Verb:TRACK
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Rangers have an innate ability to TRACK normally spawning creatures within hunting grounds. Ranger tracking is done via TRACK {creature} while in an appropriate hunting area. Messaging varies significantly depending on whether or not the location is appropriate for tracking, whether or not creatures are present, and various possibilities of success/failure.
Help
Usage:
TRACK {creature} - Tries to find the specified creature in the local environs
TRACK AREA - Tries to determine how many creatures and who are around
TRACK HELP - Display this menu
Usage
Rangers
- Main article: Ranger tracking
TRACK AREA
No creatures are present nearby:
You carefully scan the area but don't notice any distinct signs of passage.
Creatures are present nearby:
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TRACK {creature}
Attempting to track a type of creature from within a town:
>track rolton You don't know how to track creatures within town.
Attempting to track a type of creature that does not live near your location:
>track rolton While you carefully study the area looking for tracks, you find no trace of what you are looking for. You briefly wonder if that can even be found in this location.
Attempting to track a type of creature that does live in your location, but has not passed by your room recently:
>track rolton You carefully study the area, searching for signs of a rolton's presence. You find some evidence that a rolton was here, but the trail is clearly too old to be worth following.
A successful attempt to track a creature:
[Lower Dragonsclaw, Forest - 219] Looking through the trees here in the outskirts of the forest you can barely make out the grasslands in the distance. You also see a velnalin, a trail leading into the woods, an overgrown path and some withered grey trees. Obvious paths: east, south >track rolton You carefully study the area, searching for signs of a rolton's presence. Your keen eye spots the beginnings of a trail and you rush to follow it. [Lower Dragonsclaw, Grasslands - 444] Bright multi-hued patches of wildflowers fill the grassy plain to the south as far as you can see. The simple beauty afforded by the vibrant colors astounds you. You also see a rolton, a long metal-plated wagon, a long metal-plated wagon and a long metal-plated wagon. Obvious paths: north, southeast Roundtime: 10 sec.
A successful attempt to track a creature while hidden:
[Wehnimer's, Exterior - 419] As you progress on this north-south path, the dark forest to the west catches your eye. A little forbidding in its primeval appearance, it is sure to offer a good source of small-game hunting. You also see a reinforced wooden defense tower, a withered patch of grass and a mottled rolton hide tent. Obvious paths: north, south, west H>track rolton You carefully study the area, searching for signs of a rolton's presence. Your keen eye spots the beginnings of a trail and you rush to follow it while taking care to remain hidden. [Wehnimer's, Exterior - 439] Through a crack in the wooden palisade to the north, you can see the bustling traffic of Wehnimer. It is a stark contrast to the open path that you walk. You also see a rolton and a rolton. Obvious paths: east, west Roundtime: 11 sec.
Cooldown
There is a one minute cooldown period after tracking a creature, regardless of success or failure.
Attempting to track a type of creature while still in cooldown:
>track rolton You haven't yet recovered from your previous tracking exploit.
Message you see after your cooldown period ends and you are able to track once again:
You feel refreshed and ready to track again.
Non-Ranger
Attempting to track if you are not a ranger:
You should track down a ranger.