EHShop:Noggin'/2026

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< EHShop:Noggin'
Revision as of 20:09, 19 October 2026 by GS4-THANDIWE (talk | contribs) (Created page with "__NoTOC__ <onlyinclude>{{Tempshop |look=a ramshackle oak shop lofted on spindled legs |realrnum= 8083055|mapid= |rnum= |portal= oak shop}} ===Noggin'=== {{RoomDescription| |roomname=Noggin' |desc=Rough-hewn oak planks frame a sagging, gloom-filled chamber smelling heavily of fresh cemetery loam and drying bone. Coarse hemp nooses dangle in slack loops from exposed overhead rafters, swaying faintly in drafts from ill-fitting wall seams. Mounds of damp dirt and iron-blad...")
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a ramshackle oak shop lofted on spindled legs, Room# 8083055, [Map Room XX], Lich# XX, go oak shop

Noggin'

[Noggin'] Room: 8084757
Rough-hewn oak planks frame a sagging, gloom-filled chamber smelling heavily of fresh cemetery loam and drying bone. Coarse hemp nooses dangle in slack loops from exposed overhead rafters, swaying faintly in drafts from ill-fitting wall seams. Mounds of damp dirt and iron-bladed spades lean against stacked wooden shipping crates scattered haphazardly across the grit-covered floorboards. Deep in the dim recesses, an austre wooden counter stands ready for morbid commerce.
Obvious paths: out

On the shipping crate you see: a twisted bone charm, a painted bone charm, a weathered bone charm, a blackened bone charm, and a cracked bone charm.

Item Type Info Details Price
a twisted bone charm < 1 lb

Analyze
Analyze:
 
A twisted bone charm calls a combat ally to your side when you RUB it while holding or wearing it.
The ally stays for up to 10 minutes, or until it is slain, you log out, or you TELL it TO LEAVE.
You may have only one combat ally at a time.  It follows you and answers TELL <ally> TO ATTACK, WITHDRAW, or LEAVE.
Each use spends one charge whether or not the ally stays its full time, and the charm is used up when the last charge is spent.  It has 20 of 20 charges left.
1,000
a painted bone charm < 1 lb

Analyze
Analyze:
 
A painted bone charm calls a combat ally to your side when you RUB it while holding or wearing it.
The ally stays for up to 10 minutes, or until it is slain, you log out, or you TELL it TO LEAVE.
You may have only one combat ally at a time.  It follows you and answers TELL <ally> TO ATTACK, WITHDRAW, or LEAVE.
Each use spends one charge whether or not the ally stays its full time, and the charm is used up when the last charge is spent.  It has 20 of 20 charges left.
1,000
a weathered bone charm < 1 lb

Analyze
Analyze:
 
A weathered bone charm calls a combat ally to your side when you RUB it while holding or wearing it.
The ally stays for up to 10 minutes, or until it is slain, you log out, or you TELL it TO LEAVE.
You may have only one combat ally at a time.  It follows you and answers TELL <ally> TO ATTACK, WITHDRAW, or LEAVE.
Each use spends one charge whether or not the ally stays its full time, and the charm is used up when the last charge is spent.  It has 20 of 20 charges left.
1,000
a blackened bone charm < 1 lb

Analyze
Analyze:
 
A blackened bone charm calls a combat ally to your side when you RUB it while holding or wearing it.
The ally stays for up to 10 minutes, or until it is slain, you log out, or you TELL it TO LEAVE.
You may have only one combat ally at a time.  It follows you and answers TELL <ally> TO ATTACK, WITHDRAW, or LEAVE.
Each use spends one charge whether or not the ally stays its full time, and the charm is used up when the last charge is spent.  It has 20 of 20 charges left.
1,000
a cracked bone charm < 1 lb

Analyze
Analyze:
 
A cracked bone charm calls a combat ally to your side when you RUB it while holding or wearing it.
The ally stays for up to 10 minutes, or until it is slain, you log out, or you TELL it TO LEAVE.
You may have only one combat ally at a time.  It follows you and answers TELL <ally> TO ATTACK, WITHDRAW, or LEAVE.
Each use spends one charge whether or not the ally stays its full time, and the charm is used up when the last charge is spent.  It has 20 of 20 charges left.
1,000

On the wooden counter you see: a pristine yellowed bone skull, a bone white skull with a deep crack along the forehead, a polished greyish white skull with a gold-tacked mandible, a high-browed dusky white skull with wide eye sockets, a high-browed dusky white skull with wide eye sockets, a yellowed bush dog skull with elongated incisors, a six-tined elk skull sunbleached pristine white, a glossy ebon jackal skull forehead-incised with scarlet runes, a scrimshawed yellowing ivory skull, and a lopsided brownish yellow skull with an oversized cranial vault.

Item Type Info Details Price
a pristine yellowed bone skull < 1 lb
Analyze
Analyze:
 
A pristine yellowed bone skull is a spooky skull that responds to the following verbs:
 
   STARE, EAT, KISS, LICK, RUB: subjects you to a gruesome vision that leaves you stunned (while held)
   POKE, PUNCH, KICK: bites you, causing a minor injury and a brief stun (while held)
   TICKLE: bites your fingers, causing a minor injury and a brief stun
   ATTACK: bursts into flames and knocks you flat
   HUG: shrieks and knocks you onto your rear end
   FLIP, SPIN, WAVE: assorted biting, screaming, and chattering (while held)
   DRAG, DRINK, PULL, PUSH, SMELL, TAP, TOUCH, TURN: assorted spooky reactions
 
If dropped on the ground, it will find its way back to whoever dropped it, and no one else can pick it up.
25,000
a bone white skull with a deep crack along the forehead < 1 lb
Analyze
Analyze:
 
A bone white skull with a deep crack along the forehead is a spooky skull that responds to the following verbs:
 
   STARE, EAT, KISS, LICK, RUB: subjects you to a gruesome vision that leaves you stunned (while held)
   POKE, PUNCH, KICK: bites you, causing a minor injury and a brief stun (while held)
   TICKLE: bites your fingers, causing a minor injury and a brief stun
   ATTACK: bursts into flames and knocks you flat
   HUG: shrieks and knocks you onto your rear end
   FLIP, SPIN, WAVE: assorted biting, screaming, and chattering (while held)
   DRAG, DRINK, PULL, PUSH, SMELL, TAP, TOUCH, TURN: assorted spooky reactions
 
If dropped on the ground, it will find its way back to whoever dropped it, and no one else can pick it up.
25,000
a polished greyish white skull with a gold-tacked mandible < 1 lb
Analyze
Analyze:
 
A polished greyish white skull with a gold-tacked mandible is a spooky skull that responds to the following verbs:
 
   STARE, EAT, KISS, LICK, RUB: subjects you to a gruesome vision that leaves you stunned (while held)
   POKE, PUNCH, KICK: bites you, causing a minor injury and a brief stun (while held)
   TICKLE: bites your fingers, causing a minor injury and a brief stun
   ATTACK: bursts into flames and knocks you flat
   HUG: shrieks and knocks you onto your rear end
   FLIP, SPIN, WAVE: assorted biting, screaming, and chattering (while held)
   DRAG, DRINK, PULL, PUSH, SMELL, TAP, TOUCH, TURN: assorted spooky reactions
 
If dropped on the ground, it will find its way back to whoever dropped it, and no one else can pick it up.
25,000
a high-browed dusky white skull with wide eye sockets < 1 lb
Analyze
Analyze:
 
A high-browed dusky white skull with wide eye sockets is a spooky skull that responds to the following verbs:
 
   STARE, EAT, KISS, LICK, RUB: subjects you to a gruesome vision that leaves you stunned (while held)
   POKE, PUNCH, KICK: bites you, causing a minor injury and a brief stun (while held)
   TICKLE: bites your fingers, causing a minor injury and a brief stun
   ATTACK: bursts into flames and knocks you flat
   HUG: shrieks and knocks you onto your rear end
   FLIP, SPIN, WAVE: assorted biting, screaming, and chattering (while held)
   DRAG, DRINK, PULL, PUSH, SMELL, TAP, TOUCH, TURN: assorted spooky reactions
 
If dropped on the ground, it will find its way back to whoever dropped it, and no one else can pick it up.
25,000
a high-browed dusky white skull with wide eye sockets < 1 lb
Analyze
Analyze:
 
A high-browed dusky white skull with wide eye sockets is a spooky skull that responds to the following verbs:
 
   STARE, EAT, KISS, LICK, RUB: subjects you to a gruesome vision that leaves you stunned (while held)
   POKE, PUNCH, KICK: bites you, causing a minor injury and a brief stun (while held)
   TICKLE: bites your fingers, causing a minor injury and a brief stun
   ATTACK: bursts into flames and knocks you flat
   HUG: shrieks and knocks you onto your rear end
   FLIP, SPIN, WAVE: assorted biting, screaming, and chattering (while held)
   DRAG, DRINK, PULL, PUSH, SMELL, TAP, TOUCH, TURN: assorted spooky reactions
 
If dropped on the ground, it will find its way back to whoever dropped it, and no one else can pick it up.
25,000
a yellowed bush dog skull with elongated incisors < 1 lb
Analyze
Analyze:
 
A yellowed bush dog skull with elongated incisors is a spooky skull that responds to the following verbs:
 
   STARE, EAT, KISS, LICK, RUB: subjects you to a gruesome vision that leaves you stunned (while held)
   POKE, PUNCH, KICK: bites you, causing a minor injury and a brief stun (while held)
   TICKLE: bites your fingers, causing a minor injury and a brief stun
   ATTACK: bursts into flames and knocks you flat
   HUG: shrieks and knocks you onto your rear end
   FLIP, SPIN, WAVE: assorted biting, screaming, and chattering (while held)
   DRAG, DRINK, PULL, PUSH, SMELL, TAP, TOUCH, TURN: assorted spooky reactions
 
If dropped on the ground, it will find its way back to whoever dropped it, and no one else can pick it up.
25,000
a six-tined elk skull sunbleached pristine white < 1 lb
Analyze
Analyze:
 
A six-tined elk skull sunbleached pristine white is a spooky skull that responds to the following verbs:
 
   STARE, EAT, KISS, LICK, RUB: subjects you to a gruesome vision that leaves you stunned (while held)
   POKE, PUNCH, KICK: bites you, causing a minor injury and a brief stun (while held)
   TICKLE: bites your fingers, causing a minor injury and a brief stun
   ATTACK: bursts into flames and knocks you flat
   HUG: shrieks and knocks you onto your rear end
   FLIP, SPIN, WAVE: assorted biting, screaming, and chattering (while held)
   DRAG, DRINK, PULL, PUSH, SMELL, TAP, TOUCH, TURN: assorted spooky reactions
 
If dropped on the ground, it will find its way back to whoever dropped it, and no one else can pick it up.
25,000
a glossy ebon jackal skull forehead-incised with scarlet runes < 1 lb
Analyze
Analyze:
 
A glossy ebon jackal skull forehead-incised with scarlet runes is a spooky skull that responds to the following verbs:
 
   STARE, EAT, KISS, LICK, RUB: subjects you to a gruesome vision that leaves you stunned (while held)
   POKE, PUNCH, KICK: bites you, causing a minor injury and a brief stun (while held)
   TICKLE: bites your fingers, causing a minor injury and a brief stun
   ATTACK: bursts into flames and knocks you flat
   HUG: shrieks and knocks you onto your rear end
   FLIP, SPIN, WAVE: assorted biting, screaming, and chattering (while held)
   DRAG, DRINK, PULL, PUSH, SMELL, TAP, TOUCH, TURN: assorted spooky reactions
 
If dropped on the ground, it will find its way back to whoever dropped it, and no one else can pick it up.
25,000
a scrimshawed yellowing ivory skull < 1 lb
Analyze
Analyze:
 
A scrimshawed yellowing ivory skull is a spooky skull that responds to the following verbs:
 
   STARE, EAT, KISS, LICK, RUB: subjects you to a gruesome vision that leaves you stunned (while held)
   POKE, PUNCH, KICK: bites you, causing a minor injury and a brief stun (while held)
   TICKLE: bites your fingers, causing a minor injury and a brief stun
   ATTACK: bursts into flames and knocks you flat
   HUG: shrieks and knocks you onto your rear end
   FLIP, SPIN, WAVE: assorted biting, screaming, and chattering (while held)
   DRAG, DRINK, PULL, PUSH, SMELL, TAP, TOUCH, TURN: assorted spooky reactions
 
If dropped on the ground, it will find its way back to whoever dropped it, and no one else can pick it up.
25,000
a lopsided brownish yellow skull with an oversized cranial vault < 1 lb
Analyze
Analyze:
 
A lopsided brownish yellow skull with an oversized cranial vault is a spooky skull that responds to the following verbs:
 
   STARE, EAT, KISS, LICK, RUB: subjects you to a gruesome vision that leaves you stunned (while held)
   POKE, PUNCH, KICK: bites you, causing a minor injury and a brief stun (while held)
   TICKLE: bites your fingers, causing a minor injury and a brief stun
   ATTACK: bursts into flames and knocks you flat
   HUG: shrieks and knocks you onto your rear end
   FLIP, SPIN, WAVE: assorted biting, screaming, and chattering (while held)
   DRAG, DRINK, PULL, PUSH, SMELL, TAP, TOUCH, TURN: assorted spooky reactions
 
If dropped on the ground, it will find its way back to whoever dropped it, and no one else can pick it up.
25,000