Skill migration: Difference between revisions

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Finally, the use of FIXSKILLS granted once a year on May 20th (also known as the Festival of Oleani) gives you the ability to instantly convert your current skill ranks to your skill rank goals. Keep in mind that these annual FIXSKILLS do not accumulate, so you cannot 'save them up.'
Finally, the use of FIXSKILLS granted once a year on May 20th (also known as the Festival of Oleani) gives you the ability to instantly convert your current skill ranks to your skill rank goals. Keep in mind that these annual FIXSKILLS do not accumulate, so you cannot 'save them up.'

[[Category: New_Player]]

Revision as of 23:09, 9 October 2014

Skill Migration

In a given thirty day period, you are allowed the quicker rate for the first sixty (60) training points you wish to untrain. Crossing that threshhold takes you into a secondary pool of twenty (20) training points that migrate at a significantly slower rate than the initial sixty, but still faster than the normal rate. Once you have exceeded the total pool of points for the quicker rates, migration takes place at the normal rate.

The mechanics are such that small migrations of a few ranks in a given thirty day period are 'relatively' quick and more dramatic changes or changes exceeding a few ranks in a thirty day period take significantly longer. The number of ranks you can migrate at the quicker rates is dependant on how many training points the ranks cost.


- What does ASAP mean?

It means 'As Soon As Possible,' in other words as soon as you have training points available either from gaining new points due to gaining experience or gaining a training point back from reducing a skill via the skill migrator.


- How does the migrator determine what skill to raise first?

Skills with the lowest training point cost will always increase before those with more expensive requirements.


- Why isn't the migrator instantaneous?

The skill migrator was never meant to be a way to make dramatic changes to your character from one day to the next, rather it was meant to provide you with a way to tweak and fix your character's training. It also allows the developers to provide means for players to adapt when significant changes are made that invalidate a previously viable training path or significantly change the way a given training path is 'played.'


- Why are you using online time rather than 'real' time?

The migrator system empowers you to correct minor flaws in your past training. It is not meant to allow you to make dramatic changes to your character, such as going from a lockpicker to an enchanter by setting some goals and logging out for six months.

If you want your character to be a lockpicker, then you should train to be a lockpicker. If your character is currently a lockpicker, but you really wanted to be an enchanter and you have exceeded the initial grace periods for migration, then you are going to have to commit yourself to migrating your skills at the normal rate.


- What if my character is unviable because I am migrating 160 ranks in edged weapons to 160 ranks in ranged weapons?

Unfortunately, you are trying to use the system in a manner contrary to its intended purpose. Consequently, it is not going to be easy to do and it is going to require a lot of time and sacrifice on your part.

Before GemStone IV's release, the only way you could change your ranks was by rerolling your character.

Finally, the use of FIXSKILLS granted once a year on May 20th (also known as the Festival of Oleani) gives you the ability to instantly convert your current skill ranks to your skill rank goals. Keep in mind that these annual FIXSKILLS do not accumulate, so you cannot 'save them up.'