Gnomish Mech Locksmith Bracer: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
(Updated page to use all item script templates. There is still a lot of missing information. Need verification if OTS is Tier 0 or 1, item appears to have three tiers total. Also need verification on if/which verbs are available when unlocked once.)
 
Line 1: Line 1:
<table><tr valign="top"><td>
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
{{addmetext}} <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}
{{TOC limit|2}}
'''Gnomish Mech Locksmith Bracer'''
==Analyze==
<pre{{log2}}>
You analyze your clockwork vambrace and sense that the item is largely free from merchant alteration restrictions.


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
The creator has also provided the following information:
|tier=Locked <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|--------------------------------------------------------------------|
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= The creator has also provided the following information:
<nowiki>|--------------------------------------------------------------------|
| -=Gnomish Mech Locksmith Bracer=- |
| -=Gnomish Mech Locksmith Bracer=- |
| These items can only be altered within very specific guidelines. |
| These items can only be altered within very specific guidelines. |
Line 17: Line 17:
| Casings - Must be a metal |
| Casings - Must be a metal |
| Arms/Banding - Must be a metal |
| Arms/Banding - Must be a metal |
| Button - May be a color/wood/metal/gemstone |
| It is a locked, off the shelf version. |
| It can hold up to 5 lockpicks. |
| Gemstone - Must be a translucent gemstone, nothing opaque. |
| It is completely unlocked and holds 20 lockpicks. |
| You can: PUSH and TURN. |
|--------------------------------------------------------------------|</nowiki>
| It can open boxes with custom messaging with PUSH. |
Gears = bronze
| It can now check to see if a box is trapped via RUB. |
Casings = copper
| You can now: WEAR, REMOVE, TURN, TICKLE, SPIN, PUSH, POKE and RUB |
Metal Arms/Bands = steel
|--------------------------------------------------------------------|
Gears = mithglin
Casings = silver
Metal Arms/Bands = mithglin
Button = blue
Gemstone = diamond


The vambrace cannot be deepened, but if unlocked once, it could hold 5 more lockpicks, and if unlocked twice, it could hold a total of 20 lockpicks.
You can tell that the vambrace is as light as it can get and that its pockets could not possibly get any deeper.</pre>
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:45%;"|First
! scope="col" style="width:45%;"|Third
|-
! scope="row" role="rowheader"|PUT (lockpick in bracer)
| You slide a diamond-crested ivory vaalin hairpin into an empty casing in your mechanized arm-guard. A moment later the gears spring to life as the hairpin disappears into the interior of the arm-guard.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PUSH (successful pick)
| You press a small red button on the side of your mechanized arm-guard. Suddenly it seems to spring to life as a tiny mechanical arm extends from its interior holding a gear-tipped veniom lockpick. The arm deftly begins to prod with a gear-tipped veniom lockpick at the box!<br><br>You settle into the difficult task of picking the lock.<br>You make a passable attempt (d100=49).<br>You struggle with the box. As you do, you get a sense that the box has a primitive lock (-15 thief-lingo difficulty ranking). Then...CLICK! It opens!<br>The mechanized arm quickly retreats back into the interior of the arm-guard.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PUSH (unsuccessful pick)
| You press a small red button on the side of your mechanized arm-guard. Suddenly it seems to spring to life as a tiny mechanical arm extends from its interior holding a gear-tipped veniom lockpick. The arm deftly begins to prod with a gear-tipped veniom lockpick at the box!<br><br>You settle into the difficult task of picking the lock.<br>You make a passable attempt (d100=43).<br>You are not able to pick the lock, and learn little about it.<br>Roundtime: 16 sec.<br>The mechanized arm quickly retreats back into the interior of the arm-guard.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PUSH (not holding a box)
| You press a small red button on the side of your mechanized arm-guard. Suddenly it seems to spring to life as a tiny mechanical arm extends from its interior holding a gear-tipped veniom lockpick. The arm waves the veniom lockpick about wildly for a moment before retracting back into the arm-guard once again. Perhaps you should be holding a container of some kind?
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TURN
| You spin your mechanized arm-guard, causing its copper gears to whirl. From its interior a veniom casing containing a diamond-crested ivory vaalin hairpin rotates up to the top position.
|<!-- Third Person View --> {{addmetext}}
|}


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
==Locked==
|tier=Unlocked Once <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
<pre{{log2}}>
|itemsummary={{addmetext}} <!-- Brief explanation of what this tier does, if any. -->
You analyze your clockwork vambrace and sense that the item is largely free from merchant alteration restrictions.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}


{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
The creator has also provided the following information:
|tier=Fully Unlocked <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|--------------------------------------------------------------------|
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= The creator has also provided the following information:
<nowiki>|--------------------------------------------------------------------|
| -=Gnomish Mech Locksmith Bracer=- |
| -=Gnomish Mech Locksmith Bracer=- |
| These items can only be altered within very specific guidelines. |
| These items can only be altered within very specific guidelines. |
Line 47: Line 78:
| Casings - Must be a metal |
| Casings - Must be a metal |
| Arms/Banding - Must be a metal |
| Arms/Banding - Must be a metal |
| It is a locked, off the shelf version. |
| Button - May be a color/wood/metal/gemstone |
| Gemstone - Must be a translucent gemstone, nothing opaque. |
| It can hold up to 5 lockpicks. |
| You can: PUSH and TURN. |
| It is completely unlocked and holds 20 lockpicks. |
| It can open boxes with custom messaging with PUSH. |
|--------------------------------------------------------------------|
| It can now check to see if a box is trapped via RUB. |
Gears = bronze
| You can now: WEAR, REMOVE, TURN, TICKLE, SPIN, PUSH, POKE and RUB |
Casings = copper
|--------------------------------------------------------------------|</nowiki>
Metal Arms/Bands = steel
Gears = mithglin

Casings = silver
The vambrace cannot be deepened, but if unlocked once, it could hold 5 more lockpicks, and if unlocked twice, it could hold a total of 20 lockpicks.</pre>
Metal Arms/Bands = mithglin

Button = blue
==Usage==
Gemstone = diamond
<pre{{log2}}>
>look at vambrace
Intricate gnomish craftsmanship is plainly evident in the design of this mechanized vambrace, with tiny mithglin gears and cogs inlaid within its entire structure. Small silver casings line the interior of the vambrace, while leather-wrapped bands of mithglin are attached to tiny hinges allowing the vambrace to be secured about the arm. A small blue button is inserted into the underside of the vambrace with a large diamond imbedded into the back of the wrist.

You see nothing unusual.

>wear my arm-
You place the mechanized arm-guard on your forearm and give it a squeeze. A moment later tiny copper gears begin whirling as it latches its mithglin bands securely about your arm.

>put hair in my arm-
You slide a diamond-crested ivory vaalin hairpin into an empty casing in your mechanized arm-guard. A moment later the gears spring to life as the hairpin disappears into the interior of the arm-guard.

>turn my arm-
You spin your mechanized arm-guard, causing its copper gears to whirl. From its interior a veniom casing containing a diamond-crested ivory vaalin hairpin rotates up to the top position.

>tickle my arm-
You absently run your fingers along your mechanized arm-guard. In response, several copper gears spin slightly as the entire interior rotates to and fro on your arm before falling still once more.

>spin my arm-
You spin your mechanized arm-guard, causing its copper gears to whirl. From its interior a veniom casing containing a gear-tipped veniom lockpick rotates up to the top position.

>push my arm-
You press a small red button on the side of your mechanized arm-guard. Suddenly it seems to spring to life as a tiny mechanical arm extends from its interior holding a gear-tipped veniom lockpick. The arm waves the veniom lockpick about wildly for a moment before retracting back into the arm-guard once again. Perhaps you should be holding a container of some kind?

>poke my arm-
You give your mechanized arm-guard a prod with the end of your finger when suddenly the copper gears jam with a nasty screech of metal! You give the arm-guard a good thump to no avail, before you notice a small cog that appears out of place. Poking a finger gingerly within the confines, you manage to push it back into place as the arm-guard begins to respond normally once more.

>rub my arm-
You gently rub the large diamond set into the wrist of your mechanized arm-guard. The diamond begins to glow with a white light for a few moments as a tiny mechanical arm suddenly extends from the interior of the arm-guard.

The mechanical arm waves about wildly for a few moments before retracting back into the arm-guard. Perhaps you need to be holding a container?

>rem arm-
You tug at your mechanized arm-guard in an attempt to remove it. A moment later its copper gears spring to life as it unwraps itself from your arm, coming loose in your hand.</pre>

<pre{{log2}}>
'''DISARMING WITH TRAP'''
J>rub arm-g
You gently rub the large diamond set into the wrist of your mechanized arm-guard. The diamond begins to glow with a white light for a few moments as a tiny mechanical arm suddenly extends from the interior of the arm-guard.

The arm begins to prod at a badly damaged steel strongbox in your hand. A moment later the diamond begins to glow with a deep red light as the arm quickly retracts.
Roundtime: 5 sec.

'''DISARMING W/O TRAP:'''
>rub my arm-g
You gently rub the large diamond set into the wrist of your mechanized arm-guard. The diamond begins to glow with a white light for a few moments as a tiny mechanical arm suddenly extends from the interior of the arm-guard.

The arm begins to prod at an acid-pitted brass box in your hand. A moment later the diamond begins to glow with a bright green light as the arm quickly retracts.
Roundtime: 5 sec.

'''SUCCESSFUL PICK'''
>push arm-g
You press a small red button on the side of your mechanized arm-guard. Suddenly it seems to spring to life as a tiny mechanical arm extends from its interior holding a gear-tipped veniom lockpick. The arm deftly begins to prod with a gear-tipped veniom lockpick at the box!

You settle into the difficult task of picking the lock.
You make a passable attempt (d100=49).
You struggle with the box. As you do, you get a sense that the box has a primitive lock (-15 thief-lingo difficulty ranking). Then...CLICK! It opens!
The mechanized arm quickly retreats back into the interior of the arm-guard.

'''UNSUCCESSFUL PICK:'''
R>push my arm
You press a small red button on the side of your mechanized arm-guard. Suddenly it seems to spring to life as a tiny mechanical arm extends from its interior holding a gear-tipped veniom lockpick. The arm deftly begins to prod with a gear-tipped veniom lockpick at the box!

You settle into the difficult task of picking the lock.
You make a passable attempt (d100=43).
You are not able to pick the lock, and learn little about it.
Roundtime: 16 sec.
The mechanized arm quickly retreats back into the interior of the arm-guard.</pre>


You can tell that the vambrace is as light as it can get and that its pockets could not possibly get any deeper.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:45%;"|First
! scope="col" style="width:45%;"|Third
|-
! scope="row" role="rowheader"|WEAR
| You place the mechanized arm-guard on your forearm and give it a squeeze. A moment later tiny copper gears begin whirling as it latches its mithglin bands securely about your arm.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
| You tug at your mechanized arm-guard in an attempt to remove it. A moment later its copper gears spring to life as it unwraps itself from your arm, coming loose in your hand.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TICKLE
| You absently run your fingers along your mechanized arm-guard. In response, several copper gears spin slightly as the entire interior rotates to and fro on your arm before falling still once more.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|SPIN
| You spin your mechanized arm-guard, causing its copper gears to whirl. From its interior a veniom casing containing a gear-tipped veniom lockpick rotates up to the top position.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|POKE
| You give your mechanized arm-guard a prod with the end of your finger when suddenly the copper gears jam with a nasty screech of metal! You give the arm-guard a good thump to no avail, before you notice a small cog that appears out of place. Poking a finger gingerly within the confines, you manage to push it back into place as the arm-guard begins to respond normally once more.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RUB (disarming with trap)
| You gently rub the large diamond set into the wrist of your mechanized arm-guard. The diamond begins to glow with a white light for a few moments as a tiny mechanical arm suddenly extends from the interior of the arm-guard.<br><br>The arm begins to prod at a badly damaged steel strongbox in your hand. A moment later the diamond begins to glow with a deep red light as the arm quickly retracts.<br>Roundtime: 5 sec.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RUB (disarming without trap)
| You gently rub the large diamond set into the wrist of your mechanized arm-guard. The diamond begins to glow with a white light for a few moments as a tiny mechanical arm suddenly extends from the interior of the arm-guard.<br><br>The arm begins to prod at an acid-pitted brass box in your hand. A moment later the diamond begins to glow with a bright green light as the arm quickly retracts.<br>Roundtime: 5 sec.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RUB (not holding a box)
| You gently rub the large diamond set into the wrist of your mechanized arm-guard. The diamond begins to glow with a white light for a few moments as a tiny mechanical arm suddenly extends from the interior of the arm-guard.<br><br>The mechanical arm waves about wildly for a few moments before retracting back into the arm-guard. Perhaps you need to be holding a container?
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
===Show Description===
<pre{{log2}}>Intricate gnomish craftsmanship is plainly evident in the design of this mechanized vambrace, with tiny mithglin gears and cogs inlaid within its entire structure. Small silver casings line the interior of the vambrace, while leather-wrapped bands of mithglin are attached to tiny hinges allowing the vambrace to be secured about the arm. A small blue button is inserted into the underside of the vambrace with a large diamond imbedded into the back of the wrist.</pre>
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass2=Container
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemtype=arm-guard <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype2=bracer
|itemclass3=
|itemtype3-vambrace
|itemtype= vambrace<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemtype2= bracer
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemtype3= arm-guard
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype4=
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|itemtype5=
|custom=gears <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|itemtype6=
|custom2=casings
|itemtype7=
|custom3=arms/banding
|itemtype8=
|custom4=button
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|custom5=gemstone
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|feature2=
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|feature3=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|feature4=
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|feature5=
|tiersnumber=3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|feature6=
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|feature7=
|feature8=
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= gears<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2= castings
|custom3= arms/banding
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= 15 char limit for customizations.<br>See ANALYZE for specific customization limitations.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions=15 character limit for customizations.<br>See ANALYZE for specifics. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=POKE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=PUSH
|verb3=PUT
|verb4=SPIN
|verb5=TICKLE
|verb6=TURN
|verb7=REMOVE
|verb8=RUB
|verb9=WEAR
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 10:09, 8 March 2023

This section has not been added yet; please add to it now!

Locked

Analyze

The creator has also provided the following information:
|--------------------------------------------------------------------|
|                 -=Gnomish Mech Locksmith Bracer=-                  |
|  These items can only be altered within very specific guidelines.  |
|  No shows or long descriptions.  Only the 15/15/15 may be changed. |
|       Approved nouns:  bracer, vambrace, arm-guard.                |
|                                                                    |
|       Only the following can be customized:                        |
|       Gears - Must be a metal                                      |
|       Casings - Must be a metal                                    |
|       Arms/Banding - Must be a metal                               |
|  It is a locked, off the shelf version.                            |
|  It can hold up to 5 lockpicks.                                    |
|  You can: PUSH and TURN.                                           |
|--------------------------------------------------------------------|
  Gears = bronze
  Casings  = copper
  Metal Arms/Bands = steel

The vambrace cannot be deepened, but if unlocked once, it could hold 5 more lockpicks, and if unlocked twice, it could hold a total of 20 lockpicks.

Usage

Verb First Third
PUT (lockpick in bracer) You slide a diamond-crested ivory vaalin hairpin into an empty casing in your mechanized arm-guard. A moment later the gears spring to life as the hairpin disappears into the interior of the arm-guard. This section has not been added yet; please add to it now!
PUSH (successful pick) You press a small red button on the side of your mechanized arm-guard. Suddenly it seems to spring to life as a tiny mechanical arm extends from its interior holding a gear-tipped veniom lockpick. The arm deftly begins to prod with a gear-tipped veniom lockpick at the box!

You settle into the difficult task of picking the lock.
You make a passable attempt (d100=49).
You struggle with the box. As you do, you get a sense that the box has a primitive lock (-15 thief-lingo difficulty ranking). Then...CLICK! It opens!
The mechanized arm quickly retreats back into the interior of the arm-guard.
This section has not been added yet; please add to it now!
PUSH (unsuccessful pick) You press a small red button on the side of your mechanized arm-guard. Suddenly it seems to spring to life as a tiny mechanical arm extends from its interior holding a gear-tipped veniom lockpick. The arm deftly begins to prod with a gear-tipped veniom lockpick at the box!

You settle into the difficult task of picking the lock.
You make a passable attempt (d100=43).
You are not able to pick the lock, and learn little about it.
Roundtime: 16 sec.
The mechanized arm quickly retreats back into the interior of the arm-guard.
This section has not been added yet; please add to it now!
PUSH (not holding a box) You press a small red button on the side of your mechanized arm-guard. Suddenly it seems to spring to life as a tiny mechanical arm extends from its interior holding a gear-tipped veniom lockpick. The arm waves the veniom lockpick about wildly for a moment before retracting back into the arm-guard once again. Perhaps you should be holding a container of some kind? This section has not been added yet; please add to it now!
TURN You spin your mechanized arm-guard, causing its copper gears to whirl. From its interior a veniom casing containing a diamond-crested ivory vaalin hairpin rotates up to the top position. This section has not been added yet; please add to it now!

Unlocked Once

This section has not been added yet; please add to it now!

Fully Unlocked

Analyze

The creator has also provided the following information:
|--------------------------------------------------------------------|
|                 -=Gnomish Mech Locksmith Bracer=-                  |
|  These items can only be altered within very specific guidelines.  |
|  No shows or long descriptions.  Only the 15/15/15 may be changed. |
|       Approved nouns:  bracer, vambrace, arm-guard.                |
|                                                                    |
|       Only the following can be customized:                        |
|       Gears - Must be a metal                                      |
|       Casings - Must be a metal                                    |
|       Arms/Banding - Must be a metal                               |
|       Button - May be a color/wood/metal/gemstone                  |
|       Gemstone - Must be a translucent gemstone, nothing opaque.   |
| It is completely unlocked and holds 20 lockpicks.                  |
| It can open boxes with custom messaging with PUSH.                 |
| It can now check to see if a box is trapped via RUB.               |
| You can now: WEAR, REMOVE, TURN, TICKLE, SPIN, PUSH, POKE and RUB  |
|--------------------------------------------------------------------|
Gears = mithglin
Casings = silver
Metal Arms/Bands = mithglin
Button = blue
Gemstone = diamond

You can tell that the vambrace is as light as it can get and that its pockets could not possibly get any deeper.

Usage

Verb First Third
WEAR You place the mechanized arm-guard on your forearm and give it a squeeze. A moment later tiny copper gears begin whirling as it latches its mithglin bands securely about your arm. This section has not been added yet; please add to it now!
REMOVE You tug at your mechanized arm-guard in an attempt to remove it. A moment later its copper gears spring to life as it unwraps itself from your arm, coming loose in your hand. This section has not been added yet; please add to it now!
TICKLE You absently run your fingers along your mechanized arm-guard. In response, several copper gears spin slightly as the entire interior rotates to and fro on your arm before falling still once more. This section has not been added yet; please add to it now!
SPIN You spin your mechanized arm-guard, causing its copper gears to whirl. From its interior a veniom casing containing a gear-tipped veniom lockpick rotates up to the top position. This section has not been added yet; please add to it now!
POKE You give your mechanized arm-guard a prod with the end of your finger when suddenly the copper gears jam with a nasty screech of metal! You give the arm-guard a good thump to no avail, before you notice a small cog that appears out of place. Poking a finger gingerly within the confines, you manage to push it back into place as the arm-guard begins to respond normally once more. This section has not been added yet; please add to it now!
RUB (disarming with trap) You gently rub the large diamond set into the wrist of your mechanized arm-guard. The diamond begins to glow with a white light for a few moments as a tiny mechanical arm suddenly extends from the interior of the arm-guard.

The arm begins to prod at a badly damaged steel strongbox in your hand. A moment later the diamond begins to glow with a deep red light as the arm quickly retracts.
Roundtime: 5 sec.
This section has not been added yet; please add to it now!
RUB (disarming without trap) You gently rub the large diamond set into the wrist of your mechanized arm-guard. The diamond begins to glow with a white light for a few moments as a tiny mechanical arm suddenly extends from the interior of the arm-guard.

The arm begins to prod at an acid-pitted brass box in your hand. A moment later the diamond begins to glow with a bright green light as the arm quickly retracts.
Roundtime: 5 sec.
This section has not been added yet; please add to it now!
RUB (not holding a box) You gently rub the large diamond set into the wrist of your mechanized arm-guard. The diamond begins to glow with a white light for a few moments as a tiny mechanical arm suddenly extends from the interior of the arm-guard.

The mechanical arm waves about wildly for a few moments before retracting back into the arm-guard. Perhaps you need to be holding a container?
This section has not been added yet; please add to it now!

Additional Information

Show Description

Intricate gnomish craftsmanship is plainly evident in the design of this mechanized vambrace, with tiny mithglin gears and cogs inlaid within its entire structure. Small silver casings line the interior of the vambrace, while leather-wrapped bands of mithglin are attached to tiny hinges allowing the vambrace to be secured about the arm. A small blue button is inserted into the underside of the vambrace with a large diamond imbedded into the back of the wrist.
Gnomish Mech Locksmith Bracer Information
Type Mechanical
Item Classification Accessory
Container
Item(s) Applied to arm-guard
bracer
Alterable Yes
Light/Deep No
Customizable Yes
Custom gears
casings
arms/banding
button
gemstone
Tiered Yes
Number of Tiers 3
How to Unlock Certificate
Restrictions 15 character limit for customizations.
See ANALYZE for specifics.
Item Verbs
POKE PUSH PUT SPIN
TICKLE TURN REMOVE RUB
WEAR