Isles of transfer: Difference between revisions

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'''Isles of Transfer''' were a mysterious phenomenon in the [[Shadow World]] history that defied explanation even be the [[Sages|Loremasters]]. There were islands which existed in multiple places at the same time, or even multiple times in the same place and several times and places simultaneously. These were mostly found in the Malvin Tesea ''([[Iruaric]]: Endless Sea)'' on the edge of the hemisphere, perhaps related somehow to the [[Wall of Darkness]]. The isles will often drift through space and time, but may nevertheless be consistently anchored to the same set of universes.
'''Isles of Transfer''' were a mysterious phenomenon in the [[Shadow World]] history that defied explanation even by the [[Sages|Loremasters]]. There were islands which existed in multiple places at the same time, or even multiple times in the same place and several times and places simultaneously. These were mostly found in the Malvin Tesea ''([[Iruaric]]: Endless Sea)'' on the edge of the hemisphere, perhaps related somehow to the [[Wall of Darkness]]. The isles will often drift through space and time, but may nevertheless be consistently anchored to the same set of universes.


These properties made them extremely dangerous, and they were widely avoided by travelers who knew better. The [[Navigators]] made sure to stay far away from them because of their instability, which is hinted at by the guide of [[Selias Jodame]] in the [[Shadow Valley]] story. They were much like random portals, except on a far more lasting, larger, and more threatening scale.
These properties made them extremely dangerous, and they were widely avoided by travelers who knew better. The [[Navigators]] made sure to stay far away from them because of their instability, which is hinted at by the guide of [[Selias Jodame]] in the [[Shadow Valley]] story. They were much like random portals, except on a far more lasting, larger, and more threatening scale.

Revision as of 10:08, 23 April 2016

Isles of Transfer were a mysterious phenomenon in the Shadow World history that defied explanation even by the Loremasters. There were islands which existed in multiple places at the same time, or even multiple times in the same place and several times and places simultaneously. These were mostly found in the Malvin Tesea (Iruaric: Endless Sea) on the edge of the hemisphere, perhaps related somehow to the Wall of Darkness. The isles will often drift through space and time, but may nevertheless be consistently anchored to the same set of universes.

These properties made them extremely dangerous, and they were widely avoided by travelers who knew better. The Navigators made sure to stay far away from them because of their instability, which is hinted at by the guide of Selias Jodame in the Shadow Valley story. They were much like random portals, except on a far more lasting, larger, and more threatening scale.

Behind the Scenes

The isle of transfer phenomenon is strikingly similar to the Shadow Valley story, which should have been located not far from the krolvin warfarer settlement. It was instead anchored deep underground a few hundred miles away, adjacent to the shrine of Bandur Etrevion in The Graveyard. It was haunted by a powerful serpent demon that was notorious for bursting into other planes of existence at will, with infestation originally by dust beetles of extra-planar origin. It is likely related to the dreamlands premise below The Graveyard and the moon nature of The Broken Lands in spite of being another reality.