Cracked ember-veined fragment
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Cracked ember-veined fragments were one of two prizes made available for participation in the storyline at Ebon Gate 2014. They can be PEERed into once a day for a glimpse through space and time while GAZE allows the owner to randomly pull an item from another valence every four days.
Analyze
The creator has also provided the following information: This item's description/base/look may not be altered in any way. This is an account-bound item. You can PEER once a day and GAZE once every four days. Available verbs: PEER, GAZE, RUB, STARE, TAP, TOUCH
Verb Traps
VERB | FIRST | THIRD |
---|---|---|
RUB | You rub your hand across the ember-veined fragment. Thoughts of a time past fill your mind and you can't help but think that maybe you shouldn't have picked this thing up. | XXX rubs her ember-veined fragment. For a moment, she looks wistful, but then a look of fear fills her eyes. |
STARE | You stare at the ember-veined fragment and feel yourself falling into a deep, deep trance. | XXX stares at her ember-veined fragment. Her face pales as if she had just seen a ghost. |
TAP | You tap your finger against the ember-veined fragment. Initially, nothing happens, but then the air around the fragment begins to ripple and flow outward, away from you. | XXX taps her finger against the ember-veined fragment. The air around the fragment begins to ripple and flow outward, away from Svantai. |
TOUCH | As your fingers graze over the surface of the ember-veined fragment your thoughts begin to wander, and you remember something you've seen before, though you're not sure when or where. | XXX stares into the distance, a glazed look on her face. |
Reshows seen vision in monster bold. | ||
PEER | Peering into the ember-veined fragment, you fight a sense of vertigo as your point of reference slides effortlessly into the fragment, passing one pulsing river of heat after another. Finally, your progress slows, and the image of a particular place grows distinct and detailed, both in place and in time... Your mind spins and you feel yourself being pulled back to the present time. Your head aches mildly. |
XXX's eyes glaze over as she stares into the distance. XXX stares at her ember-veined fragment, completely unaware of her surroundings. A sailor might say that she had slipped her moorings! |
PEER During cooldown |
You peer into the ember-veined fragment, but your vision remains firmly rooted in this reality. No glimpse of another time or place occurs. | XXX holds the ember-veined fragment up against her eye and grumbles. |
GAZE | Shifting your gaze, you use the fragment's influence to pierce the veil between the planes of existence. An other-worldly landscape fills your vision, and you sense an object of potential interest within arms reach. Without waiting to actually see it, you reach out and yank a petrified snake tongue into your current temporal sphere. | stares at nothing in particular for several seconds and then reaches up behind her head. Her hand simply disappears for a moment, and when she brings it back into view she is holding a petrified snake tongue! |
GAZE During cooldown |
You gaze intently at the ember-veined fragment and reach out into the air, but you quickly pull your hand back, empty. | XXX gazes intently at her ember-veined fragment and reaches out, grabbing at the air. |
Visions
This list shows an example of what can be seen, past, present, or future.
[Bloodriven Village, Exterior] A tall black iron gate stands as a lone entry beyond an uneven cobblestone wall that marks the border of the town, with a darkened bronze plaque set into the uneven mortar. Sharpened tree trunks jut out of the top of the wall, providing some defense along an otherwise underwhelming line of protection. Visible beyond the gate are rows of tall buildings with a mix of stone and metallic roofing while the road itself is made up of uneven cobblestones. [Juggernaut, Grinning Goblin] The honks, bleats and thumping of a dwarven brass quartet greet you as you enter the Grinning Goblin. Crowds of dwarves and tourists alike crowd around little wooden tables, but on opposite sides of the room. What may have been a potted plant wilts in the corner. Behind the bar itself scowls the ugliest dwarf you've ever seen. You realize he's the owner. You also see a gem-studded black mithril hatch and a steel arch. [Thingul Manor, Entry Hall] Even through the thick layers of dust and cobwebs, you can still envision the bygone beauty and elegance of this grand hall. You can easily imagine the Lady of the Manor descending the long sweeping stairway to join her guests at some fine cotillion. Tall double doors on the south wall probably lead out of the house. A long stone table occupies the center of the room, magnifying the spaciousness of the entry hall. You also see a high-backed chair. [Jirkirl's Hilltop, Lake View] Stretching out to the north, a sea of silver-barked aspens, leaves shimmering with the breeze, meets a distant lake. Mists rise from the dark waters, obscuring the shoreline. The majestic peaks of the Dragonspine wrap around the scene as the range pushes off from the east towards the northwest. [Small Airship, Bow] The two decks converge here to form the narrow point of the bow, and below glittering scales of veniom sparkle with a silvery-blue light of their own. The sky spreads unhindered for miles around you, and a massive bowsprit extends from beyond the uppermost point of the deck - its surfaced wrapped in ornate designs of dark green ivy. The deep grey deck curves gently to either side, its fine glossy finish still glinting with reflected light. You also see a long black rope leading down to the creature's head. [Miscere'Golab, Head] Massive plates of crimson-tinted bone protrude from nearly every place here, providing a sturdy footing upon the beast's head - the sheer height of being atop the creature dizzying. Far below, the gargantuan shoulder-plates jut out to either side, and beyond that the claws resemble twisted columns of constantly clenching and unclenching flesh. You also see a long black rope leading back to the airship.
Pulled Items
Scripted
- a six-tentacled octopus hide glove
Look: You glance at the octopus hide glove, wondering if it's possibly sideways. Or upside down. Or backwards. It's really confusing you!
VERB | FIRST | THIRD |
---|---|---|
RUB | You flex each tentacle in succession, along with your thumb, and find that the sixth tentacle of the glove flexes in turn as if you have a finger inside it as well. | XXX flexes each of the six tentacles of her glove in quick succession. |
STARE | Your octopus hide glove produces an azure, crystalline coin out of nowhere and passes it nimbly from sucker to sucker, up one tentacle and down the next. Just as suddenly, the coin disappears. | XXX's octopus hide glove produces an azure, crystalline coin out of nowhere and passes it nimbly from sucker to sucker, up one tentacle and down the next. Just as suddenly, the coin disappears. |
TAP | You drum the tentacles of your octopus hide glove idly against your thigh...right up until the last sucker at the end of the third tentacle gets stuck! You spend the next several seconds working frantically to get it loose! | XXX drums the tentacles of her octopus hide glove idly against her thigh...right up until the last sucker at the end of the third tentacle gets stuck! She spends the next several seconds working frantically to get it loose! |
PEER | You peer at the octopus hide glove, contemplating what measure of inconvenience you may have caused. | XXX peers at her octopus hide glove, evidently contemplating the impact of her acquisition. |
GAZE | Gazing intently at a six-tentacled octopus hide glove, you are able to find no seams or stitching. So, either this glove was made from a creature whose "hand" had six tentacles, or it's the skin of a small, six-tentacled creature whose head was about where your wrist is now. Then again, there's probably a third possibility you haven't even thought of yet. | XXX gazes intently at a six-tentacled octopus hide glove. She appears to be considering its possible origin. |
- a tiny nacreous humanoid skeleton with bat wings and a scorpion tail
Look (Held): It's hard to tell exactly what it looks like. What's more frightening is that you're not sure how it ended up in your hand!
Look (Worn): Oddly enough, it looks like a tiny nacreous humanoid skeleton with bat wings and a scorpion tail.
VERB | FIRST | THIRD |
---|---|---|
WEAR | The nacreous skeleton cackles wildly as it scampers up your arm and perches atop your shoulder. | The nacreous skeleton in XXX's hand cackles wildly as it scampers up her arm and perches atop her shoulder. |
REMOVE | You reach over and the nacreous skeleton climbs from your shoulder into your hand. | XXX reaches over and the nacreous skeleton climbs from her shoulder into her hand. |
RUB (Worn) | You reach over and pet the nacreous skeleton sitting on your shoulder. | XXX reaches over and pets a tiny nacreous humanoid skeleton with bat wings and a scorpion tail sitting on her shoulder. |
RUB (Held) | You pet your nacreous skeleton tenderly, like it really means something to you. | XXX pets her nacreous skeleton tenderly. Aww, so cute. |
STARE | You stare intently at the nacreous skeleton until it bursts into flames! | XXX stares intently at the nacreous skeleton. Suddenly, it bursts into flames! |
TAP | You scratch the back of the nacreous skeleton's neck, and it stretches its wings out, basking in the attention. | XXX scratches the back of her nacreous skeleton's neck, and it stretches its wings out, basking in the attention. |
PEER (7 Random Messages) | You peer at the nacreous skeleton and can't help but think that if you were a halfling you'd probably be trying to figure out the best way to cook it. | XXX peers at her nacreous skeleton, looking decidedly amused. |
GAZE | You speak quietly to the nacreous skeleton, and it nods vehemently in reply. | XXX speaks quietly to her nacreous skeleton, and it nods vehemently in reply. |
Non-Scripted
- a petrified snake tongue: lockpick
- a twisted orange horn ringed with amethyst ridges: wearable drinking container
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