BVShop:Messy Alchemist/August 2022

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a slipshod building painted in bright glowing red colors, [Map Room 19], Room# 8214519, Lich# L26871, go slipshod building

The Messy Alchemist

[The Messy Alchemist - 8212601]
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a neatly lettered sign propped up between two chairs and a purple-painted archway.
Obvious exits: out
a tall mirror


a neatly lettered sign propped up between two chairs

In the Common language, it reads:
~Welcome, welcome, WELCOME!~

SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs.  My OWN speCial recipe.
                (Of course it's mine.  I didn't steal it, if that's what you're implying!)

If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion.  Not BEcome!):

(bLaCK StEEl) wRiST cUfF - aeLOtoi
DaGgeR wRiST cUfF - ERIthian
cOIled bRACeLeT - half-KrOlViN
AnVIl wRiST cUfF - BUrGhAl GNome
sCulPTeD bRACeLeT - halfLINg
sIlvER wRIstBAnd - FOResT gnOME
(SUnsToNEs) wRiST cUfF - DWarF
PURple aMetHYst bRACeLeT - eLf
FeAtHeR-ADorNeD wRIsTlEt - DARK eLF
intERloCKinG rings wRIsTlEt - sylvankIND
gOldEN kEys bRACeLeT - Half-ELf
BUddiNg RosE wRIsTlEt - giantMAn
triDEnT-clASpeD bRACeLeT - huMaN

yeLLoW roSe amUlEt - femaLe
REd roSE amUlEt - maLe

On the bright pink bench you see: a black steel wrist cuff faintly etched with a silvered sword, a bent and mangled ivory-hilted dagger wrist cuff, an oddly coiled black paintbrush handle bracelet, a crudely warped anvil wrist cuff, a silver wristband formed in the shape of a closing fist, a bracelet of sculpted lilies, a wrist cuff inset with yellow sunstone veins, a jet rose and purple amethyst bracelet, a white feather-adorned wristlet, a wristlet comprised of five interlocking scroll rings, a bracelet of fused golden keys, a red-painted ivory budding rose wristlet, and a silver trident-clasped bracelet.

Item Type Info Details Price
a black steel wrist cuff faintly etched with a silvered sword < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Aelotoi

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
a bent and mangled ivory-hilted dagger wrist cuff < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Erithian

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
an oddly coiled black paintbrush handle bracelet < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Half-Krolvin

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
a crudely warped anvil wrist cuff < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Burghal Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
a silver wristband formed in the shape of a closing fist < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The wristband has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this wristband nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The wristband is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Forest Gnome

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristband.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
a bracelet of sculpted lilies < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Halfling

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
a wrist cuff inset with yellow sunstone veins < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The cuff has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The cuff is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Dwarf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
a jet rose and purple amethyst bracelet < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
a white feather-adorned wristlet < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Dark Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
a wristlet comprised of five interlocking scroll rings < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Sylvankind

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
a bracelet of fused golden keys < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Half-Elf

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
a red-painted ivory budding rose wristlet < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The wristlet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The wristlet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Giant

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125
a silver trident-clasped bracelet < 1 lb
wrist-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The bracelet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The bracelet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Human

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
125

On the pale yellow chair you see: a yellowish red rose amulet and a reddish yellow rose amulet.

Item Type Info Details Price
a yellowish red rose amulet < 1 lb
neck-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
175
a reddish yellow rose amulet < 1 lb
neck-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
175

The Messy Alchemist, Hallway

[The Messy Alchemist, Hallway - 8212602]
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. You also see a neatly lettered sign propped up against the wall.
Obvious exits: none
a neatly lettered sign propped up against the wall

In the Common language, it reads:
~Welcome, welcome, WELCOME!~

SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs.  My OWN speCial recipe.
                (Of course it's mine.  I didn't steal it, if that's what you're implying!)

If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion.  Not BEcome!):

MUsiCaL noTe nEcKlAcE - feMale half-KrOlViN of tHE KLinAsT
cRowN-sHaPEd NEckLET - maLE sylvankIND of FrEsiaWn D'AhRanAl
dolPhIN PendANT - maLE HUmaN of bOUrTh
giLdED lEaf PendANT - feMale DWARF of reZnEK CLaN
goLDen ShEAF amUlEt - maLE ErItHIaN of TIcHAN dal
ShIEld-sHaPEd amUlEt - feMale HaLfLiNG of tHE paRaDiS

On the carved wooden desk you see: a black and white shield-shaped amulet, an amulet cast into a spiral of golden sheaves of grain, a simple gilded leaf pendant, a silver-glazed dolphin pendant, an inverted golden crown-shaped necklet, and a necklace of cascading golden musical note tiers.

Item Type Info Details Price
a black and white shield-shaped amulet < 1 lb
neck-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Halfling
     Culture: Paradis
     Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
250
an amulet cast into a spiral of golden sheaves of grain < 1 lb
neck-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The amulet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The amulet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Erithian
     Culture: Tichan Dai
     Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
250
a simple gilded leaf pendant < 1 lb
neck-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The pendant has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The pendant is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Dwarf
     Culture: Reznek Clan
     Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
250
a silver-glazed dolphin pendant < 1 lb
neck-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The pendant has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The pendant is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Human
     Culture: Bourth
     Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
250
an inverted golden crown-shaped necklet < 1 lb
neck-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The necklet has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The necklet is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Sylvankind
     Culture: Fresiawn D'ahranal
     Gender: Male

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
250
a necklace of cascading golden musical note tiers < 1 lb
neck-worn
Disguise Elixir
Analyze
Analyze:

--------- DISGUISE ELIXIR ITEM - ANALYZE INFO  ---------
This is a Disguise Elixir item.  Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character.  This is a temporary effect -- not a permanent change.

This item provides an aesthetic disguise without any mechanical benefits.  It is Tier 1 (of 2 currently).

The necklace has 10 charges remaining.  The item will NOT crumble when it is used up.  Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.
  Each charge on this necklace nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL).  There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed.  Also note that death automatically ousts the disguise from a character.

The necklace is set up to place the following aesthetic attributes on a character.  Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.
     Race: Half-Krolvin
     Culture: Half-Krolvin of the Hos'tau Klinast
     Gender: Female

Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklace.

Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn.  Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.

-----------------------------------------------------
250