Fizwixit's Wonderful Widget

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Fizwixit's Wonderful Widget is the vault item for the August 2025 Duskruin Arena. Created by GM Xynwen, with room theme painting help by GMs Casil, Elysani, Thandiwe, and Tivvy. Before using, you have to permanently select where you want this jewelry item to be worn at using the WHISPER options (anklet, barrette, earring, necklace, pin, ring, or wristlet). You can TURN in an eligible room to set up a portal for roleplaying. You can set it up for a single room or a dual room, and there are a few ways to restrict entry.

For example, if it is set up for a single-room entry, you can allow anyone to go in OR change it to restricted, and then you must POINT your widget at everyone you want to allow in. For dual-room entry, that first room (the same one you would access in single room entry) is always restricted via POINT, but the second room can be either open to everyone else or restricted only to those people you WAVE your widget at.


Whisper

To access WHISPER settings, please use this format: WHISPER MY (ITEM NOUN) (RESTRICT, ROOMS, THEMES, WEAR).

  • Restrict
>whisper my pin restrict
Your pin is set for a single room only.  Your restriction options are ANYONE or RESTRICT.  If you select ANYONE, anyone can wander through your portal while it is out.  If you select RESTRICT, only those you have POINTed your pin at will be allowed to enter.

USAGE:  WHISPER MY pin RESTRICT (ANYONE, DUAL, RESTRICT)</nowiki
* Rooms:
 <nowiki>>whisper my pin rooms
USAGE:  WHISPER MY pin ROOMS (SINGLE, DUAL)
  • Themes:
 >whisper my pin themes
To set the look of your area, WHISPER MY pin THEMES SET (theme #), where (theme #) is an unlocked area theme.  To get a list of your available themes, type WHISPER MY pin THEMES MINE.
 >whisper my pin themes mine
  THEME #    DESCRIPTION
    1         A stunning viridian-sanded cove
    2         An amphitheatre in the clouds
  • Wear:
>whisper my pin wear
The wear option will permanently set where your Fizwixit's Wonderful Widget will be worn.  To do this,  type WHISPER MY pin WEAR (#).  The options are:
  1 = anklet
  2 = barrette
  3 = earring
  4 = necklace
  5 = pin
  6 = ring
  7 = wristlet

Analyze

~*~ Fizwixit's Wonderful Widgets ~*~
Created for August 2025's Duskruin Arena Battle Vault, the pin is a widget that will allow you to set up a temporary area for roleplaying purposes.  Enjoy a single room setup or add in a viewing room to separate your audience from your peforming area.

Whisper Setup:
  * WEAR to choose the permanent location to wear it at.  This will update the noun to match your choice.  This must be done before other options will work.
  * ROOMS to set a single-room or dual-room setup.  Single = everyone will go into the same room.  Dual = select people will go into one room and others will go into a viewing room.
  * RESTRICT sets up ANYONE (single only), RESTRICT (select who goes into the first room), DUAL (select who goes into the first room and who goes into the second)
  * THEMES to list out available room themes and select one

Fluff Verbs:  eat, fidget, lick, rub, twist

Other:
  * Break:  This will allow you to permanently destroy the widget in exchange for an EXP orb
  * Poke:  This will allow you to permanently remove the ability to BREAK the widget
  * Turn:  This opens up a portal to your roleplay area.  You get 2 uses per day for 30 minutes each, resetting at midnight Eastern time.
    ** You can TURN again to kick everyone out and close your portal early.  REMINDER -- this throws everything on the ground to the janitor.  Give people time to clean up.
  * Hug:  You can extend the timer on your portal, if you have a charge left on your widget.  This adds 30 minutes to your remaining time and uses a charge
  * Point:  For setups that are restricted, POINT your pin at individuals to go into the main room
  * Wave:  For dual-room setups that have both rooms with restricted entry, WAVE to set individuals who are allowed into the viewing room
  * Point and Wave give them 2 minutes to get through the portal.
  * You must POINT or WAVE at yourself depending on what room you wish to enter and what your restrictions are (remember, it only lasts 2 minutes, so if you want to jump back and forth, just give let it wear off, apply the new one, and head into the other room!

Alteration Information:
  * After you have used WHISPER to set its worn location, the pin may be freely altered
  * It should remain a type of metal at its base, but you are able to have accents/inlays/etc of other materials
  * It taks a base, long, and show (normal alteration rules, restrictions, etc. apply)
  * There is a hard-coded line referencing a clockwork interior that must not be contradicted

CURRENT SETTINGS:
  * Theme is #1  - A stunning viridian-sanded cove
  * Room setting is for a singleroom
  * Restrictions are set for: no restrictions -- only valid for single room setups, anyone can enter

~*~ End Custom Analyze ~*~

Room Themes

The widget comes with 2 themes out of the vault, and at DR, there will be a prize pile that you can pay bloodscrip for and get a gear with a randomized theme. If you do not have that particular theme, you can add it to your widget. The first room is what you go into if you have single-room setup. The second room is the viewing room if you set it up for dual rooms. I've put the 2 off-the-'shelf' room looks here. Anyone is welcome to add others as they are found/released.

Theme List

   1         A stunning viridian-sanded cove
   2         An amphitheatre in the clouds
   3         An elegant salon with sanguine roses and alabaster floors
   4         A darkened bakery with hints of trouble
   5         A waterlily pond where capyxitas frolic
   6         A rudimentary thatched hut
   7         A cozy tavern
   8         Backstage at a darkened theatre with a view from a prop closet
   9         A darkened stage with its curtains closed
   10        A proscenium theatre with a box seat view
   11        A giant mushroom theatre
   12        A crafting room
   13        A fighting ring outside a ramshackle barn
   14        A gazebo filled with teadragons
   15        A cozy library
   16        An ancient library
   17        A dungeon stage
   18        A magistrate's hall with an observation chamber
   19        A dock deep within a bayou
   20        A beautiful autumn clearing
   21        An isolated beach with a hidden cavern
   22        A moonlit meadow
   23        A ruin deep in the forest
   24        A cemetery and its mausoleum
   25        A grand foyer with a bit of a blood problem
   26        A training ground with a view from the crenels
   27        A tower somewhen
   28        A map-covered chamber
   29        A soothing tea thief hideaway
   30        An opulent library with a secret
   31        Somewhere in the stars, with a view from a distant nebula
   32        A bug jar adventure
   33        A throne room and audience gallery
   34        A stagnant mire
   35        A blossoming garden
   36        A desert sanctuary


Theme 1: Viridian Sands Cove

[Viridian Sands Cove]
A vague shimmer of violet blurs the edges of the area.  The ultramarine waters of a small cove lap against pristine beaches of glistening viridian sand.  A small rock-ringed firepit sits near the shore, and a tidepool teeming with sea life is tucked within haphazard piles of basalt.  You also see a shimmering violet portal.
[Viridian Sands, Basalt Pilings]
A vague shimmer of violet blurs the edges of the area.  Rough basalt pilings are set haphazardly around the cove, a kelp-twisted railing separating them from the glistening stretch of beach.  Several small tidepools are tucked behind the rocks, brightly colored anemones and seashells within each.  You also see a shimmering violet portal (9217007, open). 

Theme 2: Amphitheatre of the Clouds

[Amphitheatre of the Clouds]
A vague shimmer of violet blurs the edges of the area.  Brilliant blue skies shine high above myriad layers of fluffy clouds in bright whites, pinks, and greys.  Sunset-hued striations radiate through terraces of pure white clouds that surround the expanse of storm grey billows comprising the ground.  You also see a shimmering violet portal. 
[Cloud-Filled Terraces] 
A vague shimmer of violet blurs the edges of the area.  Several cloud-filled terraces, illuminated by sunset-hued striations, look down upon a small amphitheatre of storm grey clouds.  A gossamer cloud-wreathed balustrade separates the terraces from the clouds below.  You also see a shimmering violet portal.

Theme 3: The Sanguine Salon

[The Sanguine Salon]
A vague shimmer of violet blurs the edges of the area.  Laurel-laden statues of chiseled stone fill the recessed niches of the area, the gilt-foiled walls affixed with flame-lit glass spheres.  Sanguine glass-petaled roses slice across the alabaster marble floor, the reddened florals spilling towards the resaeun-framed balcony before vanishing to the depths below.  You also see a shimmering violet portal.
[Cloud-Filled Terraces] 
A vague shimmer of violet blurs the edges of the area.  Ebony velvet-draped benches benches curve towards the high-arced windows of the circular room, the elongated seating interspersed by tray-scattered tables occupied by glass decanters.  Pale white smoke veils the dimly lit chandelier above, the jewel-draped chains glinting amidst the haze.  You also see a shimmering violet portal.

Theme 4: A Darkened Bakery

[A Darkened Bakery]
A vague shimmer of violet blurs the edges of the area.  Burlap sacks of flour and grain create makeshift boundaries across the dusty floor, the lumpy containers stacked ceiling high and caked in bloodstained frosting.  Dented frosting tips dangle from knotted twine below an iron-forged chandelier, the blackened metal casting odd shadows with the ambient light.  You also see a shimmering violet portal.
[Darkened Bakery, Counter] 
A vague shimmer of violet blurs the edges of the area.  Flour-caked wooden barrels have been remade into makeshift benches scattered along the oak-planked floor, the seats lined along the counter facing the rectangular iron-framed window.  Various cooking tools have been affixed to the walls, the implements placed between recipes and other scraps of parchment.  You also see a shimmering violet portal.

Theme 5: Waterlily Pool

[Waterlily Pool]
A vague shimmer of violet blurs the edges of the area.  Faint wisps of steam rise from the heated waters as it gently spills down the layers of rock, the lapping waves breaking against a diminutive herd of capyxitas lounging between the verdant lily pads.  Floating votives of lacquered vellum drift along the pale green-blue waters, the candles illuminating the grove of tall bamboo forming a demilune enclosing the area.  You also see a shimmering violet portal.
[Waterlily Pool, Shore] 
A vague shimmer of violet blurs the edges of the area.  A series of flat rocks create makeshift benches across the greenish blue waters, the seating arranged along the perimeter of the bamboo-framed windows of a tea house.  A single capyxita sits on a high rock at the edge of the tea house, gazing nonchalantly across the water.  You also see a shimmering violet portal.

Theme 6: A Thatched Hut

[A Thatched Hut]
A vague shimmer of violet blurs the edges of the area.  Crooked twine-tied branches form the walls of a hut, wilted leaves slicked back into the slipshod thatching.  Bits of gnawed bones and pulverized shell casings are littered across the dirt-strewn ground, haphazardly piled along the discarded suits of rusted armor and broken weaponry left in puddles of stagnant water.  A rudimentary porch is visible through a broken door.  You also see a shimmering violet portal.
[Thatched Hut, Porch] 
A vague shimmer of violet blurs the edges of the area.  Bits of dirt-caked twine dangle from a broken door door and windows, the thin ropes dangling crudely fashioned fetishes across uneven planks laid across pairs of rocks set in a semicircle facing the open door of the hut's interior.  Behind the makeshift benches, cages of wire mesh lie battered beneath stacks of dented shields, bits of bone barely protruding from the dirt below.  You also see a shimmering violet portal.

Theme 7: Rosehilde's Tavern

[Rosehilde's Tavern]
A vague shimmer of violet blurs the edges of the area.  Ironbound casks and barrels form makeshift walls enclosing the hearth-warmed tavern, the stein-covered wooden bar surrounded by shelves of distilled spirits and stacks of glassware.  High-set tables and stools flank either side of the stone-inset floor, the center demarcated by an uneven ring of empty ale bottles and corks.  Neatly carved into the wall behind the bar is "Rosehilde's."  You also see a shimmering violet portal.
[Rosehilde's Tavern, Tables]
A vague shimmer of violet blurs the edges of the area.  Several stools situated at high tables flank the stone-inset floor of the tavern.  Strands of rope dangling various types of dried tobacco serve as a makeshift barrier between the seating areas and the center of this tavern.  Trails of cigar smoke intermingled with the aroma of ale drift across area.  You also see a shimmering violet portal.

Theme 10: A Brightly Lit Theatre

[A Brightly Lit Theatre]
A vague shimmer of violet blurs the edges of the area.  An elaborately carved proscenium arch frames the polished cherrywood stage, its incarnadine velvet curtains pulled back and secured with heavy cords of gold-tasseled silk.  Below the forestage is a barely visible orchestra pit, and along the side walls are lushly appointed loges, each carved with scenes from famous Elanthian plays.  Tiers of forest green velvet seating rise gently up to give each chair a good view of the well-lit stage.  You also see a shimmering violet portal.
[A Luxurious Loge] 
A vague shimmer of violet blurs the edges of the area.  Placed along stage left, this private seating area offers premium views of a brightly lit stage below.  A marble statue of Jastev and Cholen sits in one corner, and a painting of a play in process hangs on the back wall.  Several well-padded seats of rich forest green velvet rest near the loge's railing, a few low tables scattered amongst them.  You also see a shimmering violet portal.

Theme 27: A Tower Somewhen

<nowiki>[Somewhen, Tower Square]

A vague shimmer of violet blurs the edges of the area. Set between innumerable streams of flashing colors and light, this narrow sliver of respite bears few distinguishing features. Standing sentinel at the center of the space is a single tower of unknown material, the support holding aloft a flickering mote of golden light trapped within a translucent enclosure. A mangled, wrought iron fence loosely defines the perimeter of the area, its ruined form seemingly holding the chaotic environment at bay. You also see a shimmering violet portal.