Hitpoint: Difference between revisions

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(Merged Health and Hitpoint articles.)
 
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#REDIRECT [[Health]]
A character's '''hitpoint''' value is a number which represents how much damage the character can recieve before dying. There are certain critical hits that will kill a character regardless of what this value is.

A character's maximum hitpoint value is based on their [[constitution]] and their race. For example, a [[dark elf]] has a maximum hitpoint value of 120. A dark elf character with a constitution bonus of +15 would have a maximum hitpoint value of 135.

{| {{prettytable}}
|+ '''''Maximum hitpoints based on Race'''''
|- align=center
|width=50px|Aelotoi
|width=50px|Burghal Gnome
|width=50px|Dark Elf
|width=50px|Dwarf
|width=50px|Elf
|width=50px|Erithian
|width=50px|Forest Gnome
|width=50px|Giantman
|width=50px|Half-Elf
|width=50px|Half- Krolvin
|width=50px|Halfling
|width=50px|Human
|width=50px|Sylvan- kind
|- align=center
| 120||90||120||140||130||120||100||200||135||165||100||150||130
|}
== Related Articles ==
*[[Physical Fitness]]
*[[Constitution]]

== References ==
*http://www.play.net/gs4/info/skills.asp#physicaltraining

[[Category:Basic Mechanics]]

Latest revision as of 13:48, 24 July 2015

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