Mechanical Cartridge Vambraces/saved posts: Difference between revisions

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''> Or do you need two different vambraces, one left-side & one right-side?<br>
''> Or do you need two different vambraces, one left-side & one right-side?<br>
No, one pair of vambraces is worn. The noun itself cannot be altered and must always remain vambraces.<section end=savedpost />
No, one pair of vambraces is worn. The noun itself cannot be altered and must always remain vambraces.

{{saved-post
| category = Paid Events: Adventures, Quests, and SimuCoins
| topic = Duskruin Arena
| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/11292 11292]
| author = GS4-NAIJIN
| date = 12/11/2019
| subject = Some Mechanical Vambraces
}}
''> So the item knows--based on trained skill?--whether or not to trigger the left-hand attack (with the same spike properties both times)?

TWC has to be unlocked and won't be used without a certificate unlock. At that point it will always use TWC. If it ends up being an issue I could add a skill check in there before activation as well.

''> Does it take into account the "only train a single rank" to get the free +5DS that many Monk guides advocate?

In combat they function identical to any other weapon so, presumably, yes though I did not test it explicitly.

''> What weapon type is the spike considered? (Probably 'dagger'?)

Right now they can be a sai, dagger, or short sword. After some discussion on Discord I'm considering crowbill, katar, and possibly a few others.

''> Given that it's a worn item even when you attack with the spike, is it subject to Disarm-style (hitting adamantine, or bouncing on Brace/1214, or an actual 'CMan Disarm') results?

It's immune to disarm attempts via DISARM but still susceptible to other forms from contact (hard-skin, adamantine, etc). If disarmed you'll need to RECOVER the weapon and return it to the vambraces for it to be functional again.

''> Given that it's worn/not-carried, is it vulnerable to Weapon Fire/915?

They're immune to weapon fire since you're not actually holding a weapon.<section end=savedpost />

Revision as of 10:27, 13 January 2022

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11282
Author: GS4-NAIJIN
Date: 12/11/2019
Subject: Some Mechanical Vambraces

Hey all,

I've been working on my first item release and they should be available for the next Duskruin Arena! These mechanical vambraces allow you to remain unarmed while making attacks and, once unlocked, will work with two-weapon combat as well as letting you parry attacks while unarmed.

>wear vambraces
You slide the mechanical vambraces over your arms and tighten the straps to ensure a proper fit.
R>glance
You glance down at your empty hands.
>jab troll
You make a precise attempt to jab a hunter troll!
You have decent positioning against a hunter troll.
UAF: 220 vs UDF: 150 = 1.466 * MM: 98 + d100: 35 = 178
... and hit for 11 points of damage!
Double jab to upper and lower back momentarily unbalances it.
Strike leaves foe vulnerable to a followup grapple attack!
Roundtime: 3 sec.
R>kill troll
You flick your hand downward forcing the steel spike from your mechanical vambraces.
You thrust with a serrated steel spike at a hunter troll!
AS: +232 vs DS: +85 with AvD: +19 + d100 roll: +97 = +263
... and hit for 21 points of damage!
Strike through the palm!
You raise your hand and the spike snaps back into place with a click.
Roundtime: 4 sec.
HR>amb troll left leg
You flick your hand downward forcing the steel spike from your mechanical vambraces.
You leap from hiding to attack!
You thrust with a serrated steel spike at a hunter troll!
AS: +232 vs DS: +85 with AvD: +19 + d100 roll: +83 = +249
... and hit for 69 points of damage!
Minor puncture to the left leg.
You raise your hand and the spike snaps back into place with a click.
Roundtime: 5 sec.
>pull vambraces
You free the steel spike and remove it from your mechanical vambraces.
Roundtime: 2 sec.
>raise spike
You raise your steel spike in triumph!
>push spike
You slide the steel spike into your mechanical vambraces and it clicks into place.
Roundtime: 2 sec.

The spike inside is an actual weapon limited to certain bases and can accept all manners of improvement. Finally, auction quality unlocks will be available to allow you to parry while remaining unarmed.

A hunter troll claws at you!
You skillfully interpose your vambraces between yourself and the incoming strike, deflecting it harmlessly to the side!

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11284
Author: GS4-NAIJIN
Date: 12/11/2019
Subject: Some Mechanical Vambraces

> Are the vambraces themselves considered UAC gear?
No, they are a functional armor accessory worn on the arms.

> Arm greaves?
Yes.

> Do upgrades to the spike (Enchant, flare, weighting) happen to the vambraces & vice versa?
Yes.

> Do you have to 'pull vambrace' twice in order to get one for each hand in Two-Weapon Combat?
No, only one weapon can be removed. Removing the weapon is intended to show it off or to have alters done. You hand the weapon directly to the merchant working on them. In combat situations you should leave the weapon in the vambraces.

> Or do you need two different vambraces, one left-side & one right-side?
No, one pair of vambraces is worn. The noun itself cannot be altered and must always remain vambraces.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11292
Author: GS4-NAIJIN
Date: 12/11/2019
Subject: Some Mechanical Vambraces

> So the item knows--based on trained skill?--whether or not to trigger the left-hand attack (with the same spike properties both times)?

TWC has to be unlocked and won't be used without a certificate unlock. At that point it will always use TWC. If it ends up being an issue I could add a skill check in there before activation as well.

> Does it take into account the "only train a single rank" to get the free +5DS that many Monk guides advocate?

In combat they function identical to any other weapon so, presumably, yes though I did not test it explicitly.

> What weapon type is the spike considered? (Probably 'dagger'?)

Right now they can be a sai, dagger, or short sword. After some discussion on Discord I'm considering crowbill, katar, and possibly a few others.

> Given that it's a worn item even when you attack with the spike, is it subject to Disarm-style (hitting adamantine, or bouncing on Brace/1214, or an actual 'CMan Disarm') results?

It's immune to disarm attempts via DISARM but still susceptible to other forms from contact (hard-skin, adamantine, etc). If disarmed you'll need to RECOVER the weapon and return it to the vambraces for it to be functional again.

> Given that it's worn/not-carried, is it vulnerable to Weapon Fire/915?

They're immune to weapon fire since you're not actually holding a weapon.