Alchemy dyes: Difference between revisions

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Colored '''dyes''' can be made through the General Alchemy subskill of [[Alchemy]]. These [[list of alchemy recipes|formulas]] were released on 09/16/08 as part of Alchemy Phase II.
Colored '''dyes''' can be made through the General Alchemy subskill of [[Alchemy]]. These [[list of alchemy recipes|formulas]] were released on 09/16/08 as part of Alchemy Phase II. [[Alchemy hair dyes|Temporary hair dyes]] were also released using a different dye base. As of November 2014, alchemy dyes can be used on [[cobbling]] uppers.

__NOTOC__
Alchemy dye additives can be added '''only''' to alchemy dyes, however dyes purchased at [[Cobbling Guide#Getting Started|cobblers workshops]] or in the [[dyer's tent]] can be converted to alchemy dyes via the clerk in the [[dyer's tent]] by holding the non-alchemy dye in your right hand while using the {{boldmono|ORDER BOTTLE}} command.
<div style="float:right;">__TOC__</div>
{| {{prettytable}}
{| {{prettytable}}
|colspan=9 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Colors Available'''
|colspan=9 style="background:#ddd; white-space: nowrap; font-size: larger; text-align: center;" | '''Colors Available'''
|-
|-
![[dye base|Dye Base]]
!Dye Base !!Dye Additive !!style="background:Red;"|Red !!style="background:orange;"|Orange & Yellow !!style="background:Green;"|Green !!style="background:Blue;"|Blue !!style="background:Pink;"|Pink & Purple !!style="background:Brown;"|Brown !!style="background:Grey;"|Monochrome
!style="background:white;"|[[dye additive|Dye Additive]]
!style="background:Red;"|Red
!style="background:orange;"|Orange & Yellow
!style="background:Green;"|Green
!style="background:Blue;"|Blue
!style="background:#FF1493;"|Pink & Purple
!style="background:#6D351A;"|Brown
!style="background:Grey;"|Monochrome
|-
|-
| [[Alchemy dyes#Translucent dye base| Translucent]]
| [[Alchemy dyes#Translucent dye base| Translucent]]|| [[Alchemy dyes#Brilliant dye additive| Brilliant]]|| [[Alchemy dyes#Cranberry red dye| Cranberry red]]|| [[Alchemy dyes#Bright yellow dye| Bright yellow]]|| [[Alchemy dyes#Dark green dye| Dark green]]|| [[Alchemy dyes#Azure dye| Azure]]|| [[Alchemy dyes#Amethyst violet dye| Amethyst violet]]|| [[Alchemy dyes#Brown | Brown]]|| [[Alchemy dyes#Grey dye|Grey]]
| [[Alchemy dyes#Brilliant dye additive| Brilliant]]
| [[Alchemy dyes#Cranberry red dye| Cranberry red]]
| [[Alchemy dyes#Bright yellow dye| Bright yellow]]
| [[Alchemy dyes#Dark green dye| Dark green]]
| [[Alchemy dyes#Azure dye| Azure]]
| [[Alchemy dyes#Amethyst violet dye| Amethyst violet]]
| [[Alchemy dyes#Brown | Brown]]
| [[Alchemy dyes#Grey dye|Grey]]
|-
|-
| [[Alchemy dyes#Limpid dye base| Limpid]]
|[[Alchemy dyes#Limpid dye base| Limpid]]|| [[Alchemy dyes#Glimmering dye additive|Glimmering]]|| [[Alchemy dyes#Dark red dye| Dark red]]|| [[Alchemy dyes#Golden dye| Golden]]|| [[Alchemy dyes#Emerald green dye| Emerald green]]|| [[Alchemy dyes#Cerulean blue dye| Cerulean blue]]|| [[Alchemy dyes#Pink dye| Pink]]|| [[Alchemy dyes#Tan dye| Tan]]|| [[Alchemy dyes#Silvery dye|Silvery]]
| [[Alchemy dyes#Glimmering dye additive|Glimmering]]
| [[Alchemy dyes#Dark red dye| Dark red]]
| [[Alchemy dyes#Chartreuse yellow dye| Chartreuse yellow]]
| [[Alchemy dyes#Emerald green dye| Emerald green]]
| [[Alchemy dyes#Cerulean blue dye| Cerulean blue]]
| [[Alchemy dyes#Pink dye| Pink]]
| [[Alchemy dyes#Tan dye| Tan]]
| [[Alchemy dyes#Silvery dye|Silvery]]
|-
|-
| [[Alchemy dyes#Clear dye base|Clear]]
| [[Alchemy dyes#Clear dye base|Clear]]|| [[Alchemy dyes#Glittering dye additive| Glittering]]|| [[Alchemy dyes#Light red dye| Light red]]|| [[Alchemy dyes#Goldenrod yellow dye| Goldenrod yellow]]|| [[Alchemy dyes#Light green dye| Light green]]|| [[Alchemy dyes#Cobalt blue dye| Cobalt blue]]||[[Alchemy dyes#Purple dye| Purple]]|| [[Alchemy dyes#Tawny brown dye| Tawny brown]]|| [[Alchemy dyes#Slate grey dye| Slate grey]]
| [[Alchemy dyes#Glittering dye additive| Glittering]]
| [[Alchemy dyes#Light red dye| Light red]]
| [[Alchemy dyes#Golden dye| Golden]]
| [[Alchemy dyes#Light green dye| Light green]]
| [[Alchemy dyes#Cobalt blue dye| Cobalt blue]]
| [[Alchemy dyes#Purple dye| Purple]]
| [[Alchemy dyes#Tawny brown dye| Tawny brown]]
| [[Alchemy dyes#Slate grey dye| Slate grey]]
|-
|-
|
| ||[[Alchemy dyes#Glowing dye additive| Glowing]]|| [[Alchemy dyes#Ruby red dye| Ruby red]]|| [[Alchemy dyes#Honey yellow dye| Honey yellow]]|| [[Alchemy dyes#Olivine dye| Olivine]]|| [[Alchemy dyes#Dark blue dye| Dark blue]]|| [[Alchemy dyes#Rainbow dye| Rainbow]]|| [[Alchemy dyes#Coppery dye| Coppery]]|| [[Alchemy dyes#Cream white dye| Cream white]]
| [[Alchemy dyes#Glowing dye additive| Glowing]]
| [[Alchemy dyes#Ruby red dye| Ruby red]]
| [[Alchemy dyes#Goldenrod yellow dye| Goldenrod yellow]]
| [[Alchemy dyes#Olivine dye| Olivine]]
| [[Alchemy dyes#Dark blue dye| Dark blue]]
| [[Alchemy dyes#Rainbow dye| Rainbow]]
| [[Alchemy dyes#Coppery dye| Coppery]]
| [[Alchemy dyes#Cream white dye| Cream white]]
|-
|-
|
| ||[[Alchemy dyes#Radiant dye additive| Radiant]]||[[Alchemy dyes#Scarlet dye|Scarlet]] || [[Alchemy dyes#Light ginger dye| Light ginger]]|| || [[Alchemy dyes#Indigo dye| Indigo]]|| [[Alchemy dyes#Rosy pink dye| Rosy pink]]|| || [[Alchemy dyes#White dye| White]]
| [[Alchemy dyes#Radiant dye additive| Radiant]]
| [[Alchemy dyes#Scarlet dye|Scarlet]]
| [[Alchemy dyes#Honey yellow dye| Honey yellow]]
|
| [[Alchemy dyes#Indigo dye| Indigo]]
| [[Alchemy dyes#Rosy pink dye| Rosy pink]]
|
| [[Alchemy dyes#White dye| White]]
|-
|-
|
| || [[Alchemy dyes#Shimmering dye additive| Shimmering]]|| || [[Alchemy dyes#Orange dye| Orange]]|| || [[Alchemy dyes#Lavender blue dye| Lavender blue]]|| || || [[Alchemy dyes#Black dye| Black]]
| [[Alchemy dyes#Shimmering dye additive| Shimmering]]
|
| [[Alchemy dyes#Light ginger dye| Light ginger]]
|
| [[Alchemy dyes#Lavender blue dye| Lavender blue]]
|
|
| [[Alchemy dyes#Black dye| Black]]
|-
|-
|
| || [[Alchemy dyes#Shining dye additive| Shining]]|| || [[Alchemy dyes#Pale yellow dye| Pale yellow]]|| || [[Alchemy dyes#Light blue dye| Light blue]]|| || ||
| [[Alchemy dyes#Shining dye additive| Shining]]
|
| [[Alchemy dyes#Orange dye| Orange]]
|
| [[Alchemy dyes#Light blue dye| Light blue]]
|
|
|
|-
|-
|
| || [[Alchemy dyes#Sparkling dye additive| Sparkling]]|| || || || [[Alchemy dyes#Periwinkle blue dye| Periwinkle blue]]|| || ||
| [[Alchemy dyes#Sparkling dye additive| Sparkling]]
|
| [[Alchemy dyes#Pale yellow dye| Pale yellow]]
|
| [[Alchemy dyes#Periwinkle blue dye| Periwinkle blue]]
|
|
|
|-
|-
|
| || || || || || [[Alchemy dyes#Sapphire blue dye| Sapphire blue]]|| || ||
|
|
|
|
| [[Alchemy dyes#Sapphire blue dye| Sapphire blue]]
|
|
|
|-
|-
|
| || || || || || [[Alchemy dyes#Turquoise blue dye| Turquoise blue]]|| || ||
|

|
|
|
| [[Alchemy dyes#Turquoise blue dye| Turquoise blue]]
|
|
|
|}
|}


Some of the colors are independent from those available in the [[Dyer's tent]]s; others overlap. This is an oversight that will eventually be resolved with the removal of any alchemy color from the dyer's tents. For most formulas, it is faster and less expensive to purchase the dyes in the tent than to make these dyes.
Some of the colors are independent from those available in the [[Dyer's tent]]s; others overlap. This is an oversight that will eventually be resolved with the removal of any alchemy color from the dyer's tents. For most formulas, it is faster and less expensive to purchase the dyes in the tent than to make these dyes.


Example:<br>
Example:
<div {{log}}>
<pre{{log2}}>
You pour a few test drops of white vial of dye on your leather tome. The results are good, and you can tell the dye will transform it into a cream white leather tome if you poured some more on it.<br>
You pour a few test drops of white vial of dye on your leather tome. The results are good, and you can tell the dye will transform it into a cream white leather tome if you poured some more on it.

>pour my dye on my tome
You pour your white vial of dye on your leather tome, completely coating the item. The liquid soon dries, leaving you with a cream white leather tome.


That was the last of the dye.
>pour my dye on my tome<br>
You pour your white vial of dye on your leather tome, completely coating the item. The liquid soon dries, leaving you with a cream white leather tome.<br>
That was the last of the dye.<br>


>tap tome<br>
>tap tome
You tap a cream white leather tome, which is in your right hand.
You tap a cream white leather tome, which is in your right hand.
</div>
</pre>


The item will retain the material it INSPECTs as.
The item will retain the material it INSPECTs as.
Line 48: Line 138:
==Alteration Rules==
==Alteration Rules==


Some of the additives create colors that are typically against [[alteration]] rules. The character must provide the glowing dye to the merchant to apply to the item being worked on. Whether or not they will depends on the particular merchant, of course, because some merchants might be anti-magical or whatever and not feel they can. That's an [[IC]] stance for a merchant. The item may require more than one dose of dye.
Some of the additives create colors that are typically against alteration rules.


Previously, there was a rule in place requiring that the alteration remain the same shade as the provided dye. With the updates to the dye system opening up the additives to almost any color, this rule is no longer applicable.
;Glowing scenarios:
# Player A has "a glowing vermilion dye" and presents a dyeable item to a merchant and requests the item's color be glowing vermilion. The GM can do this. Whether or not they will depends on the particular merchant, of course, because some merchants might be anti-magical or whatever and not feel they can. That's an IC stance for a merchant. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.
# Player A has the same dye and item but wants the color to be glowing viridian. The GM cannot do this. The color you dye it must be the color of the dye you provide. From a rules stance, this is disallowed and going elsewhere to get it done would be considered inappropriate merchant hunting.
# Player A has "a glowing vermilion vultite sword" and presents it to the merchant, requesting only that the word vermilion be changed to viridian. The GM cannot do this. From a rules stance, this is disallowed and going elsewhere to get it done would be considered inappropriate merchant hunting.
# Player A has the same sword and the same request, but also has "a glowing viridian dye". The GM can do this. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.
# Player A has "a glowing green dye" and would like "a glowing viridian vultite sword". The GM can do this. From a rules stance, this would be allowable and if that merchant denied it ICly, you can still go elsewhere and get it done.

;Rationale:
Glowing is inherently magical, by our definitions, and thus requires certain circumstances for a sustained glow on an item. Creating a dye under the alchemy system is one of those circumstances and therefore, we will definitely allow our GMs to work with supplied dyes, but only in the color supplied - since the color is a part of the alchemical dye recipe. Otherwise, a savvy player could figure out the easiest and cheapest glowing dye to make, make it in quantity, sell it or dye lots of items with it, and then have merchants change that "glowing ochre" to "glowing chartreuse" and "glowing viridian" and "glowing cerulean" and so on and so forth. This devalues the alchemy process for dyes and circumvents the glowing alteration rules.

The alternative is to step back away from altering with the alchemy dyes entirely, which we had allowed based on player request. I know we don't want to stop working with the supplied dyes, but we will have to work within the rules. If you bring a glowing dye of whatever color you want, as long as the merchant wants to and the item can be dyed, we'll do it, whereas before, we couldn't. This is a positive move forward, and having to supply the color you want dyed is a logical requirement given the exception to the altering rules that is being made.

==Translucent dye base==
Translucent dye base is the base that all simple dye recipes will start with. It needs to be made in order to make any of the simple colored dyes.

This recipe is learned at rank 2 in General Alchemy.

#Add Water<br>
#Add 2 doses of ground murdroot<br>
#Add [[Ayanad crystal]]<br>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]

==Limpid dye base==
Limpid dye base is the base that the more complicated dye recipes will start with. It needs to be made in order to make any of the more complicated colored dyes.

This recipe is learned at rank 24 in General Alchemy.

#Add Water<br>
#Add 2 doses of ground murdroot<br>
#Add powdered lump of grey ambergris<br>
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
#Add [[S'ayanad crystal]]<br>
#Add glowing mineral water<br>
#Alchemy Simmer
#Alchemy Seal

==Clear dye base==
Clear dye base is the base that the most complicated dye formulas and the dye additives will start with. It needs to be made in order to make any of the most complicated colored dyes or additives.

#Add water
#Add 4 doses of ground murdroot
#Add powdered lump of grey ambergris
#Boil
#Add 2 doses of t'ayanad crystal
#Add farlook vitreous humor
#Infuse mana
#Seal

==Brilliant dye additive==
The formula for brilliant dye additive was learned in the Library; no rank information is known.

To create a brilliant dye, pour the brilliant dye additive in the completed dye. This process will eliminate the dye's adjective: for example, emerald green dye will become brilliant green dye when brilliant dye additive is added.

<div {{log}}>
>pour add in my dye<br>
You pour the additive into your green vial of dye. As the two substances blend together, the dye slowly transforms into a brilliant green vial of dye.
</div>

#Add clear dye base
#Add powdered waxy grey caederine
#Boil
#Add 3 doses of ground sponge mushroom
#Simmer
#Add powdered uncut star-of-Tamzyrr diamond
#Channel lifeforce
#Seal

==Glimmering dye additive==
The formula for glimmering dye additive was found on a parchment; no rank information is known.

#Add clear dye base
#Add powdered waxy grey caederine
#Boil
#Add fetid black slime
#Simmer
#Add powdered uncut maernstrike diamond
#Channel lifeforce
#Seal

==Glittering dye additive==
The formula for glittering dye additive was found on a parchment; no rank information is known.

#Add clear dye base
#Add powdered waxy grey caederine
#Boil
#Add mass of congealed slime
#Simmer
#Add powdered blue diamond
#Channel lifeforce
#Seal

==Glowing dye additive==
Glowing dye additive can be made by alchemists with 54 ranks in General Alchemy.

#Add clear dye base
#Add powdered waxy grey caederine
#Boil
#Add 3 doses of ground green lichen
#Simmer
#Add powdered uncut diamond
#Channel lifeforce
#Seal

==Radiant dye additive==
The formula for radiant dye additive can be made by alchemists with 58 ranks in General Alchemy.

#Add clear dye base
#Add powdered waxy grey caederine
#Boil
#Add 2 doses of ground wyrm thorn
#Simmer
#Add powdered clear glimaerstone
#Add powdered dragon's-tear diamond
#Channel lifeforce
#Seal

==Shimmering dye additive==
The formula for shimmering dye additive was found in the Library; no rank information is known.

Additionally, this formula was incomplete when found. Based on the other additive formulas, it is hypothesized that the missing step is a Simmer.

#Add clear dye base
#Add powdered waxy grey caederine
#Boil
#Add 2 doses of ground petrified shadowstalk
#Possibly Simmer -- this step was smudged when the formula was discovered
#Add powdered uncut diamond
#Add 3 doses of powdered shimmertine shard
#Channel lifeforce
#Seal

==Shining dye additive==
The formula for shining dye additive was found in the Library; no rank information is known.

#Add clear dye base
#Add powdered waxy grey caederine
#Boil
#Add 2 doses of ground bloodthorn stem
#Simmer
#Add powdered yellow hyacinth
#Add powdered uncut maernstrike diamond
#Channel lifeforce
#Seal

==Sparkling dye additive==
The formula for sparkling dye additive was found in the Library; no rank information is known.

#Add clear dye base
#Add powdered waxy grey caederine
#Boil
#Add 2 doses of ground bone mushroom
#Simmer
#Add powdered dragon's-tear diamond
#Channel lifeforce
#Seal


=Dye Bases=
{{:dye base}}
=Dye Additives=
{{:Dye additive}}
=Dyes=
==Amethyst violet dye==
==Amethyst violet dye==
;This color is a unique shade not available in the Dyer's tents, though amethyst purple is available.
The amethyst violet dye can be poured onto objects to make them amethyst violet.
{{ATS}}

{{GA
This color is a unique shade not available in the Dyer's tents, though amethyst purple is available.
|Uses = 1

|Rank taught =
#Add clear dye base
|Rank end =
|Location = Teras<br>River's Rest}}</td>
<td>
{{RC
|Quantifier = An
|Product = amethyst violet dye
|Width = 335}}
#Add [[clear dye base]]
#Add 5 doses of mashed purple poppy
#Add 5 doses of mashed purple poppy
#Simmer
#Simmer
#Add 3 doses of powdered deep purple amethyst
#Add 3 doses of [[List of alchemy shop inventory|powdered deep purple amethyst]]
#Boil
#Boil
{{RE}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
[http://www.virilneus.com/recipes/ingredient.php?named=purple+poppy Purple poppy on Roomdata]</td></tr></table>


==Azure dye==
==Azure dye==
;This color may also be purchased in the [[Cobbling#Wehnimers_Landing_Materials|WL Cobbling shop]]
The azure dye can be poured onto objects to make them azure.
{{ATS}}

{{GA
This color is a unique shade not available in the Dyer's tents, though azure blue is available.
|Uses =

|Rank taught =
#Add [[Alchemy dyes#Limpid dye base|limpid dye base]]
|Rank end =
|Location = }}</td>
<td>
{{RC
|Quantifier = An
|Product = azure dye}}
#Add [[limpid dye base]]
#Add 2 doses of ground valerian root
#Add 2 doses of ground valerian root
#Add 2 doses of ground woad leaves
#Add 2 doses of ground woad leaves
#Simmer
#Simmer
#Add 2 doses of powdered blue spinel
#Add 2 doses of : [[Alchemy gem collection|powdered blue spinel]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
[http://www.virilneus.com/recipes/ingredient.php?named=valerian+root Valerian root on Roomdata]<br>[http://www.virilneus.com/recipes/ingredient.php?named=cluster+of+woad+leaves Cluster of woad leaves on Roomdata]</td></tr></table>


==Black dye==
==Black dye==
The black dye can be poured onto objects to make them black.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
It is learned at rank 2 of General Alchemy.
|Uses = 3

|Rank taught = 2
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
|Rank end =
#Add ground alder bark<br>
|Location = }}</td>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
<td>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
{{RC|
Product = black dye}}
#Add [[translucent dye base]]
#Add ground alder bark
#[[Simmer]]
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=alder+bark Alder bark on Roomdata]</td></tr></table>


== Bright yellow dye ==
== Bright yellow dye ==
The bright yellow dye can be poured onto objects to make them bright yellow.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
It is learned at rank 5 of General Alchemy.
|Uses = 3

|Rank taught = 5
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
|Rank end =
#Add mashed gorse<br>
|Location = }}</td>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
<td>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
{{RC|
Product = bright yellow dye}}
#Add [[translucent dye base]]
#Add mashed gorse
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=cluster+of+gorse Cluster of gorse on Roomdata]</td></tr></table>


==Brown dye==
==Brown dye==
;This color may also be purchased in the Cysaegir cobbling shop
The brown dye can be poured onto objects to make them brown.
{{ATS}}
{{GA
|Uses = 3
|Rank taught = 2
|Rank end =
|Location = }}</td>
<td>
{{RC|
Product = brown dye}}
#Add [[translucent dye base]]
#Add powdered walnut
#[[Simmer]]
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=handful+of+walnuts Handful of walnuts on Roomdata]</td></tr></table>


==Chartreuse yellow dye==
This color is a unique color not available in the Dyer's tents.
;This color is a unique color not available in the Dyer's tents.

{{ATS}}
It is learned at rank 2 of General Alchemy.
{{GA

|Uses = 2
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
|Rank taught = 24
#Add powdered walnutk<br>
|Rank end =
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
|Location = }}</td>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
<td>
{{RC|
Product = chartreuse yellow dye}}
#Add [[limpid dye base]]
#Add mashed white hydrangea
#Add ground valerian root
#Simmer
#Add [[Alchemy gem collection|powdered yellow jade ]] - <small>Not found in guild shops.</small>
#Boil
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=valerian+root White hydrangea on Roomdata]<br>[http://www.virilneus.com/recipes/ingredient.php?named=valerian+root Valerian root on Roomdata]</td></tr></table>


==Cerulean blue dye==
==Cerulean blue dye==
;This color is a unique color not available in the Dyer's tents.
The cerulean blue dye can be poured onto objects to make them cerulean blue.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses = 2

|Rank taught = 24
This formula is learned at rank 24 of General Alchemy.
|Rank end =

|Location = }}</td>
#Add [[Alchemy dyes#Limpid dye base|limpid dye base]]<br>
<td>
#Add 2 doses of mashed yellow clover<br>
{{RC
#Add 2 doses of ground woad leaves<br>
|Product = cerulean blue dye
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
|Width = 310}}
#Add two doses of powdered blue lapis lazuli<br>
#Add [[limpid dye base]]
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
#Add 2 doses of mashed yellow clover
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add 2 doses of ground woad leaves
#Simmer
#Add 2 doses of [[List of alchemy shop inventory|powdered blue lapis lazuli]]
#Boil
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=yellow+clover+blossom Yellow clover blossom on Roomdata]<br>[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leaves on Roomdata]</td></tr></table>


==Cobalt blue dye==
==Cobalt blue dye==
The cobalt blue dye can be poured onto objects to make them cobalt blue.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
This formula is learned at rank 24 of General Alchemy.
|Uses = 2

|Rank taught = 24
#Add [[Alchemy dyes#Limpid dye base|limpid dye base]]<br>
|Rank end =
#Add 2 doses of ground woad leaves<br>
|Location = }}</td>
#Add 2 doses of ground alder bark<br>
<td>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
{{RC
#Add two doses of powdered blue lapis lazuli<br>
|Product = cobalt blue dye
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
|Width = 310}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add [[limpid dye base]]
#Add 2 doses of ground woad leaves
#Add 2 doses of ground alder bark
#Simmer
#Add two doses of [[List of alchemy shop inventory|powdered blue lapis lazuli]]
#Boil
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leaves on Roomdata]<br>[http://www.virilneus.com/recipes/ingredient.php?named=alder+bark Alder bark on Roomdata]</td></tr></table>


==Coppery dye==
==Coppery dye==
The coppery dye can be poured onto objects to make them coppery.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.


The formula was discovered in the Library, so no rank information is available.
The formula was discovered in the Library, so no rank information is available.
{{ATS}}

{{GA
#Add clear dye base
|Uses =
|Rank taught =
|Rank end =
|Location = }}</td>
<td>
{{RC
|Product = coppery dye
|Width = 300}}
#Add [[clear dye base]]
#Add 5 doses of mashed coppery rain lily
#Add 5 doses of mashed coppery rain lily
#Simmer
#Simmer
#Add powdered [[Fang#a copper fang|copper fang]]
#Add [[Alchemy gem collection|powdered copper fang]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
#Seal
[http://www.virilneus.com/recipes/ingredient.php?named=coppery+rain+lily Coppery rain lily on Roomdata]</td></tr></table>


==Cranberry red dye==
==Cranberry red dye==
;This is a unique color not available in the Dyer's tents.
The cranberry red dye can be poured onto objects to make them cranberry red.
{{ATS}}

{{GA
This is a unique color not available in the Dyer's tents.
|Uses = 2

|Rank taught = 24
This formula is learned at rank 24 of General Alchemy.
|Rank end =

|Location = }}</td>
#Add [[Alchemy dyes#Limpid dye base|limpid dye base]]<br>
<td>
{{RC|
Product = cranberry red dye}}
#Add [[limpid dye base]]
#Add mashed red cranberry
#Add mashed red cranberry
#Simmer
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
{{RE}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
[http://www.virilneus.com/recipes/ingredient.php?named=bright+red+cranberry Bright red cranberry on Roomdata]</td></tr></table>


==Cream white dye==
==Cream white dye==
;This color is a unique color not available in the Dyer's tents.
The cream white dye can be poured onto objects to make them cream white.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses = 3

|Rank taught = 4
This formula is learned at rank 4 of General Alchemy.
|Rank end =

|Location = }}</td>
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
<td>
#Add ground longgrass<br>
{{RC|
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
Product = cream white dye}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add [[translucent dye base]]
#Add ground longgrass
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=longgrass Longgrass on Roomdata]</td></tr></table>


==Dark blue dye==
==Dark blue dye==
;This color is a unique color not available in the Dyer's tents.
The dark blue dye can be poured onto objects to make them dark blue.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses = 3

|Rank taught = 2
This formula is learned at rank 2 of General Alchemy.
|Rank end =

|Location = }}</td>
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
<td>
#Add mashed bluebells<br>
{{RC|
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
Product = dark blue dye}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add [[translucent dye base]]
#Add mashed bluebells
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=stalk+of+bluebells Stalk of bluebells on Roomdata]</td></tr></table>


==Dark green dye==
==Dark green dye==
The Dark green dye can be poured onto objects to make them dark green.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
It is learned at rank 2 of General Alchemy.
|Uses = 3

|Rank taught = 2
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
|Rank end =
#Add ground blackened moss<br>
|Location = }}</td>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
<td>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
{{RC|
Product = dark green dye}}
#Add [[translucent dye base]]
#Add ground blackened moss
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=blackened+moss Blackened moss on Roomdata]</td></tr></table>


==Dark red dye==
==Dark red dye==
The dark red dye can be poured onto objects to make them dark red.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
This formula is learned at rank 2 of General Alchemy.
|Uses = 3

|Rank taught = 2
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
|Rank end =
#Add ground oxblood lily<br>
|Location = }}</td>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
<td>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
{{RC|
Product = dark red dye}}
#Add [[translucent dye base]]
#Add ground oxblood lily
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=oxblood+lily Oxblood lily on Roomdata]</td></tr></table>


==Emerald green dye==
==Emerald green dye==
;This color is a unique color not available in the Dyer's tents.
The emerald green dye can be poured onto objects to make them emerald green.

This color is a unique color not available in the Dyer's tents.


This formula was discovered in the Library; no rank information is available.
This formula was discovered in the Library; no rank information is available.
{{ATS}}

{{GA
#Add clear dye base
|Uses =
|Rank taught =
|Rank end =
|Location = }}</td>
<td>
{{RC
|Quantifier = An
|Product = emerald green dye}}
#Add [[clear dye base]]
#Add 2 doses of ground green fungus
#Add 2 doses of ground green fungus
#Simmer
#Simmer
#Add powdered uncut emerald
#Add [[Alchemy gem collection|powdered uncut emerald]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
[http://www.virilneus.com/recipes/ingredient.php?named=luminescent+green+fungus Luminescent green fungus on Roomdata]</td></tr></table>



==Golden dye==
==Golden dye==
;This color is also available in the Cysaegir cobbling shop
The golden dye can be poured onto objects to make them golden.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses =

|Rank taught = 54
This formula was discovered in the Library; no rank information is available.
|Rank end = 63

|Location = Travel<br>required}}</td>
#Add clear dye base
<td>
{{RC|
Product = golden dye}}
#Add [[clear dye base]]
#Add 5 doses of mashed flaeshorn berry
#Add 5 doses of mashed flaeshorn berry
#Simmer
#Simmer
#Add 3 doses of pinch of gold dust
#Add 3 doses of [[Alchemy gem collection|pinch of gold dust (whole)]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
[http://www.virilneus.com/recipes/ingredient.php?named=golden+flaeshorn+berry Golden flaeshorn berry on Roomdata]</td></tr></table>


==Goldenrod yellow dye==
==Goldenrod yellow dye==
;This color is a unique color not available in the Dyer's tents.
The goldenrod yellow dye can be poured onto objects to make them goldenrod yellow.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses = 2

|Rank taught = 24
#Add [[Alchemy dyes#Limpid dye base|limpid dye base]]<br>
|Rank end =
#Add mashed goldenrod<br>
|Location = }}</td>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
<td>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
{{RC|
Product = goldenrod yellow dye}}
#Add [[limpid dye base]]
#Add mashed goldenrod
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=goldenrod Goldenrod on Roomdata]</td></tr></table>


==Grey dye==
==Grey dye==
The grey dye can be poured onto objects to make them grey.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
This formula is learned at rank 7 of General Alchemy.
|Uses =

|Rank taught = 7
#Add translucent dye base
|Rank end =
|Location = }}</td>
<td>
{{RC|
Product = grey dye}}
#Add [[translucent dye base]]
#Add mashed alligator lily
#Add mashed alligator lily
#Simmer
#Simmer
{{RE}}
#Seal
[http://www.virilneus.com/recipes/ingredient.php?named=alligator+lily Alligator lily on Roomdata]</td></tr></table>


==Honey yellow dye==
==Honey yellow dye==
The honey yellow dye can be poured onto objects to make them honey yellow.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
|Uses =
|Rank taught =
|Rank end =
|Location = }}</td>
<td>
This formula is learned at rank 24 of General Alchemy.
This formula is learned at rank 24 of General Alchemy.
{{RC|
Product = honey yellow dye}}


{{RE}}</td></tr></table>
==Indigo dye==
The indigo dye can be poured onto objects to make them indigo.


==Indigo dye==
This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.


This formula was learned in the Library; no rank information is known.
This formula was learned in the Library; no rank information is known.
{{ATS}}

{{GA
#Add translucent dye base<br>
|Uses = 3
#Add mashed sprig of wild lilac <br>
|Rank taught =
|Rank end =
|Location = }}</td>
<td>
{{RC
|Quantifier = An
|Product = indigo dye}}
#Add [[translucent dye base]]
#Add mashed sprig of wild lilac
#Add ground woad leaves
#Add ground woad leaves
#Alchemy Simmer<br>
#Simmer
{{RE}}
#Alchemy Seal
[http://www.virilneus.com/recipes/ingredient.php?named=sprig+of+wild+lilac Wild lilac on Roomdata]<br>[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leaves on Roomdata]</td></tr></table>


==Lavender blue dye==
==Lavender blue dye==
The lavender blue dye can be poured onto objects to make them lavender blue.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
This formula is learned at rank 4 of General Alchemy.
|Uses = 3

|Rank taught = 4
#Add translucent dye base<br>
|Rank end =
#Add powdered purple-cap cowrie <br>
|Location = Solhaven<br>River's Rest}}</td>
#Alchemy Boil
<td>
#Alchemy Seal
{{RC|
Product = lavender blue dye}}
#Add [[translucent dye base]]
#Add [[Alchemy gem collection|powdered purple-cap cowrie shell]] - <small>Not found in guild shops.</small>
#Boil
{{RE}}</td></tr></table>


==Light blue dye==
==Light blue dye==
;This color is a unique color not available in the Dyer's tents.
The light blue dye can be poured onto objects to make them light blue.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses = 3

|Rank taught = 2
It is learned at rank 2 of General Alchemy.
|Rank end =

|Location = }}</td>
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
<td>
#Add ground woad leaves<br>
{{RC|
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
Product = light blue dye}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add [[translucent dye base]]
#Add ground woad leaves
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leave on Roomdata]</td></tr></table>


==Light ginger dye==
==Light ginger dye==
;This color is a unique color not available in the Dyer's tents.
The light ginger dye can be poured onto objects to make them light ginger.

This color is a unique color not available in the Dyer's tents.


This formula was learned in the Library, so no rank information is available.
This formula was learned in the Library, so no rank information is available.
{{ATS}}

{{GA
#Add limpid dye base
|Uses =
|Rank taught =
|Rank end =
|Location = }}</td>
<td>
{{RC|
Product = light ginger dye}}
#Add [[limpid dye base]]
#Add mashed red clover blossom
#Add mashed red clover blossom
#Add ground ginger root
#Add ground ginger root
#Simmer
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
{{RE}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
[http://www.virilneus.com/recipes/ingredient.php?named=red+clover+blossom Red clover blossom on Roomdata]<br>[http://www.virilneus.com/recipes/ingredient.php?named=ginger+root Ginger root on Roomdata]</td></tr></table>


==Light green dye==
==Light green dye==
;This color is a unique color not available in the Dyer's tents.
The light green dye can be poured onto objects to make them light green.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses = 3

|Rank taught = 2
It is learned at rank 2 of General Alchemy.
|Rank end =

|Location = }}</td>
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
<td>
#Add ground arctic moss<br>
{{RC|
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
Product = light green dye}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add [[translucent dye base]]
#Add ground arctic moss
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=arctic+moss Arctic moss on Roomdata]</td></tr></table>


==Light red dye==
==Light red dye==
The light red dye can be poured onto objects to make them light red.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
It is learned at rank 3 of General Alchemy.
|Uses = 3

|Rank taught = 3
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
|Rank end =
#Add ground red lichen<br>
|Location = }}</td>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
<td>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
{{RC|

Product = light red dye}}

#Add [[translucent dye base]]
#Add ground red lichen
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=red+lichen Red lichen on Roomdata]</td></tr></table>


==Olivine dye==
==Olivine dye==
;This color is a unique color not available in the Dyer's tents.
The olivine dye can be poured onto objects to make them olivine.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses =

|Rank taught =
#Add clear dye base
|Rank end =
|Location = }}</td>
<td>
{{RC
|Quantifier = An
|Product = olivine dye
|Width = 325}}
#Add [[clear dye base]]
#Add 3 doses of ground shadowlace moss
#Add 3 doses of ground shadowlace moss
#Simmer
#Simmer
#Add 3 doses of powdered olivine faenor-bloom
#Add 3 doses of [[Alchemy gem collection|powdered olivine faenor-bloom]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
#Seal
[http://www.virilneus.com/recipes/ingredient.php?named=shadowlace+moss Shadowlace moss on Roomdata]</td></tr></table>


==Orange dye==
==Orange dye==
;This color is a unique color not available in the Dyer's tents.
The orange dye can be poured onto objects to make them orange.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses = 3

|Rank taught = 3
It is learned at rank 3 of General Alchemy.
|Rank end =

|Location = }}</td>
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
<td>
#Add mashed coppery rain lily<br>
{{RC
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
|Quantifier = An
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
|Product = orange dye}}
#Add [[translucent dye base]]
#Add mashed coppery rain lily
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=coppery+rain+lily Coppery rain lily on Roomdata]</td></tr></table>


==Pale yellow dye==
==Pale yellow dye==
The pale yellow dye can be poured onto objects to make them pale yellow.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
|Uses = 3
#Add mashed yellow clover blossom<br>
|Rank taught = 4
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
|Rank end =
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
|Location = }}</td>
<td>
{{RC|
Product = pale yellow dye}}
#Add [[translucent dye base]]
#Add mashed yellow clover blossom
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=yellow+clover+blossom Yellow clover blossom on Roomdata]</td></tr></table>


==Periwinkle blue dye==
==Periwinkle blue dye==
The periwinkle blue dye can be poured onto objects to make them periwinkle blue.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
This formula is learned at rank 24 of General Alchemy.
|Uses = 2

|Rank taught = 24
#Add [[Alchemy dyes#Limpid dye base|limpid dye base]]<br>
|Rank end =
#Add 2 doses of ground woad leaves<br>
|Location = }}</td>
#Add 2 doses of ground orchil lichen<br>
<td>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
{{RC
#Add two doses of powdered polished red coral<br>
|Product = periwinkle blue dye
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
|Width = 325}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add [[limpid dye base]]
#Add 2 doses of ground woad leaves
#Add 2 doses of ground orchil lichen
#Simmer
#Add two doses of [[Alchemy gem collection|powdered polished red coral]] - <small>Not found in guild shops.</small>
#Boil
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leaves on Roomdata]<br>[http://www.virilneus.com/recipes/ingredient.php?named=orchil+lichen Orchil lichen on Roomdata]</td></tr></table>


==Pink dye==
==Pink dye==
;This color is also available in the Cysaegir cobbling shop
The pink dye can be poured onto objects to make them pink.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses = 3

|Rank taught = 3
It is learned at rank 3 of General Alchemy.
|Rank end =

|Location = }}</td>
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
<td>
#Add ground orchil lichen <br>
{{RC|
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
Product = pink dye}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add [[translucent dye base]]
#Add ground orchil lichen
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=orchil+lichen Orchil lichen on Roomdata]</td></tr></table>


==Purple dye==
==Purple dye==
The purple dye can be poured onto objects to make them purple.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
|Uses =
|Rank taught =
|Rank end =
|Location = }}</td>
<td>
{{RC|
Product = purple dye}}
#Add [[translucent dye base]]
#Add mashed wood violet
#Add mashed wood violet
#Simmer
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
{{RE}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
[http://www.virilneus.com/recipes/ingredient.php?named=wood+violet Wood violet on Roomdata]</td></tr></table>


==Rainbow dye==
==Rainbow dye==
This color is a unique color not available in the Dyer's tents.
;This color is a unique color not available in the Dyer's tents.


This formula was learned in the Library; no rank information is available.
This formula was learned in the Library; no rank information is available.
{{ATS}}

{{GA
#Add clear dye base
|Uses =
|Rank taught =
|Rank end =
|Location = Travel<br>required}}</td>
<td>
{{RC
|Product = rainbow dye
|Width = 325}}
#Add [[clear dye base]]
#Add 3 doses of mashed stargazer lily
#Add 3 doses of mashed stargazer lily
#Simmer
#Simmer
#Add 2 doses of powdered swirling [[aetherstone]]
#Add 2 doses of [[Alchemy gem collection|powdered swirling aetherstone]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
#Seal
[http://www.virilneus.com/recipes/ingredient.php?named=stargazer+lily Stargazer lily on Roomdata]</td></tr></table>


==Rosy pink dye==
==Rosy pink dye==
The rosy pink dye can be poured onto objects to make them rosy pink.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
#Add limpid dye base
|Uses =
|Rank taught =
|Rank end =
|Location = }}</td>
<td>
{{RC|
Product = rosy pink dye}}
#Add [[limpid dye base]]
#Add mashed primrose
#Add mashed primrose
#Simmer
#Simmer
{{RE}}
#Seal
[http://www.virilneus.com/recipes/ingredient.php?named=primrose Primrose on Roomdata]<br><i>Note: The primrose used is not yellow primrose.</i></td></tr></table>

<i>Note: The primrose used is not yellow primrose.</i>


==Ruby red dye==
==Ruby red dye==
The ruby red dye can be poured onto objects to make them ruby red.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
#Add clear dye base
|Uses =
|Rank taught = 54
|Rank end =
|Location = }}</td>
<td>
{{RC
|Product = ruby red dye
|Width = 300}}
#Add [[clear dye base]]
#Add 5 doses of mashed red passionflower
#Add 5 doses of mashed red passionflower
#Simmer
#Simmer
#Add powdered uncut ruby
#Add [[Alchemy gem collection|powdered uncut ruby]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
#Seal
[http://www.virilneus.com/recipes/ingredient.php?named=red+passionflower Red passionflower on Roomdata]</td></tr></table>


==Sapphire blue dye==
==Sapphire blue dye==
The sapphire blue dye can be poured onto objects to make them sapphire blue. It can be made by those with 54 ranks in General Alchemy.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
#Add clear dye base
|Uses =
|Rank taught = 54
|Rank end = 63
|Location = }}</td>
<td>
{{RC|
Product = sapphire blue dye}}
#Add [[clear dye base]]
#Add two doses of ground blue moss
#Add two doses of ground blue moss
#Simmer
#Simmer
#Add powdered blue sapphire
#Add [[List of alchemy shop inventory|powdered blue sapphire]]
#Boil
#Boil
{{RE}}
#Seal
[http://www.virilneus.com/recipes/ingredient.php?named=blue+moss Blue moss on Roomdata]</td></tr></table>


==Scarlet dye==
==Scarlet dye==
;This color is also available in the Cysaegir cobbling shop
This formula can be completed by an Alchemist with 24 ranks of General Alchemy.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses =

|Rank taught = 24
#Add limpid dye base
|Rank end =
|Location = }}</td>
<td>
{{RC|
Product = scarlet dye}}
#Add [[limpid dye base]]
#Add mashed orange begonia
#Add mashed orange begonia
#Simmer
#Simmer
#Add powdered ruby-lined nassa shell
#Add [[Alchemy gem collection|powdered ruby-lined nassa shell]] - <small>Not found in guild shops.</small>
#Boil
#Boil
{{RE}}
#Seal
[http://www.virilneus.com/recipes/ingredient.php?named=orange+begonia Orange begonia on Roomdata]</td></tr></table>


==Silvery dye==
==Silvery dye==
This color is a unique color not available in the Dyer's tents.
;This color may also be purchased in the backroom of the Cysaegir cobbling shop
{{ATS}}

{{GA
#Add clear dye base
|Uses =
|Rank taught = 54
|Rank end = 63
|Location = }}</td>
<td>
{{RC
|Product = silvery dye
|Width = 335}}
#Add [[clear dye base]]
#Add 3 doses of mashed moonlight cactus-bloom
#Add 3 doses of mashed moonlight cactus-bloom
#Simmer
#Simmer
#Add powdered silver fang
#Add powdered silver [[fang]]
#Boil
#Boil
{{RE}}
#Seal
[http://www.virilneus.com/recipes/ingredient.php?named=moonlight+cactus-bloom Moonlight cactus-bloom on Roomdata]</td></tr></table>


==Slate grey dye==
==Slate grey dye==
The slate grey dye can be poured onto objects to make them slate grey.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
This formula is learned at rank 24 of General Alchemy.
|Uses = 2

|Rank taught = 24
;Version 1
|Rank end =
#Add [[Alchemy dyes#Limpid dye base|limpid dye base]]<br>
|Location = }}</td>
#Add 2 doses of ground valerian root<br>
<td>
#Add 3 doses of ground alder bark<br>
{{RC2
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
|Product = slate grey dye
#Add two doses of powdered white clam shell<br>
|Width = 315}}
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
#Add [[limpid dye base]]
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add 2 doses of ground valerian root

#Add 3 doses of ground alder bark
;Version 2
#Simmer
#Add [[Alchemy dyes#Limpid dye base|limpid dye base]]<br>
#Add 2 doses of [[Alchemy gem collection|powdered white chalcedony]] - <small>Not found in guild shops.</small>
#Add 2 doses of ground valerian root<br>
#Boil
#Add 3 doses of ground alder bark<br>
{{RC2 mid|Width = 315}}
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
#Add [[limpid dye base]]
#Add 2 doses of powdered white chalcedony
#Add 2 doses of ground valerian root
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
#Add 3 doses of ground alder bark
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Simmer
#Add two doses of [[Alchemy gem collection|powdered white clam shell]] - <small>Not found in guild shops.</small>
#Boil
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=valerian+root Valerian root on Roomdata]<br>[http://www.virilneus.com/recipes/ingredient.php?named=alder+bark Alder bark on Roomdata]</td></tr></table>


==Tan dye==
==Tan dye==
;This color is a unique color not available in the Dyer's tents.
The tan dye can be poured onto objects to make them tan.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses = 3

|Rank taught = 4
This formula is learned at rank 4 of General Alchemy.
|Rank end =

|Location = }}</td>
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
<td>
#Add ground onion skin<br>
{{RC|
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
Product = tan dye}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add [[translucent dye base]]
#Add ground onion skin
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=onion+skin Onion skin on Roomdata]</td></tr></table>


==Tawny brown dye==
==Tawny brown dye==
;This color is a unique color not available in the Dyer's tents.
The tawny brown dye can be poured onto objects to make them tawny brown.
{{ATS}}

{{GA
This color is a unique color not available in the Dyer's tents.
|Uses = 2

|Rank taught = 24
This formula is learned at rank 24 of General Alchemy.
|Rank end =

|Location = Travel<br>required}}</td>
#Add [[Alchemy dyes#Limpid dye base|limpid dye base]]<br>
<td>
#Add 2 doses powdered walnuts<br>
{{RC
#Add 2 doses mashed onion skin<br>
|Product = tawny brown dye
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
|Width = 400}}
#Add 2 doses ruff of raptor feathers<br>
#Add [[limpid dye base]]
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
#Add 2 doses powdered walnuts
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add 2 doses mashed onion skin
#Simmer
#Add 2 doses ruff of raptor feathers from [[dreadnought raptor]]s
#Boil
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=walnuts Walnuts on Roomdata]<br>[http://www.virilneus.com/recipes/ingredient.php?named=onion+skin Onion skin on Roomdata]</td></tr></table>


==Turquoise blue dye==
==Turquoise blue dye==
The turquoise blue dye can be poured onto objects to make them turquoise blue.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
This formula is learned at rank 24 of General Alchemy.
|Uses = 2

|Rank taught = 24
#Add [[Alchemy dyes#Limpid dye base|limpid dye base]]<br>
|Rank end =
#Add 2 doses of mashed bluebells<br>
|Location = }}</td>
#Add 2 doses of ground woad leaves<br>
<td>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
{{RC
#Add two doses of powdered turquoise stone<br>
|Product = turquoise blue dye
#[[ALCHEMY BOIL (verb)|Alchemy Boil]]<br>
|Width = 315}}
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
#Add [[limpid dye base]]
#Add 2 doses of mashed bluebells
#Add 2 doses of ground woad leaves
#Simmer
#Add two doses of [[List of alchemy shop inventory|powdered turquoise stone]]
#Boil
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=bluebells Bluebells on Roomdata]<br>[http://www.virilneus.com/recipes/ingredient.php?named=woad+leaves Woad leaves on Roomdata]</td></tr></table>


==White dye==
==White dye==
The white dye can be poured onto objects to make them white.

This color is also available in the Dyer's tents.
This color is also available in the Dyer's tents.
{{ATS}}

{{GA
This formula is learned at rank 5 of General Alchemy.
|Uses = 3

|Rank taught = 5
#Add [[Alchemy dyes#Translucent dye base|translucent dye base]]<br>
|Rank end =
#Add ground valerian root<br>
|Location = }}</td>
#[[ALCHEMY SIMMER (verb)|Alchemy Simmer]]<br>
<td>
#[[ALCHEMY SEAL (verb)|Alchemy Seal]]
{{RC|
Product = white dye}}
#Add [[translucent dye base]]
#Add ground valerian root
#Simmer
{{RE}}
[http://www.virilneus.com/recipes/ingredient.php?named=valerian+root Valerian root on Roomdata]</td></tr></table>


[[Category:Alchemy]]
[[Category:Alchemy]]

Latest revision as of 09:12, 10 April 2024

Colored dyes can be made through the General Alchemy subskill of Alchemy. These formulas were released on 09/16/08 as part of Alchemy Phase II. Temporary hair dyes were also released using a different dye base. As of November 2014, alchemy dyes can be used on cobbling uppers.

Alchemy dye additives can be added only to alchemy dyes, however dyes purchased at cobblers workshops or in the dyer's tent can be converted to alchemy dyes via the clerk in the dyer's tent by holding the non-alchemy dye in your right hand while using the ORDER BOTTLE command.

Colors Available
Dye Base Dye Additive Red Orange & Yellow Green Blue Pink & Purple Brown Monochrome
Translucent Brilliant Cranberry red Bright yellow Dark green Azure Amethyst violet Brown Grey
Limpid Glimmering Dark red Chartreuse yellow Emerald green Cerulean blue Pink Tan Silvery
Clear Glittering Light red Golden Light green Cobalt blue Purple Tawny brown Slate grey
Glowing Ruby red Goldenrod yellow Olivine Dark blue Rainbow Coppery Cream white
Radiant Scarlet Honey yellow Indigo Rosy pink White
Shimmering Light ginger Lavender blue Black
Shining Orange Light blue
Sparkling Pale yellow Periwinkle blue
Sapphire blue
Turquoise blue

Some of the colors are independent from those available in the Dyer's tents; others overlap. This is an oversight that will eventually be resolved with the removal of any alchemy color from the dyer's tents. For most formulas, it is faster and less expensive to purchase the dyes in the tent than to make these dyes.

Example:

You pour a few test drops of white vial of dye on your leather tome. The results are good, and you can tell the dye will transform it into a cream white leather tome if you poured some more on it.

>pour my dye on my tome
You pour your white vial of dye on your leather tome, completely coating the item. The liquid soon dries, leaving you with a cream white leather tome.

That was the last of the dye.

>tap tome
You tap a cream white leather tome, which is in your right hand.

The item will retain the material it INSPECTs as.

If the item is scripted or otherwise special and will not take the dye; it will run off during the initial pour. The dye will not be wasted.

Alteration Rules

Some of the additives create colors that are typically against alteration rules. The character must provide the glowing dye to the merchant to apply to the item being worked on. Whether or not they will depends on the particular merchant, of course, because some merchants might be anti-magical or whatever and not feel they can. That's an IC stance for a merchant. The item may require more than one dose of dye.

Previously, there was a rule in place requiring that the alteration remain the same shade as the provided dye. With the updates to the dye system opening up the additives to almost any color, this rule is no longer applicable.

Dye Bases

Translucent dye base

Translucent dye base is the base that all simple dye recipes will start with. It needs to be made in order to make any of the simple colored dyes.

General Alchemy
Uses 3
Rank taught 2
Rank end
Location All
A translucent dye base
  1. Add water
  2. Add 2 doses of ground murdroot
  3. Add ayanad crystal
  4. Simmer

Limpid dye base

Limpid dye base is the base that the more complicated dye recipes will start with. It needs to be made in order to make any of the more complicated colored dyes.

General Alchemy
Uses 2
Rank taught 24
Rank end
Location Solhaven
River's Rest
A limpid dye base
  1. Add Water
  2. Add 2 doses of ground murdroot
  3. Add powdered lump of grey ambergris
  4. Boil
  5. Add s'ayanad crystal
  6. Add glowing mineral water
  7. Simmer

Clear dye base

Clear dye base is the base that the most complicated dye formulas and the dye additives will start with. It needs to be made in order to make any of the most complicated colored dyes or additives.

General Alchemy
Uses 1
Rank taught 54
Rank end 63
Location Ta'Illistim
A clear dye base
Grey ambergris version Waxy grey caederine version
  1. Add water
  2. Add 4 doses of ground murdroot
  3. Add powdered lump of grey ambergris
  4. Boil
  5. Add 2 doses of t'ayanad crystal
  6. Add farlook vitreous humor
  7. Infuse
  1. Add water
  2. Add 4 doses of ground murdroot
  3. Add 2 doses of t'ayanad crystal
  4. Simmer
  5. Add powdered waxy grey caederine
  6. Add s'ayanad crystal
  7. Boil
  8. Add farlook vitreous humor
  9. Infuse

Dye Additives

Brilliant dye additive

The formula for brilliant dye additive was learned in the Library; no rank information is known.

To create a brilliant dye, pour the brilliant dye additive in the completed dye. Both adjectives are combined (e.g. "a glittering light red vial of dye"). The dyed item will also have both adjectives

>pour add in my dye
You pour the additive into your green vial of dye. As the two substances blend together, the dye slowly transforms into a brilliant green vial of dye.
General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A brilliant dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 3 doses of ground sponge mushroom
  5. Simmer
  6. Add powdered uncut star-of-Tamzyrr diamond - Not found in guild shops.
  7. Channel
Sponge mushroom on Roomdata

Glimmering dye additive

The formula for glimmering dye additive was found on a parchment; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A glimmering dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add fetid black slime
  5. Simmer
  6. Add powdered uncut maernstrike diamond - Not found in guild shops.
  7. Channel
Fetid black slime on Roomdata

Glittering dye additive

The formula for glittering dye additive was found on a parchment; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A glittering dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add mass of congealed slime
  5. Simmer
  6. Add powdered blue diamond - Not found in guild shops.
  7. Channel
Congealed slime can be foraged for in indoor Rift rooms
Blue diamonds are found exclusively on Teras Isle

Glowing dye additive

General Alchemy
Uses 1
Rank taught 54
Rank end 63
Location West
A glowing dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 3 doses of ground green lichen
  5. Simmer
  6. Add powdered uncut diamond - Not found in guild shops.
  7. Channel
Glowing green lichen on Roomdata

Radiant dye additive

General Alchemy
Uses 1
Rank taught 58
Rank end 63
Location Travel
required
A radiant dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground wyrm thorn
  5. Simmer
  6. Add powdered clear glimaerstone - Not found in guild shops.
  7. Add powdered dragon's-tear diamond - Not found in guild shops.
  8. Channel
Wyrm thorn on Roomdata

Shimmering dye additive

The formula for shimmering dye additive was found in the Library; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A shimmering dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground petrified shadowstalk
  5. Simmer
  6. Add powdered uncut diamond - Not found in guild shops.
  7. Add 3 doses of powdered shimmertine shard
  8. Channel

Soft pink haze indicates success

Petrified shadowstalk on Roomdata
Shimmertime shards are found in Elven Nations

Shining dye additive

The formula for shining dye additive was found in the Library; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location Travel
required
A shining dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground bloodthorn stem
  5. Simmer
  6. Add powdered yellow hyacinth - Not found in guild shops.
  7. Add powdered uncut maernstrike diamond - Not found in guild shops.
  8. Channel
Bloodthorn stem on Roomdata

Sparkling dye additive

The formula for sparkling dye additive was found in the Library; no rank information is known.

General Alchemy
Uses 1
Rank taught
Rank end
Location West
A sparkling dye additive
  1. Add clear dye base
  2. Add powdered waxy grey caederine
  3. Boil
  4. Add 2 doses of ground bone mushroom
  5. Simmer
  6. Add powdered dragon's-tear diamond - Not found in guild shops.
  7. Channel
Bone mushroom on Roomdata

Dyes

Amethyst violet dye

This color is a unique shade not available in the Dyer's tents, though amethyst purple is available.
General Alchemy
Uses 1
Rank taught
Rank end
Location Teras
River's Rest
An amethyst violet dye
  1. Add clear dye base
  2. Add 5 doses of mashed purple poppy
  3. Simmer
  4. Add 3 doses of powdered deep purple amethyst
  5. Boil
Purple poppy on Roomdata

Azure dye

This color may also be purchased in the WL Cobbling shop
General Alchemy
Uses
Rank taught
Rank end
Location
An azure dye
  1. Add limpid dye base
  2. Add 2 doses of ground valerian root
  3. Add 2 doses of ground woad leaves
  4. Simmer
  5. Add 2 doses of : powdered blue spinel - Not found in guild shops.
  6. Boil
Valerian root on Roomdata
Cluster of woad leaves on Roomdata

Black dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A black dye
  1. Add translucent dye base
  2. Add ground alder bark
  3. Simmer
Alder bark on Roomdata

Bright yellow dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 5
Rank end
Location
A bright yellow dye
  1. Add translucent dye base
  2. Add mashed gorse
  3. Simmer
Cluster of gorse on Roomdata

Brown dye

This color may also be purchased in the Cysaegir cobbling shop
General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A brown dye
  1. Add translucent dye base
  2. Add powdered walnut
  3. Simmer
Handful of walnuts on Roomdata

Chartreuse yellow dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A chartreuse yellow dye
  1. Add limpid dye base
  2. Add mashed white hydrangea
  3. Add ground valerian root
  4. Simmer
  5. Add powdered yellow jade - Not found in guild shops.
  6. Boil
White hydrangea on Roomdata
Valerian root on Roomdata

Cerulean blue dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A cerulean blue dye
  1. Add limpid dye base
  2. Add 2 doses of mashed yellow clover
  3. Add 2 doses of ground woad leaves
  4. Simmer
  5. Add 2 doses of powdered blue lapis lazuli
  6. Boil
Yellow clover blossom on Roomdata
Woad leaves on Roomdata

Cobalt blue dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A cobalt blue dye
  1. Add limpid dye base
  2. Add 2 doses of ground woad leaves
  3. Add 2 doses of ground alder bark
  4. Simmer
  5. Add two doses of powdered blue lapis lazuli
  6. Boil
Woad leaves on Roomdata
Alder bark on Roomdata

Coppery dye

This color is also available in the Dyer's tents.

The formula was discovered in the Library, so no rank information is available.

General Alchemy
Uses
Rank taught
Rank end
Location
A coppery dye
  1. Add clear dye base
  2. Add 5 doses of mashed coppery rain lily
  3. Simmer
  4. Add powdered copper fang - Not found in guild shops.
  5. Boil
Coppery rain lily on Roomdata

Cranberry red dye

This is a unique color not available in the Dyer's tents.
General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A cranberry red dye
  1. Add limpid dye base
  2. Add mashed red cranberry
  3. Simmer
Bright red cranberry on Roomdata

Cream white dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 4
Rank end
Location
A cream white dye
  1. Add translucent dye base
  2. Add ground longgrass
  3. Simmer
Longgrass on Roomdata

Dark blue dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A dark blue dye
  1. Add translucent dye base
  2. Add mashed bluebells
  3. Simmer
Stalk of bluebells on Roomdata

Dark green dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A dark green dye
  1. Add translucent dye base
  2. Add ground blackened moss
  3. Simmer
Blackened moss on Roomdata

Dark red dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A dark red dye
  1. Add translucent dye base
  2. Add ground oxblood lily
  3. Simmer
Oxblood lily on Roomdata

Emerald green dye

This color is a unique color not available in the Dyer's tents.

This formula was discovered in the Library; no rank information is available.

General Alchemy
Uses
Rank taught
Rank end
Location
An emerald green dye
  1. Add clear dye base
  2. Add 2 doses of ground green fungus
  3. Simmer
  4. Add powdered uncut emerald - Not found in guild shops.
  5. Boil
Luminescent green fungus on Roomdata

Golden dye

This color is also available in the Cysaegir cobbling shop
General Alchemy
Uses
Rank taught 54
Rank end 63
Location Travel
required
A golden dye
  1. Add clear dye base
  2. Add 5 doses of mashed flaeshorn berry
  3. Simmer
  4. Add 3 doses of pinch of gold dust (whole) - Not found in guild shops.
  5. Boil
Golden flaeshorn berry on Roomdata

Goldenrod yellow dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A goldenrod yellow dye
  1. Add limpid dye base
  2. Add mashed goldenrod
  3. Simmer
Goldenrod on Roomdata

Grey dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught 7
Rank end
Location
A grey dye
  1. Add translucent dye base
  2. Add mashed alligator lily
  3. Simmer
Alligator lily on Roomdata

Honey yellow dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught
Rank end
Location

This formula is learned at rank 24 of General Alchemy.

A honey yellow dye

Indigo dye

This color is also available in the Dyer's tents.

This formula was learned in the Library; no rank information is known.

General Alchemy
Uses 3
Rank taught
Rank end
Location
An indigo dye
  1. Add translucent dye base
  2. Add mashed sprig of wild lilac
  3. Add ground woad leaves
  4. Simmer
Wild lilac on Roomdata
Woad leaves on Roomdata

Lavender blue dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 4
Rank end
Location Solhaven
River's Rest
A lavender blue dye
  1. Add translucent dye base
  2. Add powdered purple-cap cowrie shell - Not found in guild shops.
  3. Boil

Light blue dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A light blue dye
  1. Add translucent dye base
  2. Add ground woad leaves
  3. Simmer
Woad leave on Roomdata

Light ginger dye

This color is a unique color not available in the Dyer's tents.

This formula was learned in the Library, so no rank information is available.

General Alchemy
Uses
Rank taught
Rank end
Location
A light ginger dye
  1. Add limpid dye base
  2. Add mashed red clover blossom
  3. Add ground ginger root
  4. Simmer
Red clover blossom on Roomdata
Ginger root on Roomdata

Light green dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 2
Rank end
Location
A light green dye
  1. Add translucent dye base
  2. Add ground arctic moss
  3. Simmer
Arctic moss on Roomdata

Light red dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 3
Rank end
Location
A light red dye
  1. Add translucent dye base
  2. Add ground red lichen
  3. Simmer
Red lichen on Roomdata

Olivine dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses
Rank taught
Rank end
Location
An olivine dye
  1. Add clear dye base
  2. Add 3 doses of ground shadowlace moss
  3. Simmer
  4. Add 3 doses of powdered olivine faenor-bloom - Not found in guild shops.
  5. Boil
Shadowlace moss on Roomdata

Orange dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 3
Rank end
Location
An orange dye
  1. Add translucent dye base
  2. Add mashed coppery rain lily
  3. Simmer
Coppery rain lily on Roomdata

Pale yellow dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 4
Rank end
Location
A pale yellow dye
  1. Add translucent dye base
  2. Add mashed yellow clover blossom
  3. Simmer
Yellow clover blossom on Roomdata

Periwinkle blue dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A periwinkle blue dye
  1. Add limpid dye base
  2. Add 2 doses of ground woad leaves
  3. Add 2 doses of ground orchil lichen
  4. Simmer
  5. Add two doses of powdered polished red coral - Not found in guild shops.
  6. Boil
Woad leaves on Roomdata
Orchil lichen on Roomdata

Pink dye

This color is also available in the Cysaegir cobbling shop
General Alchemy
Uses 3
Rank taught 3
Rank end
Location
A pink dye
  1. Add translucent dye base
  2. Add ground orchil lichen
  3. Simmer
Orchil lichen on Roomdata

Purple dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught
Rank end
Location
A purple dye
  1. Add translucent dye base
  2. Add mashed wood violet
  3. Simmer
Wood violet on Roomdata

Rainbow dye

This color is a unique color not available in the Dyer's tents.

This formula was learned in the Library; no rank information is available.

General Alchemy
Uses
Rank taught
Rank end
Location Travel
required
A rainbow dye
  1. Add clear dye base
  2. Add 3 doses of mashed stargazer lily
  3. Simmer
  4. Add 2 doses of powdered swirling aetherstone - Not found in guild shops.
  5. Boil
Stargazer lily on Roomdata

Rosy pink dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught
Rank end
Location
A rosy pink dye
  1. Add limpid dye base
  2. Add mashed primrose
  3. Simmer
Primrose on Roomdata
Note: The primrose used is not yellow primrose.

Ruby red dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught 54
Rank end
Location
A ruby red dye
  1. Add clear dye base
  2. Add 5 doses of mashed red passionflower
  3. Simmer
  4. Add powdered uncut ruby - Not found in guild shops.
  5. Boil
Red passionflower on Roomdata

Sapphire blue dye

This color is also available in the Dyer's tents.

General Alchemy
Uses
Rank taught 54
Rank end 63
Location
A sapphire blue dye
  1. Add clear dye base
  2. Add two doses of ground blue moss
  3. Simmer
  4. Add powdered blue sapphire
  5. Boil
Blue moss on Roomdata

Scarlet dye

This color is also available in the Cysaegir cobbling shop
General Alchemy
Uses
Rank taught 24
Rank end
Location
A scarlet dye
  1. Add limpid dye base
  2. Add mashed orange begonia
  3. Simmer
  4. Add powdered ruby-lined nassa shell - Not found in guild shops.
  5. Boil
Orange begonia on Roomdata

Silvery dye

This color may also be purchased in the backroom of the Cysaegir cobbling shop
General Alchemy
Uses
Rank taught 54
Rank end 63
Location
A silvery dye
  1. Add clear dye base
  2. Add 3 doses of mashed moonlight cactus-bloom
  3. Simmer
  4. Add powdered silver fang
  5. Boil
Moonlight cactus-bloom on Roomdata

Slate grey dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A slate grey dye
Eastern version Western version
  1. Add limpid dye base
  2. Add 2 doses of ground valerian root
  3. Add 3 doses of ground alder bark
  4. Simmer
  5. Add 2 doses of powdered white chalcedony - Not found in guild shops.
  6. Boil
  1. Add limpid dye base
  2. Add 2 doses of ground valerian root
  3. Add 3 doses of ground alder bark
  4. Simmer
  5. Add two doses of powdered white clam shell - Not found in guild shops.
  6. Boil
Valerian root on Roomdata
Alder bark on Roomdata

Tan dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 3
Rank taught 4
Rank end
Location
A tan dye
  1. Add translucent dye base
  2. Add ground onion skin
  3. Simmer
Onion skin on Roomdata

Tawny brown dye

This color is a unique color not available in the Dyer's tents.
General Alchemy
Uses 2
Rank taught 24
Rank end
Location Travel
required
A tawny brown dye
  1. Add limpid dye base
  2. Add 2 doses powdered walnuts
  3. Add 2 doses mashed onion skin
  4. Simmer
  5. Add 2 doses ruff of raptor feathers from dreadnought raptors
  6. Boil
Walnuts on Roomdata
Onion skin on Roomdata

Turquoise blue dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 2
Rank taught 24
Rank end
Location
A turquoise blue dye
  1. Add limpid dye base
  2. Add 2 doses of mashed bluebells
  3. Add 2 doses of ground woad leaves
  4. Simmer
  5. Add two doses of powdered turquoise stone
  6. Boil
Bluebells on Roomdata
Woad leaves on Roomdata

White dye

This color is also available in the Dyer's tents.

General Alchemy
Uses 3
Rank taught 5
Rank end
Location
A white dye
  1. Add translucent dye base
  2. Add ground valerian root
  3. Simmer
Valerian root on Roomdata