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GameMaster Estild <br>
GameMaster Estild <br>
Cleric/Empath Team

{{saved-post
| category = Magic Spells/Systems
| topic = Magic Systems
| messagenum = 199
| author = GS4-ESTILD
| date = 10/10/2011 06:27 PM CEST
| subject = Re: Runestaff Updates
}}
<div {{Log}}>
KRAKII<br>
Do I interpret this to mean that when someone:<br>
- swings a runestaff, it can flare? (Already existed.)<br>
- casts an AS-type spell (bolt/ball), it can flare? (I cast FireBolt, my rhimar cold-based runestaff gives a cold flare?)<br>
- casts a CS-type spell (Mana Disrupt, Smite/Bane), it can flare?
</div>


Yes to all three of those questions.
<div {{Log}}>
KRAKII<br>
I'm assuming that flares will be with the same frequency that they are for weapon swings?
</div>


No, runestaff flares (when casting a spell) have a decreased chance to flare vs. other weapon flares. This is because all spells are cast within 3 seconds and have some of the highest damage factors in the game.

GameMaster Estild<br>
Cleric/Empath Team
Cleric/Empath Team

Revision as of 12:53, 10 October 2011

Category: Magic Spells/Systems
Topic: Magic Systems
Message #: 195
Author: GS4-ESTILD
Date: 10/10/2011 06:04 PM CEST
Subject: Runestaff Updates

In order to make runestaves more attractive, we've made a few updates which will go live later this evening.

First, a runestaff's enchantment bonus will add directly to a player's defense in all stances.

Second, we now have a few merchant services for runestaves. All of the services are flares which can trigger when casting a spell.

1.) Crit flares: heat, cold, electric, acid, impact, etc.

2.) Acuity flares: these are flares which trigger to provide a bonus to the caster's AS/CS for a single attack. The amount is a static attribute of the runestaff which can be further increased as a scalable service. For example, you could have a 4x/2x acuity runestaff, which provides +20 DS in all stances and has a chance to flare +10 AS/+6 CS (the CS value is always 3/5 of the AS). Acuity enchant ranges from 1 to 10x, with 1x being fairly common and 10x be extremely rare.

3.) Mana flares: these are flares which trigger after a spell is cast to return mana to the caster. The amount of mana is a static attribute of the runestaff which can be further increased as a scalable service. It ranges from 1 to 5, with 1 being fairly common and 5 being extremely rare.

Mana flares can trigger when casting any spell. The other flare types only work on single target, war spells. All current runestaves with flares will see their flares become functional with spells once this goes live. Past that, this service will debut at this year’s Ebon Gate, then be available at other special events, through the treasure system, Premium Points, the Adventure’s Guild, and from many other places.

Lastly, holy water flares from Bless Item (304) will work on runestaves. Each time a player casts a spell that can trigger the flare, it will deplete a charge from the runestaff.

GameMaster Estild
Cleric/Empath Team

Category: Magic Spells/Systems
Topic: Magic Systems
Message #: 199
Author: GS4-ESTILD
Date: 10/10/2011 06:27 PM CEST
Subject: Re: Runestaff Updates

KRAKII
Do I interpret this to mean that when someone:
- swings a runestaff, it can flare? (Already existed.)
- casts an AS-type spell (bolt/ball), it can flare? (I cast FireBolt, my rhimar cold-based runestaff gives a cold flare?)
- casts a CS-type spell (Mana Disrupt, Smite/Bane), it can flare?


Yes to all three of those questions.

KRAKII
I'm assuming that flares will be with the same frequency that they are for weapon swings?


No, runestaff flares (when casting a spell) have a decreased chance to flare vs. other weapon flares. This is because all spells are cast within 3 seconds and have some of the highest damage factors in the game.

GameMaster Estild
Cleric/Empath Team