Verb:QSTRIKE

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QSTRIK
Type System
System Combat

QUICKST is a combat system verb for the Quickstrike action, which is used to shorten roundtime in combat. This verb and the QUICKST are essentially the same verb, with the HELP menus mirroring each other, though with the commands reflecting the respective verbs.

Help

Please note: This populates with QSTRIKE HELP and QSTRIKE by itself.

Usage:
  QSTRIKE {modifier} {action...}    - Perform the specified action with the specified roundtime modifier
  QSTRIKE {modifier}                - Use the specified roundtime modifier on your next combat action
  QSTRIKE {time} {action...}        - Perform the specified action with the specified absolute roundtime
  QSTRIKE {time}                    - Use the specified absolute roundtime on your next combat action
  QSTRIKE STOP                      - Do not use a queued modifier/time on your next combat action
  QSTRIKE LIMIT {amount}            - Limit stamina usage per combat action to the specified amount
  QSTRIKE HELP                      - This help text

    {modifier} should be a negative number indicating the roundtime reduction desired
    {time} should be a positive number indicating the absolute roundtime desired

  Valid combat actions are:
    ASCENSION           GRAPPLE          
    AMBUSH              HURL             STUNMAN (ATTACK)
    ATTACK              JAB              SUBDUE
    CHEAPSHOT           KILL             SWEEP
    CMAN                KICK             TACKLE
    COCK                MSTRIKE          TRIP
    DISARM (weapons)    PUNCH            WEAPON
    FEAT                SHIELD           WTRICKS (FEINT, SATTACK)
    FIRE                SMITE

Examples:
  QSTRIKE -3 ATTACK THIRD KOBOLD    - Attack the third kobold at -3 seconds to your normal roundtime
  QSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds
  QSTRIKE -1                        - Perform your next combat action at -1 second to your normal roundtime

You are not currently limiting your stamina expenditure when performing a quickstrike.

Usage

This section has not been added yet; please add to it now!

See Also