Pauldrons: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Added verb information)
(added third person views, iteminfo, verbtable template update, blurb)
Line 1: Line 1:
__NoTOC__
<table><tr valign="top"><td>
'''Pauldrons''' are scripted, non-functional cloakworn items that are lightly scripted. They are sold at the [[Ebon Gate]] shop [[EGShop:Made to Measure|Made to Measure]].
==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
Line 7: Line 10:
The pauldrons must remain pauldrons, but can be altered normally.
The pauldrons must remain pauldrons, but can be altered normally.
</pre>
</pre>

==Usage==
==Usage==
{| {{prettytable}}
{| {{verbtable}}
|- {{verbtableheader}}
{| {{prettytable|background:#F0F8FF;height:15px;}}
! style="width:5em;"|Style
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
! First
! style="width:5em"|VERB
! Third
! style="width:35em"|FIRST
! style="width:35em"|THIRD
|-
|-
! WEAR
! WEAR
| As you hang the segmented pauldrons from your shoulders, you nonchalantly shift your weight to the opposite foot in an attempt to counterbalance the additional gear.
| As you hang the segmented pauldrons from your shoulders, you nonchalantly shift your weight to the opposite foot in an attempt to counterbalance the additional gear.
| As XXX hangs his segmented pauldrons from his shoulders, he nonchalantly shifts his weight to the opposite foot in an attempt to counterbalance the additional gear.
|
|-
|-
! REMOVE
! REMOVE
| With a practiced hand, you unseat your segmented pauldrons from your shoulders and heft them over your head.
| With a practiced hand, you unseat your segmented pauldrons from your shoulders and heft them over your head.
| With a practiced hand, XXX unseats his segmented pauldrons from his shoulders and hefts them over his head.
|
|-
|-
! GLANCE
! GLANCE
| You throw a sidelong glance toward your shoulder, briskly dusting a tensed hand over your segmented pauldrons.
| You throw a sidelong glance toward your shoulder, briskly dusting a tensed hand over your segmented pauldrons.
| XXX throws a sidelong glance toward his shoulder, briskly dusting a tensed hand over his segmented pauldrons.
|
|-
|-
! GAZE
! GAZE
| You fix your feet shoulder-length apart and straighten your spine, adopting a plainly vigilant posture.
| You fix your feet shoulder-length apart and straighten your spine, adopting a plainly vigilant posture.
| XXX fixes his feet shoulder-length apart and straightens his spine, adopting a plainly vigilant posture.
|
|-
|-
|}
|}
</td><td>

{{iteminfo
[[Category:Scripted Items]]
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass3=
|itemtype= Pauldrons<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Must remain pauldrons<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
</td></tr></table>

Revision as of 10:36, 12 November 2020

Pauldrons are scripted, non-functional cloakworn items that are lightly scripted. They are sold at the Ebon Gate shop Made to Measure.

Analyze

You analyze the segmented pauldrons and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
You can WEAR, REMOVE, GLANCE, or GAZE at the pauldrons.
The pauldrons must remain pauldrons, but can be altered normally.

Usage

Style First Third
WEAR As you hang the segmented pauldrons from your shoulders, you nonchalantly shift your weight to the opposite foot in an attempt to counterbalance the additional gear. As XXX hangs his segmented pauldrons from his shoulders, he nonchalantly shifts his weight to the opposite foot in an attempt to counterbalance the additional gear.
REMOVE With a practiced hand, you unseat your segmented pauldrons from your shoulders and heft them over your head. With a practiced hand, XXX unseats his segmented pauldrons from his shoulders and hefts them over his head.
GLANCE You throw a sidelong glance toward your shoulder, briskly dusting a tensed hand over your segmented pauldrons. XXX throws a sidelong glance toward his shoulder, briskly dusting a tensed hand over his segmented pauldrons.
GAZE You fix your feet shoulder-length apart and straighten your spine, adopting a plainly vigilant posture. XXX fixes his feet shoulder-length apart and straightens his spine, adopting a plainly vigilant posture.
Pauldrons Information
Type Fluff
Item Classification Accessory
Item(s) Applied to Pauldrons
Alterable Yes
Light/Deep No
Restrictions Must remain pauldrons