Damage weighting: Difference between revisions

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(Added damage weightings limitations, the article was handling damage weighting in it's GS3 form)
(Included chart of weighting ranks)
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'''Damage weighting''' is a property of a weapon that causes the weapon to inflict more damage on a target. The damage does not apply when calculating the critical damage of an attack. As with [[critical weighting]], there is a numerical value associated with the amount of damage weighting a weapon possesses, however, unlike critical weighting, the value is not halved when determining the value of damage added. Also, when determining the critical damage, there is a threshold of damage before the critical weighting kicks in. In order for critical weighting to take effect, the attack must cause at least a level 1 critical without the aid of the critical weighting. Damage weighting, however, will always affect the outcome of the attack. Damage weighting is variable from 1 damage added to the maximum the weapon is weighted, a weapon with 40 points of damage weighting will add somewhere between 1 to 40 damage to the resolution of each successful attack.
'''Damage weighting''' is a property of a weapon that causes the weapon to inflict more damage on a target. The damage does not apply when calculating the critical damage of an attack. As with [[critical weighting]], there is a numerical value associated with the amount of damage weighting a weapon possesses, however, unlike critical weighting, the value is not halved when determining the value of damage added. Also, when determining the critical damage, there is a threshold of damage before the critical weighting kicks in. In order for critical weighting to take effect, the attack must cause at least a level 1 critical without the aid of the critical weighting. Damage weighting, however, will always affect the outcome of the attack. Damage weighting is variable from 1 damage added to the maximum the weapon is weighted, a weapon with 40 points of damage weighting will add somewhere between 1 to 40 damage to the resolution of each successful attack.

== Weighting Chart ==
{| {{Prettytable}}
|-
!Name
!Rating
|-
|Lightly
|1-2
|-
|Fairly
|3-4
|-
|Somewhat
|5-6
|-
|Decent
|7-8
|-
|Heavy
|9-11
|-
|Very Heavy
|12-14
|-
|Exceptional
|15-19
|-
|Masterful
|20-24
|-
|Incredible
|25+
|}


== Example ==
== Example ==

Revision as of 22:39, 8 September 2007

Damage weighting is a property of a weapon that causes the weapon to inflict more damage on a target. The damage does not apply when calculating the critical damage of an attack. As with critical weighting, there is a numerical value associated with the amount of damage weighting a weapon possesses, however, unlike critical weighting, the value is not halved when determining the value of damage added. Also, when determining the critical damage, there is a threshold of damage before the critical weighting kicks in. In order for critical weighting to take effect, the attack must cause at least a level 1 critical without the aid of the critical weighting. Damage weighting, however, will always affect the outcome of the attack. Damage weighting is variable from 1 damage added to the maximum the weapon is weighted, a weapon with 40 points of damage weighting will add somewhere between 1 to 40 damage to the resolution of each successful attack.

Weighting Chart

Name Rating
Lightly 1-2
Fairly 3-4
Somewhat 5-6
Decent 7-8
Heavy 9-11
Very Heavy 12-14
Exceptional 15-19
Masterful 20-24
Incredible 25+

Example

If a character swings a weapon with heavy (10) damage weighting (heavy is 9-11) and hits a creature wearing soft leather armor for 15 straight damage, it inflicts a level 3 critical, normally. In this case, we'll say it is a level 3 slashing crit to the chest, which deals an additional 15 damage, for a total of 30 damage. Now, add the maximum damage weighting, +10, for a total of 40 damage to the creature with a level 3 critical hit. For the same amount of critical weighting, the weapon would've done 35 damage with a level 4 critical hit.

Another example, a character attacks, obtaining a +101 endroll. This would result in 1 damage to the opponent and a level 0 critical hit. With heavy (10) damage weighting, the attack would add 1-10 damage with a level 0 critical hit. With heavy critical weighting, the attack would inflict 1 damage with a level 0 critical hit.

References