Witchhunter talons

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Witchhunter talons come in three colors, Red > Yellow (55%) > Green (25%).

They potentially boost Attack Strength at a percentage of spell DS stripped along with a flare proc on first hit.

Looking for an item with some historical context?
Even witchhunters can end up on the short end of some confrontations, and when they do their trademark equipment can wind up for sale to the highest bidder.

>wear talon

You insert your fingers and thumbs into a set of green glaes talons in succession, taking care to seat them fully and firmly on both hands.

You say, "Hmmm, so they're not weapons."

You say, "Okay, I'm a green-leathered witchhunter! Fear my green lightning, you rogue wizard!"

You swing a silvery vultite longsword at Waldo1!
AS: +88 vs DS: +120 with AvD: +41 + d100 roll: +82 = +91
A clean miss.

You say, "No good, I gotta zap ya!"

>point talon at Waldo1

You bring the tips of the talons on one hand together, and a chain of green lightning erupts from their apex!

The raw energy fades as it arcs toward Waldo1, then magical energies ripple as the bolt of lightning strikes him squarely in the chest and vanishes!

Waldo1 says, "Huh. That tickled a little. I was expectin' a charred eye socket."

You shrug.

You swing a silvery vultite longsword at Waldo1!
AS: +95 vs DS: +121 with AvD: +41 + d100 roll: +61 = +76
A clean miss.

Twisted by your attack, Waldo1's warding energies realign themselves in a searing flash of lightning!

... 30 points of damage!
Stunning arc of electricity fuses left leg at knee.
Waldo1 is knocked to the ground!
Waldo1 is stunned for 6 rounds!

You say, "Well, it wasn't very green, but it did the job. The attack missed, but had a small increase."

Waldo1 stands up.

Waldo1 says, "It missed?"

AS: +88 vs DS: +101 with AvD: +41 + d100 roll: +96 = +124
... and hit for 20 points of damage!
Slash to Waldo1's chest!
That heart's not broken, it's only scratched.

You say, "...and the increase is gone."

Waldo says, "That boost was like a fourth of my defensive magics."

Analyze

!>analyze my talon
You analyze the red glaes talons and sense that the item cannot be altered in any way.

The creator has also provided the following information:
** --  This item CANNOT be altered at all.  -- **

A set of red glaes talons are a wearable functional item and are activated with POINT TALONS AT [TARGET].
Invocable 20 times per day, use against a critter costs 1 charge and use against a player costs 5.

HUG TALONS - Provides a list of just your talons current charges in cooldown and nothing more.
PINCH TALONS - "Discards" any siphoned energies you currently have gathered.  The charge(s) is/are still spent.

The talons are in cooldown for 1 charge for 6 minutes longer.
The talons are in cooldown for 1 charge for 14 minutes longer.
The talons are in cooldown for 1 charge for 5 hours and 37 minutes longer.
The talons are in cooldown for 1 charge for 5 hours and 38 minutes longer.
The talons are in cooldown for 1 charge for 5 hours and 42 minutes longer.
The talons are in cooldown for 1 charge for 1 hour and 16 minutes longer.
The talons are in cooldown for 1 charge for 1 hour and 21 minutes longer.
The talons are in cooldown for 1 charge for 1 hour and 39 minutes longer.
The talons are in cooldown for 1 charge for 1 hour and 40 minutes longer.
The talons have 9 charges currently in cooldown.

You get no sense of whether or not the talons may be further lightened.

Point Target

>point talons at con

You bring the tips of the talons on one hand together, and a chain of green lightning erupts from their apex!

The raw energy fades as it arcs toward its target, then magical energies ripple as the bolt strikes the phantasmic conjurer and vanishes!

You feel a surge as magical energies are siphoned to you from a gaudy phantasmic conjurer's wards!

Proc (5/15/30/60)

 ** Twisted by your attack, the phantasmic conjurer's warding energies realign themselves in a searing flash of lightning! ** 

   ... 60 points of damage!