Talk:Divine Wrath (335)

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Revision as of 03:00, 2 May 2019 by TAENAR (talk | contribs) (Created page with "Re: Lore Benefits: Spiritual Lore, Religion section Thanks for pointing out the latest saved post regarding 335 from Estild. I was aware of that page. I believe you were re...")
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Re: Lore Benefits: Spiritual Lore, Religion section

Thanks for pointing out the latest saved post regarding 335 from Estild. I was aware of that page. I believe you were referring to the line, "Spiritual Lore, Religion increases the amount of critical damage dealt with each round." from https://gswiki.play.net/Cleric_Base/saved_posts#Divine_Wrath_.28335.29 . To me this line never mentions critical Rank but critical Damage. I admit it is confusing (to me at least) whether it talks about crit rank or amount of damage from the critical portion of the strike (each round does 1. concussion hitpoint damage and 2. critical damage).

I based my edit on two factors:

1. I used the lore chart created on https://gswiki.play.net/Lore_chart#Cleric_Base as a guide. There it mentions damage modifier, which I read as adding damage directly to the critical portion of each round.

2. Common sense (to me at least) - The Devs would not throw us a rank 9 critical (barring crit randomization [sidenote- is there crit randomization for magical crits? Ugh, need more info], creature padding, etc.) for a relatively easy 90 Spiritual Lore, Religion ranks. At least I don't think they would, would be a bit overpowered in my opinion.

I haven't done extensive testing on this so not sure which is correct at this time. I'll leave it as is until further testing/proof is available. Thanks.