Charge (weapon technique): Difference between revisions
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A triton radical rushes forward at you with his silvery green trident and attempts a charge!<br> |
A triton radical rushes forward at you with his silvery green trident and attempts a charge!<br> |
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[Roll result: 102 (open d100: 53)]<br> |
[Roll result: 102 (open d100: 53)]<br> |
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A triton radical lunges at you with a sharp charge and you lose your footing. |
A triton radical lunges at you with a sharp charge and you lose your footing.<br> |
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... 5 points of damage!<br> |
... 5 points of damage!<br> |
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Minor puncture to the chest.<br> |
Minor puncture to the chest.<br> |
Revision as of 22:30, 29 August 2010
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Charge is a combat maneuver that can be used with most polearms to damage and knock down an opponent. In some cases, it can stun an opponent and/or force them to lower stance. Poor attempts may have adverse effects on the attacker.
Charge requires a polearm (and left hand for two-handed poles) that is a puncturing weapon.
Creatures that use this maneuver
Messaging
A triton radical rushes forward at you with his silvery green trident and attempts a charge!
[Roll result: 102 (open d100: 53)]
A triton radical lunges at you with a sharp charge and you lose your footing.
... 5 points of damage!
Minor puncture to the chest.
Roundtime: 11 sec.
A triton combatant rushes forward at you with her silvery blue trident and attempts a charge!
[Roll result: 166 (open d100: 91)]
A triton combatant lunges at you with an expert charge and you flip through the air, landing on your head with a crash!
... 20 points of damage!
Strike to temple! Saved by a thick skull!
Roundtime: 21 sec.
You are still stunned.
External Sources
- Combat Maneuvers List: Charge, on play.net
- JESSARIL's Cman charge testing (saved post)