CIShop:The Third Eye

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2017 Inventory

a warped ebonwood door fitted into the shale walls, [Map Room 50], Lich #26472, go door

[The Third Eye] RNUM: 26473
Witch-balls, suspended from the ceiling by bits of twine, dangle at varying lengths, their candle-lit bodies spilling a golden glow upon the refurbished floorboards. Recesses carved into the granite walls display a variety of wares under the watchful eye of a young giantwoman. Near the back of the shop, a coin-edged velvet curtain provides entry to a backroom.
Obvious exits: out
>ask giantwoman about mist
Quickly warding herself, the giantwoman doesn't meet your eyes as she says, "Fey things are at work with that and no good will come of it.  No good."

>ask giantwoman about case
The giantwoman brightens as she hears the query, "The cases," she repeats.  "Why they are the devices used by the Truefolk for divination.  Surely, you've seen them before."

>ask giantwoman about niches
Smiling, the giantwoman nods slowly and says, "Each niche is filled with a different kind of scrying device.  We have many different kinds available.  Please feel free to ask me about each item."

>ask giantwoman about crystal ball
"Well," the giantwoman begins, "The crystal balls are very handy tools that will provide a yes or no pathway for you to follow.  Sometimes, they are emphatic about the answer, while others less so.  And my mistress can customize them in no time flat.  For a fee, that is."

>ask giantwoman about pouches
Glancing at one of the recesses, the giantwoman slowly confesses, "I'm not very good with that method.  The ways of the Human Seers elude me for some reason.  All those stones are confusing."

>ask giantwoman about sand
Smiling brightly, the giantwoman says, "My mistress went to great pains to dye those sands.  They are for the Tehir method... What is it called?  It's just on the tip of my tongue... "  Shrugging, she says, "Nothing to fear, it will come to me."

>ask giantwoman about blades
Frowning for a fraction of a second, the giantwoman says, "I'm not fond of the blades.  But my Mistress says that every scrying method should be honored."  Glancing around to see if anyone else is listening, she says, "They are for the practice of Haruspex."

In the thin cloth-lined niche you see:

a femur-hilted obsidian zirah bouk
You analyze your obsidian zirah bouk and sense that the creator has provided the following information:

This is the blade of an Apdo Gno Burzka'ask, which is a Krolvin seer. It will gut an animal, and only an animal, to steal its organs. You can do this by typing POINT zirah bouk at {animal}. It is your task to divine the future from those organs.

This particular zirah bouk is at the off-the-shelf tiering and can be unlocked once, and it traps for point, rub, and exhale.

It has a chance to create one of four different types of organs.

You may alter this zirah bouk freely, but please try to keep its material as either glass, obsidian, or metal. It should only ever be a small knife or dagger, and it can never have any kind of special flares, weighting, or enhancive abilities.
Eviscerating Knife
Teaser
Related documentation
100000
an antler-hilted copper zirah bouk 100000
a knapped flint and iron sgian dubh 100000
a walrus tusk-hilted sgian dubh with a knapped jade blade 100000

In the narrow white-lined niche you see:

an earthy brown crystal sphere
You analyze the clear crystal orb and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information:
A hoarfrost clear crystal orb must remain glass and stay some sort of sphere, orb, ball, or crystal ball.
The orb can be altered to have a unique long description only.  It can also be engraved with an inscription.
Any of the bolded sections in the show description can be changed by a talented magical merchant:
A perfectly round niveous crystal ball rests on a carved elk antler base.  Within the glass, chilling frost trails the across surface in spiderweb patterns that reshape themselves at every turn.  Motes of ice blue light wink in and out of existence within the depths of the orb.
A talented merchant could add a custom fortune to the orb.
Blue phrases can be customized
Crystal balls 5000
a hoarfrost clear crystal orb
a rose-hued crystal orb
a viridian green crystal ball
an inky black crystal ball

In the irregular grey-lined niche you see:

a suede-wrapped slotted green case Fortune case
Not wearable
You glance at a suede-wrapped slotted green case.  Nestled within the slot of the green case is a series of wooden slats, each one crafted of a different type of wood and engraved with a painted symbol.
Halfling divination info 5000
a bright red rosewood case
a simple white birch case
a slotted zebrawood case etched with vinca vines
a slotted dusky blue case

In the round red-lined niche you see:

a crushed white velvet pouch
This white velvet pouch can hold gemstones only.  There is a separate section at the bottom of the pouch that is filled with stones that can be rummaged through to be used for divination.

This item can be altered with a long or a show, but must remain a bag, purse, poke, or pouch and must be made from a fabric that would be found in the Human Empire.  Examples are: silk, cotton, linen, suede, and brocades.  Leather, chainsil, marbrinus, bourde, or cordetum are not allowed.

The white velvet pouch may not be lightened or deepened.
Human divination info
Pocketed: Medium (20-39), any number of items
belt-worn, functional
15000
a soft red silk purse patterned with black roses
a soft blue Vornavian silk purse
a coin-edged silver brocade poke
a silver and teal pouch

In the rough blue-lined niche you see:

Shakat divination info

a handful of fine indigo sand 500
a handful of silvery grey sand 500
a handful of silver-flecked black sand 500
a silvery grey suede pouch embossed with indigo seaweed Pocketed: VSA (<2-4)
one item
neck-worn 25000
a soft indigo suede pendulum pouch Pocketed: VSA (<2-4)
one item
neck-worn 25000

A Service Pass is required to enter the curtain