Spell sever: Difference between revisions

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{{TOCright}}'''Spell sever''' is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Those areas are the [[Hinterwilds]], [[Atoll]], and [[The F'Eyrie]]. Spell sever
{{TOCright}}'''Spell sever''' is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Those areas are the [[Hinterwilds]], [[Atoll]], and [[The F'Eyrie]]. Spell sever will strip any beneficial spells not self-cast over a maximum allowed limit per area. The order in which the spells are stripped is in random order.
will strip any beneficial spells not self-cast over a maximum allowed limit per area. The order in which the spells are stripped is in random order.


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Revision as of 20:12, 6 May 2022

Spell sever is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Those areas are the Hinterwilds, Atoll, and The F'Eyrie. Spell sever will strip any beneficial spells not self-cast over a maximum allowed limit per area. The order in which the spells are stripped is in random order.

Area Name Allowed
Unknown Spells
Hinterwilds 2
Atoll 2
The F'Eyrie ?

See Also