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Gemstones/common

The official GemStone IV encyclopedia.
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Revision as of 15:37, 13 March 2025 by GS4ALASTIR (talk | contribs) (Created page with "==Common Gemstone Properties== {|width="90%" class="wikitable sortable" {{prettytable}} !style="width: 15%;"|Property !style="width: 5%;"|Tiered !style="width: 5%;"|Type !style="width: 65%;"|Description |- |Arcane Intensity||Yes||Passive||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS. |- |Binding Shot||Yes||Passive||Your successful ranged weapon attacks have a standard flare chance to release a canister containing a net, Rooting the target for 5 seconds. If the target is...")
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Common Gemstone Properties

Property Tiered Type Description
Arcane Intensity Yes Passive You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS.
Binding Shot Yes Passive Your successful ranged weapon attacks have a standard flare chance to release a canister containing a net, Rooting the target for 5 seconds. If the target is killed by your attack, the canister will instead ricochet to another target in the room.
Blood Artist Yes Passive Your Major Bleed effects do 5/10/15/20/25% increased damage.
Blood Prism Yes Passive Your passive health regeneration is increased by 5/10/15/20/25%.
Boatswain's Savvy Yes Passive You have a 5/10/15/20/25% chance to critically succeed when repairing an OSA ship.
Bold Brawler Yes Passive Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.
Burning Blood No Passive When you are dealt a rank 2+ critical strike, your blood combusts in the air. Up to 3 nearby enemies must make an SMR test. On a failure, they suffer a Heat flare.
Cannoneer's Savvy Yes Passive You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.
Channeler's Edge Yes Passive When your warding spells are successful, the endroll is increased by 2/4/6/8/10.
Companion's Might Yes Passive When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.
Companion's Swiftness Yes Passive When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.
Consummate Professional Yes Passive Your profession service endrolls receive a bonus of 5/10/15/20/25. This bonus is doubled for services to armaments.
Cutting Corners No Passive Bounties with repetitions will be given with 1d3 fewer repetitions required.
Dispulsion Ward No Passive When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test. On a failure, the dispel has no effect on you.
Elemental Resonance No Passive Upon casting a bolt spell, your bolt spells gain 10% damage factor. This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row.
Elementalist's Gift Yes Passive When struck by elemental damage, you have a 5/10/15/20/25% chance to gain 10% resistance to the element. This resistance stacks on top of other resistances, but cannot make your total resistance to an element exceed 40%. This resistance lasts 30 seconds or until you take damage from a different element type.
Ephemera's Extension Yes Passive The following spells have 20/40/60/80/100% higher duration: 117, 140, 240, 506, 515, 605, 919, 1608, 1619.
Ether Flux No Passive When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare. This cannot occur more than once every minute.
Flare Resonance Yes Passive Your attacks have a 4/8/12/16/20% chance to gain flare affinity.
Force of Will Yes Activated You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).
Geomancer's Spite No Activated You twist the ground to entrap your foes. Nearby enemies must make an SMR test. On a failure, your opponents take grapple damage and are immobilized. Cooldown: 3 mins.
Grand Theft Kobold Yes Passive When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again.
Green Thumb No Passive When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.
High Tolerance Yes Triggered You do not become intoxicated from drinking alcoholic beverages. Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5. This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes. Cooldown: 1 hour.
Immobility Veil Yes Passive Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second. This benefit does not apply to immobilization due to Sheer Fear.
Journey's Beginning No Passive Your passive mana, stamina, and health regeneration are all increased by 5%. [Note: This one is given upon completion of the Gemstone quest and cannot be generated by the treasure system.]
Journeyman Defender Yes Passive You gain 1/2/3/4/5 Defensive Strength and 1/1/1/2/3 Target Defense.
Journeyman Tactician Yes Passive You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.
Limit Break: [AS-boosting Skill] Yes Passive Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points.
Limit Break: [Stat] Yes Passive Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points.
Mana Prism Yes Passive Your passive mana regeneration is increased by 5/10/15/20/25%.
Metamorphic Shield Yes Passive When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack.
Mephitic Brume Yes Passive When you are attacked by a creature, you have a 3/6/9/12/15% chance to release a noxious cloud. Up to three enemies must make an SMR test. On a failure, they become Dazed and Disengaged.
Mystic Magnification No Passive Your self-cast buff spells cast a second time at no mana cost. This effect only applies to buff spells that can be multi-cast.
Navigator's Savvy Yes Passive You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship.
Opportunistic Sadism Yes Passive You gain 2/4/6/8/10% damage factor against poisoned targets. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.
Root Veil Yes Passive Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.
Slayer's Fortitude Yes Passive You gain 1/2/3/4/5 effective Sheer Fear levels.
Spirit Prism Yes Passive You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.
Stamina Prism Yes Passive Your passive stamina regeneration is increased by 5/10/15/20/25%.
Storm of Rage Yes Passive You gain 1/2/3/4/5% damage factor for each kill. Stacks up to 3 times. This effect falls off after 30 seconds without making a kill. This applies to all DFs, including bolts.
Subtle Ward Yes Passive When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.
Tactical Canny No Triggered When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute. This effect cannot occur more often than every 5 minutes.
Taste of Brutality Yes Passive Your attacks gain 3/4/4/4/5% Damage Factor and attacks against you gain 3/4/4/4/5% Damage Factor.
Twist the Knife Yes Passive You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.
Web Veil Yes Passive Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.


Messaging

For messaging for some common properties, click here.