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  • ...y warded or possibly hit with [[ball spell]]s. On the other hand, all the creatures [[Critical|crit]] and [[stun]] (even though they usually shake it), which m ...mp spotted in the Vipershroud near Wehnimer's Landing! (Vipershroud, Murky Valley)
    27 KB (4,250 words) - 14:57, 25 June 2023
  • ...forests surround the area, with a coastline and foggy valley. Through the valley, a tower of bone rises. ...that is neatly made sits against a wall decorated in depictions of various creatures; a pair of slippers rest at its base.
    14 KB (1,926 words) - 12:22, 6 December 2020
  • ...natural hybrids, much like the [[vesperti]], the elf-bat things of [[Foggy Valley]]. The work of a most arrogant luminary of [[Fash'lo'nae]]." Xorus says, "What has most often been missed is its relation to [[Shadow Valley]], another desolate wasteland out of joint with time, where nightmares merg
    21 KB (3,559 words) - 02:09, 12 September 2018
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | bcs = No<!-- All new creatures are BCS -->
    13 KB (2,138 words) - 19:54, 28 July 2020
  • | Asp||What twin creatures adorn a statue of a spear that stands in the cemetery? | Drakes||What large creatures are depicted in statuary that accents the bridge to the southeast of Ta'Vaa
    26 KB (4,568 words) - 21:47, 14 May 2024
  • ...s or thousands of feet high, leaving behind a debris trail of otherworldly creatures and sweeping things in their path into other realities. These last for hour ...oward [[River's Rest]] in 5112 Modern Era. Luukosians used it to rain foul creatures and abominations from the sky. It was frozen in place with an artifact call
    72 KB (12,117 words) - 09:30, 13 September 2023
  • ...cal setting. This is seemingly of minimal importance in the case of Shadow Valley. Its original parts seem to have been released in 1995, and the release of ...there is an "everything is backwards" motif to the grand design of Shadow Valley.
    279 KB (48,363 words) - 22:00, 10 August 2022
  • ...ommon, but trying to apply that kind of internal self-consistency logic to creatures in general is likely to lead to paradoxes. The speaker is also being non-co ...nated, and various fey spirits are mentioned in the game such as in Shadow Valley and around Castle Anwyn. The reiver religion is encoded in the church build
    115 KB (18,351 words) - 09:28, 3 May 2023
  • A monster stalks the foggy coast, of that you can be sure. The rest was a dim, foggy memory
    78 KB (13,008 words) - 01:36, 23 August 2019
  • creatures but am careful with attack All of the advice I gave in my Cockatrices than any other creatures here. I wish you all the best of
    110 KB (13,609 words) - 12:59, 31 December 2014
  • ...horses, possessed by servants of the "wyrm" demon that slumbered under the valley. Ironically, these seek vengeance on those who harmed the horse in life. Th ...ncient Elven,'' but it is now little more than a word. They are wraithlike creatures which incarnate themselves out of spirit, which causes them to be surrounde
    259 KB (43,376 words) - 18:03, 27 December 2022
  • ...'s Reach. The Planar Shift (740) rift only describes them as "otherworldly creatures", and the fresco in the Drake's Shrine is described as "countless legions m ...hadows|Orders of the Turamzzyrian Empire]]" referring to "gruesome shadowy creatures" encountered sailing east of Atan Irith.
    613 KB (100,299 words) - 14:09, 10 May 2023
  • * [[Research:Shadow Valley]] * Creatures & Treasures II (1989)
    571 KB (97,362 words) - 20:06, 29 December 2023
  • ...rved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}} ...rises high against the hillside, while dropping away to white silt in the valley. Violets, bluebells, and chamomile flowers dot the landscape, where rich g
    411 KB (65,784 words) - 13:01, 29 January 2024
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