BVShop:Messy Alchemist: Difference between revisions

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==2021Q3==
<section begin=2021Q3 />
{{Festshop
|shopname=The Messy Alchemist
|look=a slipshod building painted in bright glowing red colors
|location=Map Room #19, Lich# 26871, go slipshod building
|fest=dr|year=2021|letter=M}}
===The Messy Alchemist===<!--==={{{ [The Messy Alchemist] 26872 2021-08-16 13:10:25 -0500}}}===-->
{{RoomDescription|
|roomname=The Messy Alchemist - 26872
|desc=Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway.
|exits= out}}
{{sign|margin-right=40%|sign='''neatly lettered sign'''<hr><nowiki>
~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):
(bLaCK StEEl) wRiST cUfF - aeLOtoi
DaGgeR wRiST cUfF - ERIthian
cOIled bRACeLeT - half-KrOlViN
AnVIl wRiST cUfF - BUrGhAl GNome
sCulPTeD bRACeLeT - halfLINg
sIlvER wRIstBAnd - FOResT gnOME
(SUnsToNEs) wRiST cUfF - DWarF
PURple aMetHYst bRACeLeT - eLf
FeAtHeR-ADorNeD wRIsTlEt - DARK eLF
intERloCKinG rings wRIsTlEt - sylvankIND
gOldEN kEys bRACeLeT - Half-ELf
BUddiNg RosE wRIsTlEt - giantMAn
triDEnT-clASpeD bRACeLeT - huMaN
yeLLoW roSe amUlEt - femaLe
REd roSE amUlEt - maLe</nowiki>}}
<blockquote>
{{Container2||container=On the benches you see:||contents= a black steel wrist cuff faintly etched with a silvered sword, a bent and mangled ivory-hilted dagger wrist cuff, an oddly coiled black paintbrush handle bracelet, a crudely warped anvil wrist cuff, a silver wristband formed in the shape of a closing fist, a bracelet of sculpted lilies, a wrist cuff inset with yellow sunstone veins, a jet rose and purple amethyst bracelet, a white feather-adorned wristlet, a wristlet comprised of five interlocking scroll rings, a bracelet of fused golden keys, a red-painted ivory budding rose wristlet and a silver trident-clasped bracelet.}}
{| class="wikitable col-5-right" {{prettytable}}
| a black steel wrist cuff faintly etched with a silvered sword || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-ablacksteelwristcufffaintlyetchedwithasilveredsword" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablacksteelwristcufffaintlyetchedwithasilveredsword">'''Analyze:'''<br>You analyze the wrist cuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The cuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this cuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Aelotoi</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| a bent and mangled ivory-hilted dagger wrist cuff || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-abentandmangledivory-hilteddaggerwristcuff" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abentandmangledivory-hilteddaggerwristcuff">'''Analyze:'''<br>You analyze the dagger wrist cuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The cuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this cuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Erithian</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| an oddly coiled black paintbrush handle bracelet || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-anoddlycoiledblackpaintbrushhandlebracelet" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anoddlycoiledblackpaintbrushhandlebracelet">'''Analyze:'''<br>You analyze the black bracelet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The bracelet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this bracelet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Half-Krolvin</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| a crudely warped anvil wrist cuff || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-acrudelywarpedanvilwristcuff" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-acrudelywarpedanvilwristcuff">'''Analyze:'''<br>You analyze the anvil wrist cuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The cuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this cuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Burghal Gnome</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| a silver wristband formed in the shape of a closing fist || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-asilverwristbandformedintheshapeofaclosingfist" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilverwristbandformedintheshapeofaclosingfist">'''Analyze:'''<br>You analyze the silver wristband and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The wristband has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this wristband nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The wristband is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Forest Gnome</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristband.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| a bracelet of sculpted lilies || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-abraceletofsculptedlilies" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abraceletofsculptedlilies">'''Analyze:'''<br>You analyze the sculpted bracelet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The bracelet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this bracelet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Halfling</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| a wrist cuff inset with yellow sunstone veins || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-awristcuffinsetwithyellowsunstoneveins" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awristcuffinsetwithyellowsunstoneveins">'''Analyze:'''<br>You analyze the wrist cuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The cuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this cuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Dwarf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| a jet rose and purple amethyst bracelet || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-ajetroseandpurpleamethystbracelet" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ajetroseandpurpleamethystbracelet">'''Analyze:'''<br>You analyze the purple amethyst bracelet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The bracelet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this bracelet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Elf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| a white feather-adorned wristlet || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-awhitefeather-adornedwristlet" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awhitefeather-adornedwristlet">'''Analyze:'''<br>You analyze the feather-adorned wristlet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The wristlet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this wristlet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Dark Elf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| a wristlet comprised of five interlocking scroll rings || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-awristletcomprisedoffiveinterlockingscrollrings" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awristletcomprisedoffiveinterlockingscrollrings">'''Analyze:'''<br>You analyze the rings wristlet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The wristlet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this wristlet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Sylvankind</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| a bracelet of fused golden keys || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-abraceletoffusedgoldenkeys" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abraceletoffusedgoldenkeys">'''Analyze:'''<br>You analyze the golden keys bracelet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The bracelet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this bracelet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Half-Elf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| a red-painted ivory budding rose wristlet || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-ared-paintedivorybuddingrosewristlet" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ared-paintedivorybuddingrosewristlet">'''Analyze:'''<br>You analyze the budding rose wristlet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The wristlet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this wristlet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Giant</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
| a silver trident-clasped bracelet || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-asilvertrident-claspedbracelet" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilvertrident-claspedbracelet">'''Analyze:'''<br>You analyze the trident-clasped bracelet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The bracelet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this bracelet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Human</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 125
|-
|}
{{Container2||container=On the chairs you see:||contents= a yellowish red rose amulet and a reddish yellow rose amulet.}}
{| class="wikitable col-5-right" {{prettytable}}
| a yellowish red rose amulet || Weight: <1 pound || neck-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-ayellowishredroseamulet" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ayellowishredroseamulet">'''Analyze:'''<br>You analyze the red rose amulet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The amulet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this amulet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 175
|-
| a reddish yellow rose amulet || Weight: <1 pound || neck-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-areddishyellowroseamulet" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-areddishyellowroseamulet">'''Analyze:'''<br>You analyze the yellow rose amulet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The amulet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this amulet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 175
|-
|}
</blockquote>
{{Festshop
|shopname=The Messy Alchemist
|look=<!--#shop look, the outside: e.g. crumbling two-story stone tower overrun with vines-->
|location=go archway
|fest=dr|year=2021|letter=M}}
===The Messy Alchemist, Hallway===<!--==={{{ [The Messy Alchemist, Hallway] 26873 2021-08-16 13:10:58 -0500}}}===-->
{{RoomDescription|
|roomname=The Messy Alchemist, Hallway - 26873
|desc=Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage.
|exits= none}}
{{sign|margin-right=40%|sign='''neatly lettered sign'''<hr><nowiki>
~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):
MUsiCaL noTe nEcKlAcE - feMale half-KrOlViN of tHE KLinAsT
cRowN-sHaPEd NEckLET - maLE sylvankIND of FrEsiaWn D'AhRanAl
dolPhIN PendANT - maLE HUmaN of bOUrTh
giLdED lEaf PendANT - feMale DWARF of reZnEK CLaN
goLDen ShEAF amUlEt - maLE ErItHIaN of TIcHAN dal
ShIEld-sHaPEd amUlEt - feMale HaLfLiNG of tHE paRaDiS</nowiki>}}
<blockquote>
{{Container2||container=On the finely carved wooden desk you see:||contents= a black and white shield-shaped amulet, an amulet cast into a spiral of golden sheaves of grain, a simple gilded leaf pendant, a silver-glazed dolphin pendant, an inverted golden crown-shaped necklet and a necklace of cascading golden musical note tiers.}}
{| class="wikitable col-5-right" {{prettytable}}
| a black and white shield-shaped amulet || Weight: <1 pound || neck-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-ablackandwhiteshield-shapedamulet" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackandwhiteshield-shapedamulet">'''Analyze:'''<br>You analyze the shield-shaped amulet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The amulet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this amulet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Halfling</b><br>
Culture: <b>Paradis</b><br>
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 250
|-
| an amulet cast into a spiral of golden sheaves of grain || Weight: <1 pound || neck-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-anamuletcastintoaspiralofgoldensheavesofgrain" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anamuletcastintoaspiralofgoldensheavesofgrain">'''Analyze:'''<br>You analyze the golden sheaf amulet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The amulet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this amulet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Erithian</b><br>
Culture: <b>Tichan Dai</b><br>
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 250
|-
| a simple gilded leaf pendant || Weight: <1 pound || neck-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-asimplegildedleafpendant" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asimplegildedleafpendant">'''Analyze:'''<br>You analyze the gilded leaf pendant and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The pendant has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this pendant nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Dwarf</b><br>
Culture: <b>Reznek Clan</b><br>
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 250
|-
| a silver-glazed dolphin pendant || Weight: <1 pound || neck-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-asilver-glazeddolphinpendant" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilver-glazeddolphinpendant">'''Analyze:'''<br>You analyze the dolphin pendant and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The pendant has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this pendant nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Human</b><br>
Culture: <b>Bourth</b><br>
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 250
|-
| an inverted golden crown-shaped necklet || Weight: <1 pound || neck-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-aninvertedgoldencrown-shapednecklet" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aninvertedgoldencrown-shapednecklet">'''Analyze:'''<br>You analyze the crown-shaped necklet and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The necklet has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this necklet nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Sylvankind</b><br>
Culture: <b>Fresiawn D'ahranal</b><br>
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 250
|-
| a necklace of cascading golden musical note tiers || Weight: <1 pound || neck-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2)<div class="mw-customtoggle-anecklaceofcascadinggoldenmusicalnotetiers" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anecklaceofcascadinggoldenmusicalnotetiers">'''Analyze:'''<br>You analyze the musical note necklace and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The necklace has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this necklace nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The necklace is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Half-Krolvin</b><br>
Culture: <b>Hos'tau</b><br>
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklace.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br>
</div>
| 250
|-
|}
</blockquote>
<!-- Other Rooms Here -->
<section end=2021Q3 />
==2021Q1==
==2021Q1==
<section begin=2021Q1 />
<section begin=2021Q1 />

Revision as of 12:33, 16 August 2021

2021Q3

a slipshod building painted in bright glowing red colors, Map Room #19, Lich# 26871, go slipshod building

The Messy Alchemist

[The Messy Alchemist - 26872]
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway.
Obvious exits: out
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): (bLaCK StEEl) wRiST cUfF - aeLOtoi DaGgeR wRiST cUfF - ERIthian cOIled bRACeLeT - half-KrOlViN AnVIl wRiST cUfF - BUrGhAl GNome sCulPTeD bRACeLeT - halfLINg sIlvER wRIstBAnd - FOResT gnOME (SUnsToNEs) wRiST cUfF - DWarF PURple aMetHYst bRACeLeT - eLf FeAtHeR-ADorNeD wRIsTlEt - DARK eLF intERloCKinG rings wRIsTlEt - sylvankIND gOldEN kEys bRACeLeT - Half-ELf BUddiNg RosE wRIsTlEt - giantMAn triDEnT-clASpeD bRACeLeT - huMaN yeLLoW roSe amUlEt - femaLe REd roSE amUlEt - maLe

On the benches you see: a black steel wrist cuff faintly etched with a silvered sword, a bent and mangled ivory-hilted dagger wrist cuff, an oddly coiled black paintbrush handle bracelet, a crudely warped anvil wrist cuff, a silver wristband formed in the shape of a closing fist, a bracelet of sculpted lilies, a wrist cuff inset with yellow sunstone veins, a jet rose and purple amethyst bracelet, a white feather-adorned wristlet, a wristlet comprised of five interlocking scroll rings, a bracelet of fused golden keys, a red-painted ivory budding rose wristlet and a silver trident-clasped bracelet.

a black steel wrist cuff faintly etched with a silvered sword Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a bent and mangled ivory-hilted dagger wrist cuff Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the dagger wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an oddly coiled black paintbrush handle bracelet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the black bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a crudely warped anvil wrist cuff Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the anvil wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a silver wristband formed in the shape of a closing fist Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the silver wristband and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristband has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristband nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristband is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristband.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a bracelet of sculpted lilies Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the sculpted bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a wrist cuff inset with yellow sunstone veins Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a jet rose and purple amethyst bracelet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the purple amethyst bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a white feather-adorned wristlet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the feather-adorned wristlet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a wristlet comprised of five interlocking scroll rings Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the rings wristlet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a bracelet of fused golden keys Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the golden keys bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a red-painted ivory budding rose wristlet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the budding rose wristlet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a silver trident-clasped bracelet Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the trident-clasped bracelet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125

On the chairs you see: a yellowish red rose amulet and a reddish yellow rose amulet.

a yellowish red rose amulet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the red rose amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175
a reddish yellow rose amulet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the yellow rose amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175

, go archway

The Messy Alchemist, Hallway

[The Messy Alchemist, Hallway - 26873]
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage.
Obvious exits: none
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): MUsiCaL noTe nEcKlAcE - feMale half-KrOlViN of tHE KLinAsT cRowN-sHaPEd NEckLET - maLE sylvankIND of FrEsiaWn D'AhRanAl dolPhIN PendANT - maLE HUmaN of bOUrTh giLdED lEaf PendANT - feMale DWARF of reZnEK CLaN goLDen ShEAF amUlEt - maLE ErItHIaN of TIcHAN dal ShIEld-sHaPEd amUlEt - feMale HaLfLiNG of tHE paRaDiS

On the finely carved wooden desk you see: a black and white shield-shaped amulet, an amulet cast into a spiral of golden sheaves of grain, a simple gilded leaf pendant, a silver-glazed dolphin pendant, an inverted golden crown-shaped necklet and a necklace of cascading golden musical note tiers.

a black and white shield-shaped amulet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the shield-shaped amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Culture: Paradis
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
an amulet cast into a spiral of golden sheaves of grain Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the golden sheaf amulet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Culture: Tichan Dai
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a simple gilded leaf pendant Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the gilded leaf pendant and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Culture: Reznek Clan
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a silver-glazed dolphin pendant Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the dolphin pendant and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Culture: Bourth
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
an inverted golden crown-shaped necklet Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the crown-shaped necklet and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind
Culture: Fresiawn D'ahranal
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a necklace of cascading golden musical note tiers Weight: <1 pound neck-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the musical note necklace and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The necklace has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklace nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The necklace is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Culture: Hos'tau
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklace.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250

2021Q1

a slipshod building painted in bright glowing red colors, Map Room #19, Lich# 26871, go slipshod building

The Messy Alchemist

[The Messy Alchemist - 26872]
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway.
Obvious exits: out
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): cOppeR eaRCUff - aelotoi PLaTINum eaRCUff - erithian WaSP eaRCUff - half-KrOlViN RosE GolD eaRCUff - BUrGhAl GNome sATin MOTh eaRCUff - halfLINg DAmSelFLy-SEt eaRCUff - FOResT gnOME BrOnZe eaRCUff - DWarF flOwer bEetTLe eaRCUff - eLf GraSsHOppER eaRCUff - DARK eLF cRIcKet eaRCUff - sylvankIND BLacK STeeL eaRCUff - Half-ELf HOrNET eaRCUff - giantMAn HeMatiTE bEetTLe eaRCUff - huMaN smOOtH wRiST cUff - femaLe tWistEd wRiST cUff - maLe

On the benches you see: a verdigrised copper earcuff set with a glass iron cross beetle, a platinum earcuff teeming with sculpted rainbow leaf beetles, a barb-tipped rose gold wasp earcuff, a rose gold earcuff with jewel beetle-centered spiral slivers, a glossy damselfly-set earcuff of warped black steel, an iridescent white satin moth earcuff backed by silver vines, a leaf-shaped bronze earcuff housing tiny green fruit beetles, a brushed platinum flower beetle earcuff, an intricately detailed bronze grasshopper earcuff, an earcuff of platinum links inset with bloodstone crickets, a black steel earcuff wedged with tiny jeweled orchid mantises, a gold-on-copper hornet earcuff and a silver tendril-wrapped hematite beetle earcuff.

a verdigrised copper earcuff set with a glass iron cross beetle Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the copper earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a platinum earcuff teeming with sculpted rainbow leaf beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the platinum earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a barb-tipped rose gold wasp earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the wasp earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a rose gold earcuff with jewel beetle-centered spiral slivers Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the rose gold earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a glossy damselfly-set earcuff of warped black steel Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the damselfly-set earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an iridescent white satin moth earcuff backed by silver vines Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the satin moth earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a leaf-shaped bronze earcuff housing tiny green fruit beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the bronze earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a brushed platinum flower beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the flower beetle earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an intricately detailed bronze grasshopper earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the grasshopper earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an earcuff of platinum links inset with bloodstone crickets Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the cricket earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a black steel earcuff wedged with tiny jeweled orchid mantises Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the black steel earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a gold-on-copper hornet earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the hornet earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a silver tendril-wrapped hematite beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the hematite beetle earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125

On the chairs you see: a twisted blued steel wrist cuff inset with a glass moth and a smooth blued steel wrist cuff affixed with glass flies.

a twisted blued steel wrist cuff inset with a glass moth Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the twisted wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175
a smooth blued steel wrist cuff affixed with glass flies Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the smooth wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175

, [Map Room #], Lich# 26872, go archway

The Messy Alchemist, Hallway

[The Messy Alchemist, Hallway - 26873]
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage.
Obvious exits: none
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): BroNZe bAnD - feMalE FOrEst gnOMe of FElCouR roSe GoLD BAnD - femaLE halF-ElF of TEHir BEEtlE-liNkEd baNd - feMale DarK eLf of dHe'NAr SiLVer BANd - maLe aeLoTOi of VaEr'sAH coPPeR BaNd - MalE HalF-KroLViN of tHE swU'lIN gOLd baND - maLE GIanTmAN of ArAImE CLaN

On the finely carved wooden desk you see: a braided gold band caging ruby ants between each weave, a glossy black beetle-linked band of steel, a narrow rose gold band topped with a white crystal moth, a pearlescent damselfly-inset copper band, a wavy-edged bronze band etched with bronze hornets and a jagged ruby beetle-centered silver band.

a braided gold band caging ruby ants between each weave Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the gold band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Culture: Araime Clan
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a glossy black beetle-linked band of steel Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the beetle-linked band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Culture: Dhe'nar
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a narrow rose gold band topped with a white crystal moth Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the rose gold band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Culture: Tehir
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a pearlescent damselfly-inset copper band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the copper band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Culture: Swu'lin
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a wavy-edged bronze band etched with bronze hornets Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the bronze band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Culture: Felcour Bloodline
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a jagged ruby beetle-centered silver band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2)
analyze
Analyze:
You analyze the silver band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Culture: Vaer'sah
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250

2020Q3

a slipshod building painted in bright glowing red colors, Map Room #19, Lich# 26871, go slipshod building

The Messy Alchemist

[The Messy Alchemist, Entry - 26872]
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway.
Obvious exits: out
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): cOppeR eaRCUff - aelotoi PLaTINum eaRCUff - erithian WaSP eaRCUff - half-KrOlViN RosE GolD eaRCUff - BUrGhAl GNome sATin MOTh eaRCUff - halfLINg DAmSelFLy-SEt eaRCUff - FOResT gnOME BrOnZe eaRCUff - DWarF flOwer bEetTLe eaRCUff - eLf GraSsHOppER eaRCUff - DARK eLF cRIcKet eaRCUff - sylvankIND BLacK STeeL eaRCUff - Half-ELf HOrNET eaRCUff - giantMAn HeMatiTE bEetTLe eaRCUff - huMaN smOOtH wRiST cUff - femaLe tWistEd wRiST cUff - maLe

On the benches you see: a verdigrised copper earcuff set with a glass iron cross beetle, a platinum earcuff teeming with sculpted rainbow leaf beetles, a barb-tipped rose gold wasp earcuff, a rose gold earcuff with jewel beetle-centered spiral slivers, a glossy damselfly-set earcuff of warped black steel, an iridescent white satin moth earcuff backed by silver vines, a leaf-shaped bronze earcuff housing tiny green fruit beetles, a brushed platinum flower beetle earcuff, an intricately detailed bronze grasshopper earcuff, an earcuff of platinum links inset with bloodstone crickets, a black steel earcuff wedged with tiny jeweled orchid mantises, a gold-on-copper hornet earcuff and a silver tendril-wrapped hematite beetle earcuff.

a verdigrised copper earcuff set with a glass iron cross beetle Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the copper earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a platinum earcuff teeming with sculpted rainbow leaf beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the platinum earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a barb-tipped rose gold wasp earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the wasp earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a rose gold earcuff with jewel beetle-centered spiral slivers Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the rose gold earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a glossy damselfly-set earcuff of warped black steel Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the damselfly-set earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an iridescent white satin moth earcuff backed by silver vines Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the satin moth earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a leaf-shaped bronze earcuff housing tiny green fruit beetles Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the bronze earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a brushed platinum flower beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the flower beetle earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an intricately detailed bronze grasshopper earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the grasshopper earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
an earcuff of platinum links inset with bloodstone crickets Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the cricket earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a black steel earcuff wedged with tiny jeweled orchid mantises Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the black steel earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a gold-on-copper hornet earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the hornet earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125
a silver tendril-wrapped hematite beetle earcuff Weight: <1 pound ear-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the hematite beetle earcuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The earcuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this earcuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

125

On the chairs you see: a twisted blued steel wrist cuff inset with a glass moth and a smooth blued steel wrist cuff affixed with glass flies.

a twisted blued steel wrist cuff inset with a glass moth Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the twisted wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175
a smooth blued steel wrist cuff affixed with glass flies Weight: <1 pound wrist-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the smooth wrist cuff and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

175

, [Map Room #], Lich# 26872, go archway


The Messy Alchemist, Hallway

[The Messy Alchemist, Hallway - 26873]
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage.
Obvious exits: none
neatly lettered sign
~Welcome, welcome, WELCOME!~ SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe. (Of course it's mine. I didn't steal it, if that's what you're implying!) If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!): BroNZe bAnD - feMalE FOrEst gnOMe of FElCouR roSe GoLD BAnD - femaLE halF-ElF of TEHir BEEtlE-liNkEd baNd - feMale DarK eLf of dHe'NAr SiLVer BANd - maLe aeLoTOi of VaEr'sAH coPPeR BaNd - MalE HalF-KroLViN of tHE swU'lIN gOLd baND - maLE GIanTmAN of ArAImE CLaN

On the finely carved wooden desk you see: a braided gold band caging ruby ants between each weave, a glossy black beetle-linked band of steel, a narrow rose gold band topped with a white crystal moth, a pearlescent damselfly-inset copper band, a wavy-edged bronze band etched with bronze hornets and a jagged ruby beetle-centered silver band.

a braided gold band caging ruby ants between each weave Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the gold band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Culture: Araime Clan
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a glossy black beetle-linked band of steel Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the beetle-linked band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Culture: Dhe'nar
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a narrow rose gold band topped with a white crystal moth Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the rose gold band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Culture: Tehir
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a pearlescent damselfly-inset copper band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the copper band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Culture: Swu'lin
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a wavy-edged bronze band etched with bronze hornets Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the bronze band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Culture: Felcour Bloodline
Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250
a jagged ruby beetle-centered silver band Weight: <1 pound finger-worn Disguise Elixir Item - Tier 1 (of 2
analyze
Analyze:
You analyze the silver band and sense that the creator has provided the following information:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------

This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).

The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.

The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Culture: Vaer'sah
Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------

250



Previous Inventory

Opened: Unknown; Inventory Updates: December 2018, August 2019; Verified: 2/24/18, 6/15/18, 12/21/18, 8/14/19, 2/13/2020
Exchanged a pendant for pearls -- December 2018

a slipshod building painted in bright glowing red colors, Lich #26872, Room 19, go slipshod building

Messy Entry

[The Messy Alchemist]
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a tall mirror, a neatly lettered sign propped up between two chairs and a purple-painted archway.
Obvious exits: out
~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs.  My OWN speCial recipe.
                (Of course it's mine.  I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion.  Not BEcome!):
tiLeD CHokEr - aelotoi
silver nEcKlAcE - erithian
PLAtiNuM PendANT- half-KrOlViN
silver BiRCh meDaLLIoN - BUrGhAl GNome
reD stEEL rOse NEckLET - halfLINg
thReE-Dark bLUE pEArLs - FOResT gnOME
reD OAK amUlEt - DWarF
MUlTi-StRAnDeD chOKEr - eLf
aQUAMarINe TaLiSMan - DARK eLF
PLAtiNuM NEckLET - sylvankIND
GaRnET aNd oNyX amUlEt - Half-ELf
PLAtiNuM CHokEr - giantMAn
EUcaLYPtuS PendANT - huMaN
blUEd stEEL riNg - femaLe
aZuRE bLAZeStAr baNd - maLe

Disguise Elixir Items

On the benches you see:

a sanguine ruby-centered eucalyptus pendant Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a blue dreamstone and white oak-inlaid platinum choker Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Giant
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a lustrous black garnet and crimson-flecked onyx amulet Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a lace-patterned platinum necklet peppered with blue onyx Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Sylvankind
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a silver-haloed milky azure aquamarine talisman Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The talisman has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this talisman nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The talisman is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dark Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the talisman.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a multi-stranded choker set with a white-point star diamond Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a red oak amulet traced with black diamond veins Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a twisted strand of dark blue pearls shot with silver Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The pearls has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pearls nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The pearls is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Forest Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pearls.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a necklet of red steel roses edged in clear blue gem thorns Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a tree-shaped silver birch medallion on a silver cord Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The medallion has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this medallion nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The medallion is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Burghal Gnome
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the medallion.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a platinum pendant dripping black crimson diamond tears Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Half-Krolvin
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a silver necklace suspending an ice blue diamond songbird Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The necklace has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this necklace nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The necklace is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklace.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125
a choker of alternating white cedar and black diamond tiles Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Aelotoi
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
125

On the chairs you see:

a spiraled white gold and azure blazestar band Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
175
a golden blazestar-spliced blued steel ring Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The ring has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this ring nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The ring is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the ring.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
175

Hallway

[The Messy Alchemist, Hallway]
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. You also see a neatly lettered sign propped up against the wall.
Obvious exits: none
~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs.  My OWN speCial recipe.
                (Of course it's mine.  I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion.  Not BEcome!):
wIDe wRIsTlEt- maLe eLF of ta'lOEntHrA
blAck wRIsTlEt - MalE HaLfLiNG of tHE mHOragIAn
pINk PEarL bRACeLeT - maLE DWARF of paRkSHnuuM CLaN
stEEL wRiST cUfF - femaLE eLf of tA'ARdenAi
bLaCK bRACeLeT - feMale HUmaN of tALaDOOr
dREAmSTonE wRIsTlEt - feMalE ErItHIaN of YAcHAN daI

Disguise Elixir Items

On the finely carved wooden desk you see:

a wide wristlet of sinuous pink coral tendrils Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Culture: Loenthra
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250
a pink sapphire-swirled black opal wristlet Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Halfling
Culture: Mhoragian
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250
a bracelet of black jade-centered pink pearl blossoms Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Dwarf
Culture: Parkshnuum Clan
Gender: Male
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250
a blackened steel wrist cuff edged with a spray of pink topaz Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Elf
Culture: Ardenai
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250
a black moonstone bracelet inset with pink dreamstone shards Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Human
Culture: Talador
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250
a rose cut-out thinly sheared black dreamstone wristlet Weight: <1 pound

analyze

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.
This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).
The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.
The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
Race: Erithian
Culture: Yachan Dai
Gender: Female
Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.
Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.
-----------------------------------------------------
250

Archived Inventory


Updated 8/14/2019

~Welcome, welcome, WELCOME!~

SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs.  My OWN speCial recipe.
                (Of course it's mine.  I didn't steal it, if that's what you're implying!)

If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion.  Not BEcome!):

caRApace-linked Anklet - aelotoi
rotted WooD armbAnd - erithian
ROA'TER-shaped earring - half-KrOlViN
topAz PROmiSE baN - BUrGhAl GNome
OPAL TeardROp NEckLAcE - halfLINg
thReE-sTranDeD chOKEr - FOResT gnOME
ebON ANd jADE peaRLs - DWarF
mud-Encrusted WristleT - eLf
JET bead anklet - DARK eLF
grEEn skelEton bracElet - sylvankIND
WORM-shaped RiNg - Half-ELf
black diamond eaRRing - giantMAn
goLD aRMbanD - huMaN

pendant of twisted ZIRCOn - femaLe
pendant of curved ZIRCOn - maLe

Disguise Elixir Items

On the bright pink bench you see:

a bronze carapace-linked anklet Aelotoi 100
a center-split rotted wood armband Erithian
a beveled roa'ter-shaped earring Half-Krolvin
a chipped topaz promise band Burghal Gnome
a scratched opal teardrop necklace Halfling
a dull steel three-stranded choker Forest Gnome
a strand of ebon and jade pearls Dwarf
a warped mud-encrusted wristlet Elf
a rough-edged jet bead anklet Dark Elf
a bright green skeletal bracelet Sylvankind
a segmented worm-shaped ring Half-Elf
an ovular black diamond earring Giantman
a rusted gold armband Human

On the pale yellow chair you see:

a subtly curved zircon pendant male 150
a tightly twisted zircon pendant female 150
~Welcome, welcome, WELCOME!~

SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs.  My OWN speCial recipe.
                (Of course it's mine.  I didn't steal it, if that's what you're implying!)

If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion.  Not BEcome!):
JEt-scAlED tALisman - femaLE halFlING of BrUGHAN
IVoRY fIsH talisMaN - feMale ErItHIaN of SUrATH daI
bEar-SHAped talismAn - REalLy?  feMalE gianTMan of T'kiREm clAN
BRANCh-ShaPED talisMAM - maLe sYlVaNKiND of laSSAraN
GlASs gADgET taLIsman - MalE BURgHAl gnOme of nYlEM
coOpER pYRaMID TaLIsman - maLE DarK eLf of FaeNDryL

Disguise Elixir Items

On the carved wooden desk you see:

a ruby-limned copper pyramid talisman pin-worn 250
a warped glass gadget talisman pin-worn 250
a flowering branch-shaped talisman pin-worn 250
a slate rearing bear-shaped talisman pin-worn 250
an emerald-eyed ivory ram talisman pin-worn 250
an opalescent jet-scaled fish talisman pin-worn 250


Created February 2018; Removed December 2018

On the bright pink bench you see:

a speckled toad-shaped pendant Dwarf