanthian versions additionally include a small crank to tighten the claw against the bolster.
  * The claw should be made of metal and can have a custom material and custom descriptor.
  * The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.
  * Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.
    ==Features==
  * Extract Weaveable Creature Teeth/Fangs
    POINT the silver pelican at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.
    POINT the silver pelican with no target to clear the selection.
    Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system.  Each creature can only be extracted from once.
    Different creatures will have different-looking teeth.  Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial).  Not all creatures have all types.
  The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the silver pelican.
  * Extract Player Teeth [Locked]
    Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.
    The player must be alive and must give CONSENT.  This action will injure and stun them.
  This will give you only a single tooth.
  * Fluff Actions [Tier 1 of 2]
    Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues.  Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT.
    At this tier, your silver pelican captures:
      POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth).
    ==Current Settings==
  * Claw Material: silver
  * Claw Descriptor: twisted
  * Handle Material: oak
  * Handle Descriptor: spiral-carved
2,000
a bone-handled iron pelican set with a bloodstained claw < 1 lb
Analyze
Analyze:
        -- Tooth Extracter --
  This iron pelican is an instrument designed to extract teeth from certain dead creatures.
  If unlocked, player teeth can also be extracted once a day (with consent).
  Extracted teeth/fangs can be used in the Weaving system.
    ==Alteration Guidelines==
  * The 15/15/15, long, and show of this iron pelican can be freely altered as long as they follow all guidelines.
  * The only approved nouns for this pelican are "pelican" or "toothkey".
  * These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped.  The Elanthian versions additionally include a small crank to tighten the claw against the bolster.
  * The claw should be made of metal and can have a custom material and custom descriptor.
  * The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.
  * Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.
    ==Features==
  * Extract Weaveable Creature Teeth/Fangs
    POINT the iron pelican at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.
    POINT the iron pelican with no target to clear the selection.
    Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system.  Each creature can only be extracted from once.
    Different creatures will have different-looking teeth.  Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial).  Not all creatures have all types.
  The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the iron pelican.
  * Extract Player Teeth [Locked]
    Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.
    The player must be alive and must give CONSENT.  This action will injure and stun them.
  This will give you only a single tooth.
  * Fluff Actions [Tier 1 of 2]
    Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues.  Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT.
    At this tier, your iron pelican captures:
      POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth).
    ==Current Settings==
  * Claw Material: iron
  * Claw Descriptor: bloodstained
  * Handle Material: bone
  * Handle Descriptor: bleached
2,000
a rowan-handled mithril pelican tipped with a split claw < 1 lb
Analyze
Analyze:
        -- Tooth Extracter --
  This mithril pelican is an instrument designed to extract teeth from certain dead creatures.
  If unlocked, player teeth can also be extracted once a day (with consent).
  Extracted teeth/fangs can be used in the Weaving system.
    ==Alteration Guidelines==
  * The 15/15/15, long, and show of this mithril pelican can be freely altered as long as they follow all guidelines.
  * The only approved nouns for this pelican are "pelican" or "toothkey".
  * These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped.  The Elanthian versions additionally include a small crank to tighten the claw against the bolster.
  * The claw should be made of metal and can have a custom material and custom descriptor.
  * The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.
  * Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.
    ==Features==
  * Extract Weaveable Creature Teeth/Fangs
    POINT the mithril pelican at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.
    POINT the mithril pelican with no target to clear the selection.
    Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system.  Each creature can only be extracted from once.
    Different creatures will have different-looking teeth.  Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial).  Not all creatures have all types.
  The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the mithril pelican.
  * Extract Player Teeth [Locked]
    Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.
    The player must be alive and must give CONSENT.  This action will injure and stun them.
  This will give you only a single tooth.
  * Fluff Actions [Tier 1 of 2]
    Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues.  Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT.
    At this tier, your mithril pelican captures:
      POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth).
    ==Current Settings==
  * Claw Material: mithril
  * Claw Descriptor: split
  * Handle Material: rowan
  * Handle Descriptor: lacquered
2,000
a curved steel pelican with a ruby-set ironwood handle < 1 lb
Analyze
Analyze:
        -- Tooth Extracter --
  This steel pelican is an instrument designed to extract teeth from certain dead creatures.
  If unlocked, player teeth can also be extracted once a day (with consent).
  Extracted teeth/fangs can be used in the Weaving system.
    ==Alteration Guidelines==
  * The 15/15/15, long, and show of this steel pelican can be freely altered as long as they follow all guidelines.
  * The only approved nouns for this pelican are "pelican" or "toothkey".
  * These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped.  The Elanthian versions additionally include a small crank to tighten the claw against the bolster.
  * The claw should be made of metal and can have a custom material and custom descriptor.
  * The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.
  * Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.
    ==Features==
  * Extract Weaveable Creature Teeth/Fangs
    POINT the steel pelican at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.
    POINT the steel pelican with no target to clear the selection.
    Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system.  Each creature can only be extracted from once.
    Different creatures will have different-looking teeth.  Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial).  Not all creatures have all types.
  The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the steel pelican.
  * Extract Player Teeth [Locked]
    Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.
    The player must be alive and must give CONSENT.  This action will injure and stun them.
  This will give you only a single tooth.
  * Fluff Actions [Tier 1 of 2]
    Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues.  Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT.
    At this tier, your steel pelican captures:
      POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth).
    ==Current Settings==
  * Claw Material: steel
  * Claw Descriptor: curved
  * Handle Material: ironwood
  * Handle Descriptor: ruby-set
2,000
a compact faenor pelican < 1 lb
Analyze
Analyze:
        -- Tooth Extracter --
  This faenor pelican is an instrument designed to extract teeth from certain dead creatures.
  If unlocked, player teeth can also be extracted once a day (with consent).
  Extracted teeth/fangs can be used in the Weaving system.
    ==Alteration Guidelines==
  * The 15/15/15, long, and show of this faenor pelican can be freely altered as long as they follow all guidelines.
  * The only approved nouns for this pelican are "pelican" or "toothkey".
  * These instruments include a hooked "claw" that slips around the tooth, a "bolster" that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped.  The Elanthian versions additionally include a small crank to tighten the claw against the bolster.
  * The claw should be made of metal and can have a custom material and custom descriptor.
  * The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.
  * Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.
    ==Features==
  * Extract Weaveable Creature Teeth/Fangs
    POINT the faenor pelican at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.
    POINT the faenor pelican with no target to clear the selection.
    Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system.  Each creature can only be extracted from once.
    Different creatures will have different-looking teeth.  Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial).  Not all creatures have all types.
  The adjective of the created tooth will be the creature's name, but you can toggle this appearing by using PUSH on the faenor pelican.
  * Extract Player Teeth [Locked]
    Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.
    The player must be alive and must give CONSENT.  This action will injure and stun them.
  This will give you only a single tooth.
  * Fluff Actions [Tier 1 of 2]
    Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues.  Rooting around in a player's mouth, even without extracting a tooth, requires CONSENT.
    At this tier, your faenor pelican captures:
      POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth).
    ==Current Settings==
  * Claw Material: faenor
  * Claw Descriptor: curved
  * Handle Material: mossbark
  * Handle Descriptor: carved
2,000

Tooth and Claw, Backroom

[Tooth and Claw, Backroom - 8084087]
Several cured hides of varying quality have been strewn over the floor of this enclosed section, making the footing precarious in places. Boxes are scattered everywhere, some open to display their contents of teeth and bones, while a guttering oil lamp hangs suspended from the roof to provide scant illumination. The air is stuffy and smells of animals, both alive and dead.
Obvious exits: out