Critical divisor: Difference between revisions

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(Numerical correction to robes, leather)
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! Armor Group || Critical Divisor
! Armor Group || Critical Divisor
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| Robes ||align=center| 3
| Robes ||align=center| 5
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| Leather ||align=center| 5
| Leather ||align=center| 6
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| Scale ||align=center| 7
| Scale ||align=center| 7
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A '''critical divisor''' or '''crit divisor''' refers to a property of armor that determines the rank of a [[critical]] when struck. The critical divisor for an unarmored opponent is 3, so in order to inflict a level 1 critical, an attacker must deal 3 to 5 [[raw damage]]. Achieving six raw damage will cause a level 2 critical, though the actual level of a critical will vary due to [[critical randomization]].
A '''critical divisor''' or '''crit divisor''' refers to a property of armor that determines the rank of a [[critical]] when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 [[raw damage]] in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to [[critical randomization]].


[[Category:Basic Mechanics]]
[[Category:Basic Mechanics]]

Revision as of 16:10, 4 September 2007

Armor Group Critical Divisor
Robes 5
Leather 6
Scale 7
Chain 9
Plate 11

A critical divisor or crit divisor refers to a property of armor that determines the rank of a critical when struck. The critical divisor for an unarmored opponent is 5, so in order to inflict a level 1 critical, an attacker must deal 5 to 9 raw damage in the absence of weighting. Achieving ten raw damage can cause a level 2 critical, though the actual level of a critical will vary due to critical randomization.