Lich:Script Bigshot/Changelog

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Change Log

  v4.8.0 (2022-03-07)
    Integrated weapon/shield/cman skills and warcries.
    barrage(!barrage) will only barrage if you don't have the buff
    bellow all, will aoe bellow vs bellow target, will single target bellow
  v4.7.7 (2022-03-02)
    Add option to Stop for Deaders on Hunting tab
    When enabled, bigshot will PAUSE when it encounters a dead player
  v4.7.6 (2022-03-02)
    Updated Fog options to include Sigil of Escape
  v4.7.5 (2022-02-02)
    Updated needs bless logic to to remove false positives (most cases)
  v4.7.4 (2022-01-29)
    Updated target logic to ignore sorcerer animates.
    Updated loot subroutine to flag looting active - prevent BS from forcing stand
  v4.7.3 (2022-01-25)
    Updated bless routines to current text and provide option to continue hunt.
    Disabled default startup sound value. Uncomment print "\a" unless $bigshot_quick if function is desired.
  v4.7.2 (2021-12-14)
    Updated GTK version detection for proper display in dark-mode
  v4.7.1 (2021-12-12)
     Adding bigshot single run mode accessed via ;bigshot single  
  v4.7.0 (2021-08-11)
    -Updated group and event namespace to prevent future conflicts
    -Consolidated Changelog and updated it on the GS wiki
  v4.6.0 (2021-08-06)
    -Separated bigshot_monitor to only run while hunting (to resolve lag in very active rooms)
    -Added initial automatic weapon reactions
  v4.5.0 (2021-06-25)
    -Add fog only if encumbered or injured checkbox
  v4.4.0 (2021-06-25)
    -Add flee from voids option to general tab
  v4.3.4 (2021-05-29)
    -Updated UAC mstrike to always use tier3 for auto-tiering
  v4.3.3 (2021-05-12)
    -Revise GTK3 check to be more compatible with older versions of GTK that don't support Gtk::Version calls
  v4.3.2 (2021-05-02)
    -Updated Etheral Censer to be used in signs based on the cooldown refreshes
  v4.3.1 (2021-04-30)
    -Added regex for stance changing when using STANCE VERBOSE
  v4.3.0 (2021-04-13)
    -Add flee from boon/boss/glamour mobs checkbox on attacking tab
  v4.2.4 (2021-03-02)
    -Fix cast roundtime regex match for chan
  v4.2.3 (2021-02-10)
    -Fixes cman's to be usable with the force until option.
  v4.2.2 (2021-01-19)
    -Fix for certain values getting set when opening GUI, overwriting own settings
  v4.2.1 (2021-01-12)
    -Fixed stand() def to not stand if xbow kneel/fire
    -Update buffer check for SMR result txt
  v4.2.0 (2021-01-03)
    -Removed 1617 from forced stance change
    -Added customizable interaction monitoring panel
  v4.1.1 (2020-12-31)
    -Added cleanup from selfcast check in bigshot PR #374
    -Included v3.93 updates
    -Added loot room option when no loot script is defined
    -Migrated v3 changelog to gswiki
    -Updated Version Control
  v4.1 (2020-12-31)
    -Added GTK2/GTK3 dual logic for compatability
  v4.0 (2020-08-13)
    -Fix for ambush (Head/Neck/Eyes), no longer get stuck ambushing a head/neck over and over
    -Archery Updates
       Change aim location based on target actual status
       BUGFIX:Aiming should now actually function as intended when switching targets
       --TODO!Crossbows should now work with Bigshot, see pre-fire commands for details
    -Group logic changes
       Followers can now stay in the resting area and wait to run scripts/commands until leader is done
          To do this, have the leader disband before running their scripts. With quiet followers selected
          Followers attempt to not execute scripts/actions until the leader is in the rest area with them (regardless of disband)
       Quiet Followers can be toggled off (not recommended)
       Followers will now wait to cast signs until hunt is about to begin
       Leader will no longer begin hunt until all followers are present and ready to go
       --TODO!Leader will wait at rallypoint for entire group to arrive before moving to hunt starting room
            If this feature is selected, the leader will not wait to hunt when at hunt starting room after rallypoint check
       BUGFIX:Fix for fatal recursion cause by obvious hiding players
       --TODO!Group should move more intelligently when seeking leader if group is broken
       BUGFIX:Group will now be more responsive to commands
    -Major UCS updates
        BUGFIX:Will now use Tier 3 attack when tiered up to 3 and no follow up available for everything, not just jab
        BUGFIX:Updates to UCS Mstrike, should no longer do open mstrikes when at or below threshhold instead of targetted mstrike
        UCS mstrike threshold merged with MStrike tab threshold
        --Still to be done: Per creature tier ups
    -Bigshot now has the ability to turn some individual checks on and off
          Functionality allows for custom hunting scripts to be built using Bigshot logic
          Added ability to send custom "fput" to Group
          Added ability to send custom "client_put" to Group
  v3.92 (2020-07-08)
    -Added LTE support for followers, overkill support for followers, & fried hunting commands for followers
  v3.91 (2020-06-16)
    -Added longterm boost usage option
  v3.90 (2020-05-19)
    -Minor fix to add a delay to 130/sym of return/1020 return option case in RT
  v3.89 (2020-03-28)
    -Crude fix for archery update, BLANK out your ammo & ammo container setting to NOT attempt to get ammo any longer
  v3.88 (2020-03-28)
    -Fixed a bug with obvious_hiding_player detection (Probably, at least)
    -Fixed a bug with poaching when other players are present
    -Cleaned out changelog history after updating wiki
    -Re-organized global variables and requires statements (alphabetized)
    -Added a sleep between resting_commands and hunting_prep_commands to prevent issues
    -Replaced all pause commands with sleep
    -Updated all sleep commands to follow proper syntax
  v3.87 (2020-19-11)
    -Added overkill counter for extra killed monsters
    -Tooltip updates
    -Formatting changes to make script more easily read
  v3.86 (2020-03-11)
    -Added outside & !outside command checks
  v3.85 (2020-02-28)
    -Resolved `block in setup` error when running setup in Fedora
  v3.84 (2020-02-15)
    -Fix a bug with "obvious hiding" players detection
  v3.83 (2020-02-13)
    -Added check for "obvious hiding" players (SET ObviousHiding ON)
  v3.82 (2020-02-02)
    -Added a v & !v command checks for checking spirit
    -Possible fix for FOG_RETURN not loading when doing ;bigshot setup properly
    -Added ;bigshot profile support
      ;bigshot profile load <name here, no spaces>
      ;bigshot profile save <name here, no spaces>
      Allows saving of bigshot profiles as YAML files, saved in your LICH\scripts\bigshot_profiles folder
  v3.81 (2019-09-06)
    -Fix for wands with extra descriptors in hand vs grab name
    -Add 1020 as an option for fleeing
  v3.80 (2019-08-01)
    -Exit cleanly from bounty mode
    -Don't count regenerating troll kings when deciding if there's enough enemies to flee
    -Treat intense shimmering circles like clouds when deciding to flee
    -Don't require Gtk if $bigshot_headless is defined
  v3.79 (2019-05-25)
    -Removed 309 from hardcoded selfcast list
  v3.78 (2019-05-10)
    -Missed a few settings for flying
  v3.77 (2019-05-10)
    -Added flying/!flying as command checks for attacks
  v3.76 (2018-07-04)
    -Fixed INCANT command to respect Spell.stance setting
  v3.75 (2018-07-02)
    -Fix ;bigshot bounty
    -Don't flee from your own group even if they're not hunting
  v3.74 (2018-04-30)
    -Added water as option for cmd_spell extra variable
  v3.73 (2018-04-22)
    -Add flee from webs option
    -Add 917 to not stance offensive if using incant
  v3.72 (2017-10-10)
    -Fix bug in berserk
  v3.71 (2017-10-08)
    -Attack line now recognizes "wand" by itself
    -Fix GameObjAdd autostart
  v3.70 (2017-09-28)
    -Fix download loop of GameObjAdd.lic
  v3.69 (2016-09-20)
    -Wont stance offensive for the spell 703 anymore
    -Fixes for delayed looting
    -option to pull players to there feet, Defaults to on
      -Only pulls the player to there feet if their is an aggressive npc in the room with them
  v3.68 (2016-09-14)
    -option to stance defensive before looting if not all the creatures in room are dead
    -wracking option now will use "Symbol of Mana" for voln peoples :)
    -Performs the bless routine if needed when you wander or go to rest now
    -Added a delayed looting option
      -skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died
    -Will now try to escape from the inside of a roa'ter if you get swallowed
  v3.67 (2016-08-31)
    -Optimization for priority checks, wont run that section of code so often anymore.
    -Manual aiming for unarmed combat routine. Command is "unarmed <punch/kick/grapple/jab> <aim location>"
      -Will swap to the default aiming when you can't reach what your aiming at or its already missing.
  v3.66 (2016-08-29)
    -Only checks for group members if there are other pcs in the room
    -Won't loot in the Duskruin Arena anymore
  v3.65 (2016-08-28)
    -Fixes for targeting, fleeing, and priority targeting
      -This should let bigshot work in the duskruin arena
  v3.64 (2016-08-23)
    -Changed Celerity option to only recast if you have less than 3 seconds left
    -Changed so it doesn't change into your attacking stance before casting
    -Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None
  v3.63 (2016-08-23)
    -Added option to use Celerity (506) for any command.
      -Will cast if you dont have it on you or you have less than 6 seconds or so left on haste.
      -Just add haste or 506 to the front of any command you want it to be cast before.
      -example: "506 kill target" or "haste kill target(x3),525(pcs)"
  v3.62 (2016-08-23)
    -UAC Mstrike no longer will ignore the number of creatures in the room in some instances.
    -Option to flee the room when player-defined message from the game happen
      -Check the Attacking tab for box to input your text
    -Fixed issue with bigshot not targeting "do not count these" targets
    -Fixed issue with force command until # not working correctly
  v3.61 (2016-08-15)
    -Fix for new fogging option triggering at weird times.
  v3.60 (2016-08-15)
    -Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets.
    -Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab.
  v3.59 (2016-08-13)
    -To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart
    -Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise.
  v3.58 (2016-08-07)
    -companions and familiars should now be excluded from fleeing and targeting stuff
    -companions and familiars count for poaching checks now just like a disk does
      -this check only works for solo hunters, group bigshot hunters will ignore this
    -Ambushers that are part of your group should no longer trigger the poaching routine
    -Bigshot will on first run for a Ranger with a companion set your companion to a variable.
      -You can reset this variable with ;bigshot ranger or ;bigshot companion
  v3.57 (2016-08-04)
    -Bigshot won't consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes
    -Priority should now ignore some NPCs when it does its calculations
  v3.56 (2016-08-02)
    -Think I have all the Reim mobs handled
    -Fix for Multi-account hunting...oops
    -other minor tweaks
  v3.55 (2016-07-31)
    -Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected.
    -More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types
    -New Command check: noncorporeal - Will see if current creature is non-corporeal undead
    -New Command check: pcs - Will check for other non-grouped players in the room
  v3.54 (2016-07-30)
    -REIM! Quick update for some support for reim creatures
    -Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one
    -Fixed the lag issue
  v3.53 (2016-07-29)
    -Incant should now work for any incant combination
    -Bless can now bless two weapons that lose bless in same attack
  v3.52 (2016-07-27)
    -Changed variable tracking to be downstream hook instead of exec script
      -Please let me know if anything doesn't work like it did in the previous versions
    -Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana
      -You can also cast it open as "incant 703 open"
    -Added flee from vines option to first tab of ;bigshot setup
  v3.51 (2016-07-25)
    -Special coding for 1700. Wont stance offensive for "incant 1700", Will stance offensive for "incant 1700 evoke"
    -Fix for ;Bigshot quick not working when your quickhunt targets was empty
  v3.50 (2016-07-24)
    -Untargetable and Targetable lists now use the name instead of noun. Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps.
    -Targetable and Untargetable are now listed in ;bigshot display
    -Fix for Head/Tail Routine. Head wasn't waiting for the tail members to join bigshot group.
  v3.49 (2016-07-24)
    -Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room.
    -Command check added for poison and disease
    -Fixed some options that were out of place, oops
    -Tail should now use scripts when performing pre-hunt commands
    -Head should wait for tails to be out of RT before heading to rest now
    -Incant should no longer fry your nerves when you dont have enough mana.
    -Changed incant to use wands when you dont have enough mana.
      -Also checks your target before incanting, so you always target the correct creature
    -Changed wand routine to be able to use multiple wand types, "use this wand type" now takes comma seperated wands "use this wand type" example: "aquamarine wand, bloodwood wand, etc"
    -Changed incant, spell and wand routines to return to attack stance option instead of stance defensive.
    -Fixed bug with bless routine, maybe
    -Option to use Voln SMITE in UAC routine now, instead of always doing it.
  v3.48 (2016-07-20)
    -Added Consecrate(1604) to bless routine
    -Quickhunt targets code update and fixes
    -Made bless work with identical weapons
  v3.47 (2016-07-19)
    -fix for blessing weapons
  v3.46 (2016-07-19)
    -now tries to pull someone to their feet when they are lying down/kneeling/etc.
    -Rewrote the bless option to bless anything that runs out of a bless.
      -Now located on Attacking Tab as a checkbox
      -Returns you to your resting area if you can't bless things.
    -Added a priority targeting option to hunting tab.
      -Will switch target based on the order of your valid targets, whenever its attacking.
    -Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets)
    -You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time.
  v3.45 (2016-07-09)
    -better code for checking for an escort, less error prone now (:
    -fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot
    -UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options.
  v3.44 (2016-07-01)
    -Fix for the fix for the fix!!
    -Added a check for spell 608 to skip if already hidden
    -Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding
  v3.43 (2016-07-01)
    -Fix for the Fix :(
  v3.42 (2016-06-30)
    -Fix for mob command check due to recent change
    -Optimized the escort npc check
  v3.41 (2016-06-30)
    -Fixed Head/Tail bigshot hunting
  V3.40 (2016-06-30)
    -Mstrike will now cast 1107 and 1607 when appropriate
    -Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn't mapped
    -added inverse command checks, put a ! in front of the command check, i.e kill(!h60)
    -Doesn't count escorts anymore for NPC checks
  V3.39 (2016-06-26)
    -Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick
      -Quick Mode overrides your currently setup targets and targets the current room npcs
      -Wandering, Fleeing and Resting is disabled
      -Bigshot exits when no NPCS found in room
      -Uses Quick Hunting Commands
    -Supports up to 10 (A-J) different attack routines now.
      -Moved all the attack routines to new tab, Commands
    -Moved few options to the attacking tab
  v3.38 (2016-06-25)
    -added command check for target not being prone or target being undead
      -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead
      -m/s/h/e/tier/mob/prone/undead respectively
      -Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place
  v3.37 (2016-06-24)
    -can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80%
      -must all be inside the () and seperated with a space
      -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room
      -m/s/h/e/tier/mob respectively
  v3.36 (2016-06-23)
    -Added option for adjusting wander time between rooms (Found on Hunting Map Tab)
  v3.35 (2016-06-14)
    -Added option for attacks to only trigger when certain number of creatures are in the room.
      -Just add (mob#) to the attack you want to do
    -Fixes for unarmed combat getting stalled
    -Now attempts to soothe (1205) when appropriate
  v3.34 (2016-06-08)
    -Added aiming for archery to the Hunting tab in setup.
      -Will change location once you stick the place your aiming at, looping until the creature is dead
    -Made gathering ammo a bit more specific about what its grabbing and where its putting it. 
      -Also works with bolts and darts now if you gathered things to the ground.
  v3.33 (2016-06-06)
    -Fix for creatures leaving room and script getting stuck (Hopefully)
    -Fix for loot script activating during roundtime
    -Fix for issue with targeting using creatures name or noun
  v3.32 (2016-06-02)
    -Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal
    -Added Voln Smite to command, use Smite in your hunting commands
    -Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page
      -Also supports it from the hunting command i.e. "ambush head"
      -If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest
  v3.31 (2016-06-02)
    -Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest
    -Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply
    -Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater
    -Fixed bug caused when doing commands like "stance for and kill target"
  
  Edits by Hazado: (2016-06-01)
  V3.3 (2016-06-01)
    -Added UAC combat! Start it with hunting command "unarmed punch/jab/kick/grapple"
    -Added options for UAC in setup
    -Added options for MSTRIKEing in setup
    -Rewrote MSTRIKE routine
    -can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands
    -Changed wander routine to hit every room in area instead of random wandering
  
  Edits by Zhiart: (2016-03-25)
    -Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce)
  
  v3.2 (2/27/2016)
    -Added changes to fix incant loot issues (might work)
    -Added ability to detect renaming of bigshot without destroying exec scripts
    -Converted exec scripts to strings to allow =>quiet
  
  Edits by Kalros: (2015-11-2015)
  v3.1
    -Fixed Disk poaching.
    -Fixed First room poaching.
    -Removed group poaching logic.
    -Ambush detection via Exec Script.  It will leave the room if it detects an ambush line.
    -Rewrote and updated wander targeting sections. Fixes some target related bugs.
    -Moved WAIT command to exec to prevent line buffer issues and make more responsive
  
  3.0 (2015-05-30):
  stop trying to attack monsters that aren't in the room (wild guess, untested)
  bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format
  added message to trust script