Avian Toy: Difference between revisions

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(Avian Toy)
 
(Updating item script page with templates.)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{addmetext}} <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
==Analyze==
==Analyze==
<pre>
<pre{{log2}}>
You analyze your grey owlet toy and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."
You analyze your grey owlet toy and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."


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You get no sense of whether or not the toy may be further lightened.
You get no sense of whether or not the toy may be further lightened.
</pre>
</pre>
==Usage==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| class="wikitable"
|- {{verbtableheader|90}}
|+ Avian Toy Scripts
! scope="col" style="width:5em;"|Verb
|-
! scope="col" style="width: 45%"|First
! Command !! Self !! Other
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"|HUG
| Hug || You gently hug your grey owlet toy, and it squawks in protest. || X gently hugs his grey owlet toy, and it squawks in protest.
| You gently hug your grey owlet toy, and it squawks in protest.
| X gently hugs his grey owlet toy, and it squawks in protest.
|-
|-
! scope="row" role="rowheader"|TAP
| Tap || You tap the beak of your grey owlet toy, and it snaps at your fingers. || X taps the beak of his grey owlet toy, and it snaps at his fingers.
| You tap the beak of your grey owlet toy, and it snaps at your fingers.
| X taps the beak of his grey owlet toy, and it snaps at his fingers.
|-
|-
! scope="row" role="rowheader"|TOUCH
| Touch || You lightly scratch the head of your grey owlet toy. It curls its beak under its feathers.|| X lightly scratches the head of his grey owlet toy. It curls its beak under its feathers.
| You lightly scratch the head of your grey owlet toy. It curls its beak under its feathers.
| X lightly scratches the head of his grey owlet toy. It curls its beak under its feathers.
|-
|-
! scope="row" role="rowheader"|RUB
| Rub || You tickle the grey owlet toy's belly, and it spreads its wings.|| X tickles the grey owlet toy's belly, and it spreads its wings.
| You tickle the grey owlet toy's belly, and it spreads its wings.
| X tickles the grey owlet toy's belly, and it spreads its wings.
|}
|}
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Toy <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Item type cannot change. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=HUG <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=TAP
|verb3=TOUCH
|verb4=RUB
}}
</td></tr></table>

Latest revision as of 11:38, 3 January 2024

This section has not been added yet; please add to it now!

Analyze

You analyze your grey owlet toy and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information:
This item may be altered by a talented merchant, but it must remain an avian-like toy.

Try to HUG, RUB, TAP, and TOUCH the toy!

You get no sense of whether or not the toy may be further lightened.

Usage

Verb First Third
HUG You gently hug your grey owlet toy, and it squawks in protest. X gently hugs his grey owlet toy, and it squawks in protest.
TAP You tap the beak of your grey owlet toy, and it snaps at your fingers. X taps the beak of his grey owlet toy, and it snaps at his fingers.
TOUCH You lightly scratch the head of your grey owlet toy. It curls its beak under its feathers. X lightly scratches the head of his grey owlet toy. It curls its beak under its feathers.
RUB You tickle the grey owlet toy's belly, and it spreads its wings. X tickles the grey owlet toy's belly, and it spreads its wings.
Avian Toy Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Toy
Alterable Yes
Light/Deep
Restrictions Item type cannot change.
Item Verbs
HUG TAP TOUCH RUB