Combat Maneuvers: Difference between revisions

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=Resources=
Combat maneuvers training is a rather broad skill that covers many of the subtle "tricks of the trade" for melee combat. The more obvious benefits of the skill are the bonuses to attack and defense it provides. The bonus is dependant upon the [[Stance]] you are in. When in more offensive stances it will help you hit harder, while in more defensive stances it will help you defend better compared to someone without it. The subtle aspects of the skill are found when trying to dodge special "maneuver" type attacks that one might face. Combat maneuvers skill figures into some but not all of these situations.
http://www.play.net/gs4/info/maneuvers/

The Combat Maneuver List (CML) system was created with a mind towards providing the physical aspect of combat with more features to enhance its enjoyability in a more attrition-based system. It offers a variety of attack and combat utility skills designed to augment and build upon a weapon user's existing abilities, with a focus on enhancing a player's existing abilities or placing an opponent at a disadvantage.

While the focus of the CML system is enhancing the user or hindering the opponent, it also offers a variety of direct damage attacks. Some of these attacks can be very powerful but high cost, others less powerful but more versatile. Some skills are geared to very specific training patterns, others are more general. Some skills can be dabbled in, others require some degree of dedication. It is hoped that there will be something that every physical character will want to train in, no matter how diverse their skill training may be.

Revision as of 18:52, 21 December 2005