Mechanical Cartridge Vambraces/saved posts

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Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11282
Author: GS4-NAIJIN
Date: 12/11/2019
Subject: Some Mechanical Vambraces

Hey all,

I've been working on my first item release and they should be available for the next Duskruin Arena! These mechanical vambraces allow you to remain unarmed while making attacks and, once unlocked, will work with two-weapon combat as well as letting you parry attacks while unarmed.

>wear vambraces
You slide the mechanical vambraces over your arms and tighten the straps to ensure a proper fit.
R>glance
You glance down at your empty hands.
>jab troll
You make a precise attempt to jab a hunter troll!
You have decent positioning against a hunter troll.
UAF: 220 vs UDF: 150 = 1.466 * MM: 98 + d100: 35 = 178
... and hit for 11 points of damage!
Double jab to upper and lower back momentarily unbalances it.
Strike leaves foe vulnerable to a followup grapple attack!
Roundtime: 3 sec.
R>kill troll
You flick your hand downward forcing the steel spike from your mechanical vambraces.
You thrust with a serrated steel spike at a hunter troll!
AS: +232 vs DS: +85 with AvD: +19 + d100 roll: +97 = +263
... and hit for 21 points of damage!
Strike through the palm!
You raise your hand and the spike snaps back into place with a click.
Roundtime: 4 sec.
HR>amb troll left leg
You flick your hand downward forcing the steel spike from your mechanical vambraces.
You leap from hiding to attack!
You thrust with a serrated steel spike at a hunter troll!
AS: +232 vs DS: +85 with AvD: +19 + d100 roll: +83 = +249
... and hit for 69 points of damage!
Minor puncture to the left leg.
You raise your hand and the spike snaps back into place with a click.
Roundtime: 5 sec.
>pull vambraces
You free the steel spike and remove it from your mechanical vambraces.
Roundtime: 2 sec.
>raise spike
You raise your steel spike in triumph!
>push spike
You slide the steel spike into your mechanical vambraces and it clicks into place.
Roundtime: 2 sec.

The spike inside is an actual weapon limited to certain bases and can accept all manners of improvement. Finally, auction quality unlocks will be available to allow you to parry while remaining unarmed.

A hunter troll claws at you!
You skillfully interpose your vambraces between yourself and the incoming strike, deflecting it harmlessly to the side!

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11284
Author: GS4-NAIJIN
Date: 12/11/2019
Subject: Some Mechanical Vambraces

> Are the vambraces themselves considered UAC gear?
No, they are a functional armor accessory worn on the arms.

> Arm greaves?
Yes.

> Do upgrades to the spike (Enchant, flare, weighting) happen to the vambraces & vice versa?
Yes.

> Do you have to 'pull vambrace' twice in order to get one for each hand in Two-Weapon Combat?
No, only one weapon can be removed. Removing the weapon is intended to show it off or to have alters done. You hand the weapon directly to the merchant working on them. In combat situations you should leave the weapon in the vambraces.

> Or do you need two different vambraces, one left-side & one right-side?
No, one pair of vambraces is worn. The noun itself cannot be altered and must always remain vambraces.