Verb:SHOP/saved posts

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Revision as of 07:42, 30 May 2026 by GS4-VANAH (talk | contribs) (Created page with "{{saved-discord-post | messagelink = [https://discord.com/channels/226045346399256576/1498116945797578844/1509974758572163212] | author = GM Wyrom | date = 5/29/2026 }} ''↳ Replying to Grhim: ''I finally got around to checking on it/tried buying an update and no it is definitely bugged. I purchased a new table, and it replaced both the existing tables with the new one and I still only have I peeked at this room, you actually don't have two containers in the room. You...")
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Discord Message Link: [1]
Author: GM Wyrom
Date: 5/29/2026

↳ Replying to Grhim: I finally got around to checking on it/tried buying an update and no it is definitely bugged. I purchased a new table, and it replaced both the existing tables with the new one and I still only have

I peeked at this room, you actually don't have two containers in the room. You just have the one table and the system is expecting a second container. I'll have to dig into the code to see if the system will ever correct itself via you expanding the shop or if it's going to require GM manipulation.

Okay, looks like this is intended to only start with 1 container on brand new shops vs taking over someone else's repo'd shop. I just have to see what the correct pathing is for players to solve it before we go down a crazy path of manually fixing them all.

Okay, went down the rabbit hole a bit. It looks like you can buy the second container in the warehouse. I can't see the proper order, but maybe start with SHOP ARRANGE to fix the double use of the table.

You can SHOP ARRANGE NEXT

And you can also SHOP ARRANGE SWAP once you have 2 containers.

Discord Message Link: [2]
Author: GM Wyrom
Date: 5/29/2026

I figured after our last assist, it would be easier to pop over here and answer some things. The wiki probably could use a sprucing up so it's all in one spot.

When you SHOP CLAIM one of two things happen. The shop system finds a recently repossessed shop or it creates a new one. It picks a repossessed shop facade and resets the majority of data on it and then finds rooms to assign to it. The system does its best to recycle first so we're not eating new resources. There are some bugs, which I outlined here, that are allowing former owner's data to show up with the new owner when dealing with a repossessed shop.
- SHOP SALES
- SHOP SIGN
- SHOP ARRANGE CUSTOM (this is absolutely broken, don't use it if one exists, you will potentially destroy your shop, use SHOP ARRANGE NEXT to get out of there ASAP)
- SHOP ROOF
It does wipe all room object's alterations, but if they bought an extra container, that container will persist to the new owner. Shops only come with 1 container by default. We still have over 100 repossessed shops in the system, so there is some mismatch on how your shop text looks. You can use Lich to sniff out the exist ID, some of the room text is using the same ID twice in the room description. This can be identified by you via TAP. Do a TAP FIRST [object] and TAP SECOND [object]. If you get the messaging that says `What were you referring to?` you just have a display issue. Type SHOP ARRANGE NEXT and this will fix it automatically. Not all shops from the lottery will have a second container, it strongly depends what the former owner had or if it built out a new one.

I am going to hopefully push an update out in the SHOP system before the lottery draw to fix the room text for NEW owners. It won't fix anyone who already used SHOP CLAIM. The problem is some of these scripts have 6 years of pending updates that never got released from several different coders. I need to QC them or roll them back. This will also force some new updates I've been working on out, which is a good thing, I hope!