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#REDIRECT [[Category:Races and Cultures]]
The various '''races''' of [[Elanith]] are vast. The common races include [[human]]s, [[elf|elves]], [[gnome]]s, [[kobold]]s, [[giantmen]], [[dwarf|dwarves]], the [[erithian]], the [[aelotoi]], the [[krolvin]], and more.

== Playable Races ==
There are thirteen playable races in [[GemStone IV]], including some of the above and some combinations thereof, such as [[half-krolvin]] and [[half-elf|half-elves]].
;[[Aelotoi]]
:A species similar to humans, but with thin membranous wings similar to insect wings. They were modified by the [[kiramon]] while being enslaved to them for thousands of years.
;[[Dwarf]]
:Dwarves are a hardy race, short, strong, and stout. They're quite fond of mining, forging, and ale.
;[[Elf]]
:Elves are a graceful, beautiful, and haughty. They've little body hair, generally incapable of growing facial hair (though, there are a few individuals in Elanthia who are quite elven and manage to sport a full beard). Elves generally lack discipline due to their long lifespan.
;[[Dark elf|Elf, Dark]]
:The [[Faendryl]] and the [[Dhe'nar]] earned their dark skin due to the time they spent near the mana foci in [[Rhoska-Tor]]. The Faendryl are not received well by the unmodified elves due to crimes committed several millennia in the past, such as in the [[Battle at Maelshyve]] during the [[Undead War]] and the destruction of [[Ta'Ashrim]]. The Dhe'nar, being similar in appearance to the Faendryl, seem to suffer from the same prejudices.
;[[Half-elf|Elf, Half]]
:Being mixed with both human and elven blood, half-elves are not well received in [[Elanthia]] due to the dislike of humans by elves and elves by humans.
;[[Sylvankind|Elf, Sylvan]]
:While the majority of elves left the forest to found the [[Elven Empire]], some remained behind and these became the sylvankind. They favor the forests above anything else, many of them spending their entire lives there.
;[[Erithian]]
:They recently arrived on [[Elanthia]] from a continent across the sea. They are a graceful race, using finely crafted weapons such as the [[katana]] and [[sai]].
;[[Burghal gnome|Gnome, Burghal]]
:Burghal gnomes are fond of tinkering, mechanical engineering, and scavenging. They often live in, near, or underneath cities.
;[[Forest gnome|Gnome, Forest]]
:Forest gnomes are hunters and gatherers, skilled at scavenging much like their burghal gnome cousins. Unlike their cousins, they prefer living in the wilderness.
;[[Giantmen]]
:Giantmen are huge, strong, and hardy. They are very similar to humans in appearance, except bigger. They're a tribal race, though there is evidence that there once was a great giantman empire near the modern cities of [[Vornavis]] and [[Solhaven]].
;[[Halfling]]
:Along with the gnomes, halflings are among the smallest races of [[Elanthia]]. They enjoy the simple pleasures in life, usually resulting in a rotund belly. Halflings are well known for their hairy feet, which they are quite proud of.
;[[Half-krolvin|Krolvin, Half]]
:Krolvin are blue-skinned ape-like creatures, and are known to be raiders, often engaging in piracy. Half-krolvins are often the result of their raids, though a large number of them came from a breeding program on the [[Isle of Glaoveln]]. Half-krolvin often share either human or giantman blood, as other races either die before giving birth to a half-krolvin child (such as elves and halflings) or are incapable of conceiving from a krolvin (the dwarves).

== Racial Heights ==
<ref>[[Racial heights saved post]]</ref>
{| {{prettytable}}
|-
| '''RACE''' || '''HEIGHT RANGE'''
|-
| Giantmen || 6' to 6.5', max 7'
|-
| Erithian || 5.5' to 6.5', max 7'
|-
| Sylvankind/Elves/Dark Elves || 5.5' to 6', max 6.5'
|-
| Humans/Half-Elves/Aelotoi || 5' to 6', max 6.5'
|-
| Half-Krolvin || 5' to 5.5', 6' max
|-
| Dwarf || 4' to 4.5', 4.75' max
|-
| Forest Gnome || 3.5' to 4', 4.25' max
|-
| Halfling/Burghal Gnome || 3' to 3.25', 3.5' max
|}

== Race Body Weights ==

There are three factors that determine body weight: base [[:Category:Races and Cultures|race]] weight, race weight factor (see table below) and the statistics (Strength + Constitution). Note that the [[strength]] and [[constitution]] stats are weighted equally. Base weight is the character's weight with (theoretically) zero (STR + CON) stats. As the STR and CON stats increase so does body weight.


{| {{prettytable}}
|-
| '''RACE''' || '''WEIGHT FACTOR'''||'''BASE WEIGHT'''||'''MAXIMUM WEIGHT'''
|-
| Burghal Gnome||.40||40||120
|-
| Halfling||.45||45||135
|-
| Forest Gnome||.45||50||140
|-
| Aelotoi||.65||70||200
|-
| Elf||.70||70||210
|-
| Erithian||.70||75||215
|-
| Sylvan||.70||75||215
|-
| Dark Elf||.75||80||230
|-
| Dwarf||.75||80||230
|-
| Half-Elf||.80||85||245
|-
| Human||.90||90||270
|-
| Half-Krolvin||1.0||100||300
|-
| Giantman||1.2||120||360
|}

=== Body Weight Formula ===

(Base Weight) + ((STR stat + CON stat) * Weight Factor) = Body Weight

=== Example Calculation ===

Your character, a human, has 70 strength and 60 constitution stats.

Human base weight: 90
Human weight factor: .90

(90) + (130 * .90) = 207 lbs total body weight

=== Body Weight and Encumbrance ===

The amount of weight that a character can carry is primarily a function of body weight and the strength stat. Each character can carry a certain amount before becoming encumbered. That amount is:

[trunc to .XX((STR Stat - 20)/200) * body weight] + (body weight/200).


Our human, with a body weight of 207 and a strength stat of 70, has an unencumbered carrying capacity of:

((70 - 20)/200)* 207)) + 207/200
(.25 * 207) + 1.03 = 52.78 lbs of unencumbered carrying capacity.

Once you become encumbered each 1% of encumbrance is simply 1% of body weight. In the example above with 207 lbs. body weight each 1% encumbrance = 2.07 lbs


==See Also==
*[[Town racial bias (saved post)]]
*[[New Races - Maneuver Bonus (saved post)]]
*[[Racial modifiers (saved post)]]

== External Links ==
*[http://www.play.net/gs4/info/races/races.asp Races], on Play.net

== References ==
<references/>

[[Category:Races and Cultures| ]]

Latest revision as of 11:45, 4 April 2020