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Gemstones
Overview
Gemstones are powerful character-boosting artifacts that creatures in Ascension hunting areas can drop upon being looted by characters who have defeated the wyrm and completed the ensuing quest. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots through currently unknown means.
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary.
Properties | Qualities |
---|---|
First Property | Common or Regional |
Second Property | Common, Regional or Rare |
Third Property | Legendary |
The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone's second property is rare.
- Players may only equip one Gemstone with a legendary property at a time.
Ultimately, characters maximizing all five slots of the Gemstone system may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a common/regional/rare property, and a legendary property while the other four Gemstones will have a common/regional and a common/regional/rare property.
Properties | Qualities |
---|---|
1st Gemstone | Common/Regional plus Common/Regional/Rare plus Legendary |
2nd Gemstone | Common/Regional plus Common/Regional |
3rd Gemstone | Common/Regional plus Common/Regional |
4th Gemstone | Common/Regional plus Common/Regional |
5th Gemstone | Common/Regional plus Common/Regional |
Gemstone details on this page are currently a work in progress and provided as players discover them. There might or might not exist properties not yet documented on this page.
Drop Rates
- You can obtain a maximum of 1 Gemstone per week and 3 per month.
- The chance for a gemstone to drop is reset on Sunday. (TBD)
- There is no limit on the amount of dust you can find, but the chance of finding it will go down as you find more. This chance is reset each week.
Costs
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.
FAQ:
- Q. Can you equip and unequip Gemstones at will?
- A. Yes. Only upgrading or rerolling a gemstone will bind it.
- Q. How much does it cost to unbind a gemstone?
- A. 1-4m. [Gemstones]
- Q. Can you Shatter a Gemstone without unbinding it?
- A. No. It must be unbound first.
- Q. How much does it cost to Shatter a Gemstone?
- A. Shattering a gemstone is free, but it must be unbound.
Shattering Jewels
Rarity | Dust |
---|---|
Common/Regional | 10 |
2 Common/Regional | 20 |
Common/Regional + Rare | ? |
Common/Regional + Rare + Legendary | 90 |
Slot Unlocks
Slot | AEXP | Silver |
---|---|---|
Slot 1 | Quest | Quest |
Slot 2 | 1,000,000 | 5,000,000 |
Slot 3 | 2,500,000 | 10,000,000 |
Slot 4 | 4,500,000 | 25,000,000 |
Slot 5 | 7,500,000 | 50,000,000 |
Total of 90,000,000 silver to unlock all five slots.
Amplify
Tier | Dust | Silvers |
---|---|---|
2/5 | 15 | 1,000,000 |
3/5 | 30 | 1,500,000 |
4/5 | 45 | 2,000,000 |
5/5 | ? | ? |
2/3 | ? | ? |
3/3 | ? | ? |
Unbind
The Unbind cost of a gem is the total of each rarity cost on the gem
Rariety | Silvers |
---|---|
Common/Regional | 1,000,000 |
2 Common/Regional | 2,000,000 |
Common plus Rare | 3,000,000 |
Common/Regional + Rare + Legendary | 7,000,000 |
Reshape
Reshape costs double for every additional reroll. This count resets weekly. Premium Accounts get a 25% Discount
Rariety | Dust | Regular Cost | Premium Cost |
---|---|---|---|
Common/Regional | 10 | 250,000 | - |
2 Common/Regional | 20 | 500,000 | - |
Common/Regional + Rare | 40 | 750,000 | 562,500 |
Common/Regional + Rare + Legendary | 90 | 1,750,000 |
Dust
Your first dust costs 500k. Every additional dust costs 2.5x the previous one. This count resets weekly.
Count | Silvers |
---|---|
1 | 500,000 |
2 | 1,250,000 |
3 | 3,125,000 |
4 | 7,812,500 |
5 | 19,531,250 |
Common Gemstone Properties
Regional Gemstone Properties
Rare Gemstone Properties
Legendary Gemstone Properties
Property | Tiered | Type | Description |
---|---|---|---|
Arcanist's Ascendancy | Yes | Activated | You enter a heightened state for 30 seconds. During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60. Additionally, all of your magical attacks have guaranteed dispel flares. Cooldown: 3 min. |
Arcanist's Blade | Yes | Activated | You enter a heightened state for 30 seconds. You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina. Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes. |
Arcanist's Will | Yes | Activated | You enter a heightened state for 30 seconds. You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina. Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes. |
Chronomage Collusion | Yes | Passive | You have a 2/4/6/8/10% chance to blink to avoid an attack. At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5. |
Imaera's Balm | Yes | Activated | Your wounds and scars heal instantly. Cooldown: 1x/day. |
Mana Shield | No | Activated | You gain 2d20 damage padding for 60 seconds. For every point of damage absorbed by the shield, 1 point of mana is drained. Cooldown: 5 mins. |
Mystic Impulse | Yes | Passive | After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds. Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength. |
One Shot, One Kill | Yes | Passive | Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were vulnerable. |
Pixie's Mischief | Yes | Passive | Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second. |
Reckless Precision | Yes | Activated | For 30 seconds, you lose 50 DS. During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%. Cooldown: 90 sec. |
Spellblade's Fury | Yes | Activated | You expend 30 mana to enter a heightened state for 1 minute. Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana. Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute. Cooldown: 3 min. |
Stolen Power | Yes | Passive | Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither. This chance is reduced for each tier below 3. |
Thorns of [Damage Type] | No | Triggered | You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits. |
Trueshot | Yes | Passive | Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack's d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target's ability to evade, block, and parry by 10/20/30/40/50%. |
Unearthly Chains | No | Activated | You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage. Cooldown: 3 mins. |
Witchhunter's Ascendancy | Yes | Activated | You enter a heightened state for 30 seconds. During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100. Additionally, all of your attacks have guaranteed dispel flares. Cooldown: 3 min. |
Messaging
For messaging for some legendary properties, click here.