Guardians of Sunfist/saved posts
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Category: Organizations and Societies
Topic: The Guardians of Sunfist
Message #: 3276
Author: GS4-COASE
Date: 8/1/2008 3:46:01 PM
Subject: Warcamp and Guardians of Sunfist Updates
Topic: The Guardians of Sunfist
Message #: 3276
Author: GS4-COASE
Date: 8/1/2008 3:46:01 PM
Subject: Warcamp and Guardians of Sunfist Updates
The following updates have been made to the warcamp system:
- The treasure mechanics of the warcamp system have been significantly revamped. Previously, the communal loot chest (in the supply huts) produced treasure more or less randomly. It has been changed to produce treasure scaled to the level and number of warcamp creatures killed in that warcamp by the person searching through it. Keys to this chest are now always randomly generated by the treasure system when looting the bodies of warcamp creatures.
- The rate of warcamp creature population increase has been significantly slowed.
- The rank 15 Guardians of Sunfist requirement to raze 15 warcamps has been reduced to 5 required razings.
- The Guardians of Sunfist taskmasters will now handle experience awards in a fashion identical to Adventurer Guild taskmasters.
- A ranked list of Guardians of Sunfist masters with the most prestige points is now on display in each society outpost.
Coase
Category: Organizations and Societies
Topic: The Guardians of Sunfist
Message #: 3765
Author: GS4-COASE
Date: 8/25/2008 12:45:39 AM
Subject: Re: Treasure in the supply hut
Topic: The Guardians of Sunfist
Message #: 3765
Author: GS4-COASE
Date: 8/25/2008 12:45:39 AM
Subject: Re: Treasure in the supply hut
The Grimswarm creatures are not part of the main treasure system and their treasure is not affected by hunting pressure. The treasure variance you are experiencing is pretty much entirely a function of luck.
Coase