Critical weighting

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Revision as of 10:36, 8 November 2009 by Maintenance script (talk | contribs) (New weighting scale was implemented Feb., 2009)
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Critical Weighting is a property of weapons that adds "phantom" damage to an attack for the purpose of determining the severity of the critical damage of an attack.

Example

The amount of phantom damage added is half the weighting value of the weapon. For example, a heavily crit weighted weapon (which has a numerical value of 9 to 11, but for these purposes we'll say 10) does five extra phantom damage to an attack. For example, a character attacks and hits a creature wearing soft leather armor for 15 damage. Since the crit divisor of soft leather armor is 6, it would normally be a level 2 maximum critical rank. With a heavily crit weighted weapon, it would be a level 4 maximum critical rank, but the attack still does 15 raw damage. Critical hits also add a certain amount of damage, so the damage will appear to be actually greater if the critical rank increases due to the critical weighting.

Critical weighting cannot increase the rank of a hit that would have been a critical rank 0 otherwise. Characters have natural crit weighting derived from DEX bonus. GILCHRISTR's research indicates that 1 potential phantom damage is added for each 4 bonus.

(Note: There is some variation on critical hits. See critical randomization.)


New Weighting Chart

Name Rating
Lightly
Somewhat
Decent
Heavy
Very Heavy
Exceptional
Masterful
Superb
Expert
Phenomenal
Fantastic
Incredible
Wondrous
  • Standard katanas have heavy critical weighting.
  • Standard claidhmores have fantastic critical weighting


Old Weighting Chart

Name Rating
Lightly 1-2
Fairly 3-4
Somewhat 5-6
Decent 7-8
Heavy 9-11
Very Heavy 12-14
Exceptional 15-19
Masterful 20-24
Incredible 25+